Fairy Tail

Fairy Tail New Combat Mechanics Detailed

Fairy Tail is the first game in a good while in development by Gust that is not related to the Atelier series. This is making players quite curious, as it will be very interesting to see how the Japanese developer will be able to adapt the original manga and anime into video game format.

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Judging from some recent details, which expand on what has been revealed earlier this week, however, the developer has a very solid idea on how to make Fairy Tail a great JRPG.

According to a recent statement released by publisher Koei Tecmo, the battle system will see teams of up to five characters take part in battles. As characters deal damage to enemies, a Fairy Gauge will start filling, allowing players to unleash Magic Chain, a combination attack that can deal a lot of damage to enemies.

Dormant abilities have also been detailed:

When the ally party comes under heavy damage and are in a pinch, characters can awaken dormant abilities for a few turns, drastically increasing their powers. Some mages even have access to whole new attacks – Dragon Slayers can use ‘Dragon Force’ instead of their ‘Awakened’ abilities, while some mages can perform a ‘Mode Change’ offering a wealth of new battle options. Natsu’s renowned ‘Lightning Fire Dragon’s Iron Fist’ is an example of the enhanced abilities that can be performed.

Fairy Tail launches on Nintendo Switch as well as on other gaming platforms next year.

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Author
Francesco
Francesco has been writing about video games and the video games industry for almost a decade, focusing on all aspects of the industry. Having always loved handheld gaming, he joined TouchTapPlay in 2013 to cover mobile gaming and, later on, the Nintendo Switch console, which is today his most played console.

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Fairy Tail New Combat Mechanics Detailed

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