Panic Button is among the development studios that knows how to squeeze the Nintendo Switch as much as possible. The studio released several amazing ports that run and play quite well on the console, which is no small feat considering how limited the Switch is compared to the other consoles.
The latest port released by Panic Button is DOOM Eternal. While the game is way more demanding than the original DOOM, the developer worked its usual magic to release a game that plays amazing on Nintendo’s console. And it seems like they are not yet done with it, as there could be some more improvements down the line.
Speaking with Digital Foundry, Panic Button lead engineer Travis Archer talked about the game’s cutscenes and why the developer decided to lock them at 20 frames per second. The developer also confirmed that more improvements will be made, but could not go into detail too much.
Now in terms of the end result, I think there are still improvements we can make towards those cutscenes, and we do intend to make some improvements to the cutscenes to improve the performance of those. But that was the decision mostly based on how high the quality bar is for those scenes
DOOM Eternal is now available on Nintendo Switch. If you’ve yet to get the game, or you are just starting out, check out some tips and tricks to make your demon-slaying activities way more fun.