Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
NEO: The World Ends With You

NEO: The World Ends with You Original Director Explains Why The Game Has Been Named So

This article is over 4 years old and may contain outdated information

NEO: The World Ends with You is the long-anticipated sequel to the original The World Ends With You, but it seems like the upcoming new game doesn’t have a two in the title for very specific reasons.

Recommended Videos

Speaking with Destructoid, as reported by Nintendo Everything, original director Tatsuya Kando explained that the development team deliberately did not add a two in the title to make new players feel as the new protagonists do: lost, and completely unaware of the Reaper’s Game and what it entails. Returning players will obviously have a different perspective, and will understand what is going on in the game much better thanks to the knowledge of the events that transpired in the original game.

Last week, Square Enix provided yet another look at NEO: The World Ends with You with a new trailer that showcased the stylish opening. We still haven’t seen much of the game in action, but it seems like it will retain many of the features that made the original so engaging, with the exception of touch screen controls, which will not make a return due to obvious reasons.

NEO: The World Ends with You releases on Nintendo Switch and PlayStation 4 on July 27.

Author
Image of Francesco De Meo
Francesco De Meo
Francesco has been writing about video games and the video games industry for almost a decade, focusing on all aspects of the industry. Having always loved handheld gaming, he joined TouchTapPlay in 2013 to cover mobile gaming and, later on, the Nintendo Switch console, which is today his most played console.