Mobile Legends: Bang Bang 1.5.62 Original server official patch notes

Mobile Legends: Bang Bang 1.6.26 ADV server
Mobile Legends: Bang Bang

The Global 1.5.62 update for Mobile Legends: Bang Bang has been launched officially. The latest patch brought various new heroes, adjusted the existing ones, fixed the bugs and glitches. Earlier, the 1.5.62 patch was tested in the Advance server and after a few weeks of testing, the same has been released officially for the original server. Here are the complete patch notes of the Mobile Legends: Bang Bang 1.5.62 update.

Mobile Legends: Bang Bang 1.5.62 Patch Notes

Mobile Legends 1.5.62 update

*The below patch notes have been sourced from Mobile Legends Official Subreddit.


In this round of updates we’ve optimized the game’s lanes to give them a complete overhaul. As a large amount of materials have been changed, we advise that you complete resource downloads before entering battle.

[Survival: Nexus]

“Survival: Nexus” Opening Announcement:

Warriors of the Land of Dawn! Following this update, the Battle Royale survival mode “Survival: Nexus” will be available for a limited time, starting on 03/16/2021! We’ll see you on the battlefield!

In this mode, 100 players playing as “Beatrix” form teams of two and enter into battle together. Slay monsters to gain up to 7 different weapons, fight to be the last duo left standing, and attain the final victory!

This mode can be accessed from the Arcade.

I. New Heroes & Revamped Heroes

[Beatrix, the Dawnbreak Soldier]

[Passive: Mecha Genius]

Her extraordinary talent in the field of mechanics allowed Beatrix to produce weapons of truly awe-inspiring firepower. The Renner can strike an enemy dead from miles away, the Bennett excels at bombarding a set area, the Wesker comes into its own when dealing damage up close and personal, and the Nibiru is. unsurpassed in terms of firing speed. Beatrix is able to wield one of the four while in battle, as well as keeping a second on her for when the situation requires it.

Renner (Basic Attack):

Charge, aim and fire Renner to shoot a bullet that deals high damage.

Bennett (Basic Attack):

Shoots a bullet at a designated location to slow down and damage enemies within range.

Wesker (Basic Attack):

Shoots bullets forwards, which can hit the same target multiple times.

Nibiru (Basic Attack):

Let loose a volley of 4 shots at the target. [Skill 1 – Coordination]

Beatrix swaps her primary weapon with the secondary she has slung over her back, gaining an all-new way to attack.

[Skill 2 – Tactical Reposition]

Beatrix dashes toward the designated direction, fully reloading her weapon.

[Ultimate – Renner’s Apathy]

Beatrix wields Renner calmly upon the battlefield, firing shots in the targeted direction that deal high Physical Damage to the first enemy hero hit.

[Ultimate – Bennett’s Rage]

Beatrix focuses her rage, and has Bennett rain down a bombardment in a set area 5 times. Each bombardment slows the target and deals Physical Damage to enemies hit (this damage decaying when hitting the same target multiple times).

[Ultimate – Wesker’s Elation]

Beatrix raises Wesker and unleashes heavy fire ahead, dealing Physical Damage to enemies hit.

[Ultimate – Nibiru’s Passion]

Beatrix squeezes the trigger to greet oncoming enemies with a 6-shot volley from Nibiru, inflicting Physical Damage on each hit. [Special Skill – Need Backup] Having escaped battle. Beatrix calls for her butler Morgan to provide her with a backup weapons crate. Beatrix must then choose two from the crate to serve as her primary and secondary weapons. Her weapon selection is interrupted if she commits any action or is controlled during this period.

The new hero will be making her debut upon all servers as of March 19th. Come and check it out!

[Argus, the Dark Angel]

Argus is a standard close-range, physical DPS Fighter. With this revamp, we hope to make it possible for Argus to keep on chasing down the enemy and bringing the pain!

We feel that Argus’ skills are pretty good as they are, and so haven’t changed them a whole lot making just a few minor changes instead. His art assets have been completely reworked, however.

