Despite running well for the most part, the Monster Hunter Rise playable demo does have some stuttering issues that occur when the player’s account has too many registered friends. Thankfully, Capcom confirmed that the final game will not suffer from these issues.
As spotted by Siliconera, Capcom shared a new message on the game’s official Twitter confirming that the demo stuttering issues do not happen in the final version of the game.
For customers using the demo version of Monster Hunter Rise, if the number of registered friends on the user’s account exceeds a certain number, the game will begin to stutter (this is a processing failure). Please be assured that we have confirmed that this issue does not occur in the full version. We apologize for any inconvenience and thank you for your support.
The Monster Hunter Rise playable demo is now available for download fromn the Nintendo Switch eShop. The demo includes four different quests – two aimed at teaching players the basics and two that feature full-fledged hunts. The demo also features all the new mechanics like Wirebug mechanics and Wyvern Riding, as well as local and online co-op. Online co-op will be available only until February 1.
Monster Hunter Rise releases on Nintendo Switch on March 26. Need some help understanding the game’s mechanics or want to learn which weapons are best suited to your playstyle? Make sure to check out our guides!
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Monster Hunter Rise Demo Stuttering Issues Will Be Fixed In The Final Game