Wild Rift Patch 2.0

With Patch 2.1, League of Legends: Wild Rift is set to receive the brand new Replays feature and Spectator mode. After the release of patch 2.1, players would be able to watch replays of the most recent 50 matches along with the ability to spectate their friends’ matches.

In addition to this, a new Lunar Beast event will begin in Wild Rift later in the patch. However, the developers haven’t shared the event’s details and said that Further Information about the event would be revealed soon.

Here’s an overview of all the new features and changes that will be implemented to Wild Rift after the rollout of Patch 2.1.

Related: How to emote in League of Legends: Wild Rift

New Champions

Xayah, The Rebel

WR_PatchNotes21_Xayah.jpg
Image via Riot

Xayah will be released later in the patch.

Rakan, The Charmer

WR_PatchNotes21_Rakan.jpg
Image via Riot

Rakan will be released later in the patch.

New Features

Replays

WR_PatchNotes21_Replays.jpg
Image via Riot

Replays are now available for your 50 most recent matches! Play back your game as it happened to improve your play or relive those unforgettable moments. Replays feature a new HUD, showing both teams’ items, summoner spells, gold earned, and more.

  • Replays can be accessed from your Match History page or the end-of-game screen.
  • Watch the match back as it happened or follow any other player in the game.
  • Different playback speed settings are available, ranging from 0.5× to 8× speed.
  • Rewinding/timeskipping is not currently supported.
  • Replays cannot be used for Practice Mode games.
  • Replays will expire with each new patch.

Spectator Mode

WR_PatchNotes21_Spectator.jpg
Image via Riot

Spectating a matchmade game features a three minute delay to avoid game spoilers. Custom games feature three spectator slots, and do not have any delay.

  • In order to spectate a player in a matchmade game, you must be friends with them.
  • You must be on the same game version to spectate a player.
  • If you don’t want to make a… spectacle of yourself, turn off “Allow spectators” in the Settings menu.
  • When spectating, the map will always be oriented with Baron Lane at the top and Dragon Lane at the bottom.

New Skins

(Future 2.1 skins will be released in patches 2.1a, 2.1b and 2.1c)

All skins will be released throughout the patch.

  • Lunar Beast Alistar
  • Lunar Beast Annie
  • Lunar Beast Darius
  • Lunar Beast Fiora
  • Lunar Beast Jarvan IV
  • Lunar Beast Miss Fortune
  • Panda Teemo
  • Cosmic Dawn Rakan
  • Cosmic Dusk Xayah
  • Heartseeker Vayne
  • Sweetheart Rakan
  • Sweetheart Sona
  • Sweetheart Xayah

New Event: Lunar Beast

WR_PatchNotes21_LunarBeast.jpg
Image via Riot

Champions Adjustments

CORKI

(1) Phosphorus Bomb

  • AD ratio: 0.5 bonus AD → 0.7 bonus AD

(3) Gatling Gun

  • Armor and Magic Resist reduction: 4/6/8/10 → 8/12/16/20

(Ult) Missile Barrage

  • Base damage: 80/95/110 → 80/115/150
  • AD ratio: 0.25 at all ranks → 0.25/0.45/0.65
  • Big One base damage: 160/190/220 → 160/230/300
  • Big One AD ratio: 0.5 at all ranks → 0.5/0.9/1.3
2.1_JarvanIV.jpg

JARVAN IV

Base Stats

  • AD per level: 3.6 → 4.55

(P) Martial Cadence

  • Now deals 20 minimum damage

(1) Dragon Strike

  • Dragon Strike to Demacian Standard dash combo hitbox size: 2 → 2.5

(Ult) Cataclysm

  • Fixed dash speed: 0.4s → 0.25s
2.1_Jax.jpg

JAX

(1) Leap Strike

  • Range: 6 → 6.5
  • Cooldown: 9/8/7/6s → 7.5/7/6.5/6s
  • Damage: 55/110/165/220 → 60/115/170/225
2.1_KaiSa.jpg

KAI’SA

Fixing an issue where Kai’Sa wasn’t hitting as hard as she should.