Changes to Skills:

[Skill 1 – Demonic Grip]

a- Argus can now use his demonic hand to pull himself and enemies together.

b- Argus can now unleash the second phase of this skill right after casting it.

[Skill 2 – Meteoric sword]

a- Enemies struck by Argus Meteoric Sword are cursed for a time, during which they take damage while moving.

Ultimate – [Eternal Evil]

a- This Ultimate has kept its trademark 5-second immunity to death.

[Passive – Warmonger]

a- when fully charged, this Passive can grant Argus’ next basic attack an extra 2 strikes (instead of just 1). Also added a mechanism to convert his Attack Speed, making high-speed attacks feel more satisfying.

II. Hero Adjustments Battlefield Adjustments

  1. We are going to adjust the heroes and equipment which were overly picked during M2, based on their performance in Ranked matches.
  2. After corresponding adjustments, we will further optimize heroes if they still turn out relatively unpopular or cannot provide a good gaming experience.
  3. Mast Marksmen and Mages who mainly grow in the late game are not suitable for top-level matches and professional league. Therefore, we have tried to adjust the battlefield environment and some heroes to address this problem.

[Hero Adjustments]

The following heroes underwent significant changes for this version: Bane, Brody, Benedetta, Yi Sun-shin, Mathilda, Paquito, Silvanna, Angela, Aurora, Johnson, Terizla and Wanwan.

Use (↑)(↓)(~) to indicate strengthening, nerfing, and adjustments.

[Bane] (↑)

Following extensive testing, we’ve finally decided Bane’s ready for everyone to try out. In this round of adjustments, we retained and enhanced his high damage dealing characteristics, and slightly increased both his survivability and mobility. More importantly, we’ve made different Bane builds possible so that he can adjust to the ever-changing battlefield. You can continue to choose physical-focused equipment, and cast Skill 1 and enhanced Basic Attacks to poke from a safe distance, but now it’s also possible to use new magic builds and get up close and personal, wiping out squishy enemies. You can even focus instead on building Bane’s survivability, and shuttle across the battlefield as you please!

As before, Bane can get seriously strong in the late game but must first push through the early game, in which he’s relatively weak. Enemies can capitalize on this, and try to prevent him gaining equipment early on. Overall, we’re hoping that Bane gets a warm reception from you all!

[Passive] (~):

Damage of enhanced Basic Attacks: 160-190% → 150-200%

Optimized the display of buff stacks on the Passive icon.

100 stacks display the same effect as that of 20 stacks before this patch.

[Skill 1] (↑):

Cooldown: 6-3.5s → 6-4s

New Effect: The cooldown reduces by 0.05% for each point of Physical Attack (multiplication applied after cooldown reduction calculations).

Physical Attack Bonus: 140% → 160%

[Skill 2] (↑):

Cooldown: 10 → 7.5s-4.5s.

Cooldown Calculation: Cast Start → Cast End

New Effect: The cooldown reduces by 0.08% for each point of Magic Power (multiplication applied after cooldown reduction calculations).

Movement Speed Increase: 25% → base of 50% but decays quickly

Minimum Damage: 100-300 + 120% Physical Attack → 180-380 + 180% Magic Power

HP Regen: 260-460 + 200% Magic Power = 160-285 + 10% of lost HP + 200% Magic Power

[Ultimate] (↑):

Damage Type: Physical Damage → Magic Damage

Damage: 500-900 + 160% Physical Attack → 600-1000 + 200% Magic Power

Optimized all skill descriptions, and added recommended builds for playing Bane as magic DPS/Tank.

[Brody] (~)

Adjusted Brody to restrain his power when he was equipped with defensive equipment. To further aid opponents in dealing with him, he can no longer Basic Attack within his Skill 2’s duration.

[Attributes] (↓):

Physical Attack Growth: 13.5 → 10

[Skill 2] (↓) :

Cannot initiate Basic Attacks while skill is in progress.

