It’s been some time since the initial release of Blizzard’s Overwatch, and the hit FPS has only hit Nintendo Switch this month. Director Jeff Kaplan recently revealed why it took so long.

In a fresh interview with Ars Technica, Jeff Kaplan revealed that it took so long to bring Overwatch to Nintendo Switch as the team was originally reluctant to have a game that didn’t look as good as it does on PC and other consoles. Eventually, they realized that graphics aren’t everything, and actual development began.

One of the reasons that we’re a little late to the game in bringing the game to the Switch is because we initially had that reluctance of like everything’s not going to look exactly the same as it does on the PC, and I think once you get over the hurdle, that’s okay since there are so many advantages to this other platform. It’s not all about visual fidelity.

Kaplan also defended what is the most controversial aspect of Overwatch on Nintendo Switch: the 30 FPS limit. While this makes the game feel considerably less smooth than on other formats, Kaplan feels like the game on Switch is amazing and that it feels great.

Another extremely important feature that would benefit Overwatch on Nintendo Switch greatly is cross-platform play. The game is lacking this feature right now, but it’s been confirmed earlier this month by principal producer Wes Yanagi that Blizzard is exploring the possibility. The fact that the Switch version runs at 30 FPS is definitely not going to make it easy, but several developers are literally working magic on the console, so anything’s possible at this point.

Overwatch is now available on Nintendo Switch worldwide.

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