(2) Void Seeker

  • Correctly applies Caustic Wounds’ damage to the target hit
2.1_Kennen.jpg

KENNEN

Base Stats

  • Base AD: 58 → 52
  • Movement speed: 335 → 330

(2) Electrical Surge

  • Cooldown: 12/10/8/6s → 15/12/9/6s

(3) Lightning Rush

  • Base damage: 85/140/195/250 → 70/125/180/235
  • AP ratio: 0.8 → 0.7

(Ult) Slicing Maelstrom

  • Base damage: 35/70/105 → 30/60/90
  • AP ratio: 0.2 → 0.15
2.1_LeeSin.jpg

LEE SIN

(Ult) Dragon’s Rage

  • Knockback range: 7.5 → 6.75
2.1_Tristana.jpg

TRISTANA

(1) Rapid Fire

  • Attack speed: 30/50/70/90% → 50/70/90/110%
  • Duration: 5s → 7s

(2) Rocket Jump

  • Base damage: 60/130/200/270 → 85/155/225/295

(2) Explosive Charge

  • Passive base damage: 40/70/100/130 → 55/85/115/145
  • Active base damage: 60/70/80/90 → 65/80/95/110
  • AD ratio: 50/70/90/110% Bonus AD → 55/90/125/160% Bonus AD
2.1_TwistedFate.jpg

TWISTED FATE

(2) Pick a Card

  • Blue Card mana restoration: 50/65/80/95 → 60/90/120/150
  • Blue Card AP ratio: 0.5 → 0.8
  • Red Card AP ratio: 0.5 → 0.65
  • Gold Card stun duration: 1/1.25/1.5/1.75s → 1.25/1.5/1.75/2s
2.1_Yasuo.jpg

YASUO

(Ult) Last Breath

  • Base damage: 200/300/400 → 200/350/500
  • Animation time: 1.5s → 1.25s
  • Knock-up duration: 1.5s → 1.25s

Items Adjustments

Youmuu’s Ghostblade

Momentum

  • [Removed] Attacks convert Momentum into bonus magic damage on-hit.
  • Attacks will still remove all Momentum stacks.

Spectral Haste

  • Unchanged

Dad Man’s Plate

Momentum

  • [Removed] Attacks convert Momentum into bonus magic damage on-hit.
  • Attacks will still remove all Momentum stacks.

Crushing Blow

  • [New] Attacks deal magic damage equal to Momentum stacks removed. Melee attacks that expend max Momentum also slow by 50% for 1 second

Stacking the effects of the Redemption or Locket Enchants should come at a cost similar to multiple Heals. We’re adding some restrictions to preserve active enchant diversity.

Redeeming Enchant

  • (NEW) Redemption heal effect is reduced by 50% if the target has been affected by another Redemption in the last 20 seconds

Locket Enchant

  • Locket shield effect is reduced by 50% if the target has been affected by another Locket in the last 20 seconds

Gameplay: New Features

  • Ping Display
  • Portrait Lock
  • In-game Chat
  • Summoner Spell Timers
  • Smite Indicator

Gameplay Changes

Hand of Baron

  • When champions with Hand of Baron buff leave minion vicinity, buff linger duration reduced from 10 → 5 seconds

Rift Scuttler

Rift Scuttlers now spawn similarly to League PC. At the start of the game, two Rift Scuttlers spawn (one on each side of the map), then one Scuttler on either side is randomly spawned thereafter.

Other Changes

  • Increased the amount of Blue Motes in Weekly Activity Chests, and slightly increased Activity Points required to earn the third chest in a week. XP and Poro Coin rewards are unchanged:
    • Chest 1: 120 Activity Points – 150BM → 250BM
    • Chest 2: 240 Activity Points – 175BM → 275BM
    • Chest 3: 465 Activity Points (was 400) – 200BM → 425BM
  • Added the ability to gift recalls, baubles and emotes.
  • Fixed a bug where reaching account level 10 would remove the Suggested Activities menu.
  • Chests now prioritize granting unowned content first, and if all potential content is owned, Poro Coins can be granted instead. This fixes an issue where chests could not be used if all potential content was owned.
  • Champions earned from leveling up have been removed as potential drops from chests.
  • Adjusted the login flow to ensure that important login popup messaging (like server status) will not be skipped when using automatic login.
  • On iOS, increased the time before automatic logout when minimizing Wild Rift or locking screen.
  • Refreshed tutorials with more information about lane indicators.
  • Moved hardware/device permission requests from first login to the first time a feature is used. For instance, instead of requesting access to save media on first login, Wild Rift now asks for access for the first time saving media (like sharing on social media).

Free-To-Play Champion Rotation

  • Feb 4 – Feb 10: Aurelion Sol, Darius, Ezreal, Fizz, Jax, Jhin, Lee Sin, Shyvana, Sona, Soraka
  • Feb 11 – Feb 17: Amumu, Braum, Camille, Draven, Graves, Nami, Varus, Wukong, Zed, Ziggs

Related: League of Legends: Wild Rift Patch 2.0 APK + OBB for Android

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