Stun Time: 1s (1.2s in description) → 0.8s

[Ultimate] (~):

Base Damage: 400-640 → 340-580

Lost HP Bonus: 6-8% → 4-6%

Physical Attack Bonus: 100% → 180%

[Benedetta] (↓)

We further restricted her flexibility

[Skill 1] (↓):

Cooldown: 6.5-5s → 9-7s

[Ultimate] (↓):

Cooldown: 34-28s → 45-35s

Damage: 80-120 + 50% Total Physical Attack → 120-160 + 85% Physical Attack Bonus

[Yi Sun-shin] (↓)

Increased the difficulty of farming for him and made it easier for enemies to counter his Turtle Ship.

[Passive] (↓):

Crit Damage of 1st enhanced Basic Attack: 70-100% → 60-100%

Crit Damage of 2nd enhanced Basic Attack: 55-70% → 60-75%

[Ultimate] (↓):

Cooldown: 80-60s → 72-60s

Removed the slow effect.

[Mathilda] (↑)

With this round of adjustments, Mathilda’s poke capabilities have been reduced, which we hope gives her opponents more room to react. To compensate for this, we’ve also made it possible for her to have a higher damage cap when played properly, giving players an opportunity to see if they can pull it off.

[Passive] (↑):

Base Damage of enhanced Basic Attacks: 135 → 160

[Skill 1] (~):

Base Damage: 400-600 → 460-660

Wisps can now attack minions as well as enemy heroes. Decay Ratio: 30-45% → 35-45%

[Paquito] (~)

After surveys and data analysis, we’ve decided to nerf Paquito’s ability to exert solo pressure in the early game as necessary. Along with this we’ve also slightly increased his all-round capabilities in late-game teamfights, making him slightly easier to use.

[Skill 1] (↓):

Base Shield: 200-500 → 150-500

Enhanced shields will also adhere to this ratio.

[Skill 2] (↑):

Base Damage: 250-550 → 200-500

Physical Attack Bonus: 100% → 120%

Enhanced damage will also adhere to this ratio

Slightly increased the distance he darts.

[Ultimate] (~):

Airborne effect duration of the enhanced skill: 1s → 0.7s

Slightly widened skill range.

[Silvanna] (↓)

We have tried to restrict her power for initiating attacks when she lacked good equipment. Besides, to balance out the former adjustment, we have optimized the logic of her Passive.

[Attributes] (↓):

Ratio of Attack Speed inherited: 100% → 80%

[Passive] (~):

Basic Attack Damage: 45 + 75% Physical Attack + 45% Magic Power → 25+ 45% Physical Attack + 60% Magic Power

New Effect: Gains stacks of Passive with Basic Attacks, where the full-stacked Passive effect can also be triggered.

[Skill 2] (↑):

Shield: 450-675 + 105% Magic Power → 250-400 + 150% Magic Power

[Ultimate] (↓):

Cooldown: 38s → 46-38s

[Angela] (~)

Angela’s Skill 1 granted too many effects, and we’d like to make the usage of each of her skills clearer. As such, we’ve buffed this skill’s damage and healing, but nerfed its stow effect. Her Ultimate has also been buffed slightly.

[Skill 1] (~):

Magic Power Bonus for Damage: 50% → 80%

Base HP Regen: 100-175 → 150-225

Slow Effect provided by each stack: 18% → 8%

[Ultimate] (↑):

Cooldown: 80-70s → 70s

Base Shield: 1200-2000 → 1200-1800

Magic Bonus for Shield: 200% → 200-280%

[Aurora] (~)

We have largely increased the extra damage Aurora could gain from equipment, with the aim of letting some Mages take the lead in battle during the late game. We expect to see Aurora become the main Magic Damage dealer of her team in the late game. We’ve also improved the feel of Aurora’s abilities, making it easier for her to unleash 2-3-1 skill combos at high speed,

Improved the feel of Skill 1 and skill combos. [Passive] (↓): Damage bonus to frozen targets: 30% → 20%

[Skill 1] (↑):

Magic Power Bonus: 130% → 200%

[Ultimate] (↑):

Base Damage: 900-1300 → 800-1200

Magic Power Bonus: 180% → 240%

[Johnson] (~)

We’ve made some changes to raise Johnson’s skill ceiling. We’re very glad that so many have been joyriding with him throughout the Land of Dawn! However, we’ve come to notice that despite auditory warnings, it’s still difficult for enemies to react in time to Johnson, and they often end up getting crashed into. As such, we’ve enhanced the warning mechanic of Johnson’s Ultimate for the first short distance, he drives clear alerts will be given to opponents. We hope this doesn’t take any of the fun away from players who use Johnson, and gives opponents fair time to react.

[Ultimate] (~):

His sight is exposed for 3 seconds after starting driving.

[Terizla] (↑)

We adjusted his Skill 2 to sustain his ability to clear minion waves in the mid to late game. Besides, his Ultimate and Passive have been adjusted to make him more a Fighter than a Tank.

[Skill 2] (↑):

Damage to Minions: 60% → 60%-100%

[Ultimate] (↑):

Cooldown: 48-36s → 40-30s

[Passive] (↓):

Max Damage Reduction: 45% → 35%

[Wanwan] (↓)

Slightly weakened her strength in laning and optimized her gameplay about hitting enemies’ Weaknesses.

[Passive] (↓):

True Damage dealt when hitting Weaknesses: 2.5% of target’s Max HP → Fixed value of 58-100, scaling with level

Duration of Weakness in the target staying revealed: 10s → 6s (same as the duration when all weaknesses are hit)

[Skill 1] (↓):

Physical Damage Bonus for Swallow Dagger’s Damage: 85% → 65%

[Ultimate] (↑):

Players can now see more clearly from the buff icon how long is left until the Ultimate can be cast.

Fixed an issue that prevented Crits. Physical Attack Bonus for damage can now count toward Crits.

[Barats] (↑)

Barats’ survivability was greatly boosted in previous adjustments, but his overall abilities didn’t meet expectations. In light of this we’ve slightly increased his output capabilities to return them to a reasonable range.

[Passive] (↑):

Max HP Bonus for enhanced Basic Attacks: 2%→ 3.5%

[Skill 1] (↑): Max HP Bonus for 1st Damage: 6% → 7%

[Yu Zhong ] (↓)

Adjusted Yu Zhong to further separate his role from acting like a Tank.

[Attributes] (↓):

Base HP: 2898 → 2698

HP Growth: 215 → 195

[Skill 3] (↓):

Cooldown: 12.10.5s → 14-11s

[Lapu-Lapu] (↓)

Slightly reduced Lapu-Lapu’s damage.

[Passive] (↓):

Physical Attack Bonus for enhanced Basic Attacks’ Damage: 200% → 150%

[Ultimate (Heavy-Sword)] (↓):

Base Damage of the first 2 attacks: 320-500 → 280-440

[Alpha] (↑)

[Attributes] (↑):

HP Growth: 200 → 219

[Skill 2] (↑):

Beta’s Base Damage: 75 → 120

[Ultimate] (↑):

Cooldown: 20-12s → 16-12s


We’ve observed that there’s something of a disparity between the strengths of choices offered by Vale’s Skill 1 and 2, and so have made some adjustments. We hope that now the choices won’t be so one-sided any more.

[Skill 1 – Scatter] (↑):

Cooldown: 4s → 3s

Skill 2 (↓):

Magic Power Bonus: 120% → 80%

[Skill 2 – Fix] (↑):

Magic Power Bonus for Damage per hit of each whirlwind left behind: 20% → 30%

[Dyrroth] (↑)

The Son of Darkness was already starting to have trouble fitting in with the current version. So we have augmented his early-stage regen capability a little.

[Passive] (↑):

HP regenerated from enhanced Basic Attacks: 40% of damage dealt → 50 + 40% of damage dealt

[Esmeralda] (↓)

Reduced her strength in the early to mid game.

[Ultimate] (↓):

Immobilized Duration: 1.2s → 1s

[Skill 1] (↓):

Base Shield generated: 500-850 → 400-850

[Moskov] (↑)

Enhanced his ability to farm and fight in the early to mid game.

[Skill 1] (↑):

Attack Speed Increase: 20%-70% → 40%-70%

[Popol and Kupa] (↑)

[Skill 3] (↑):

New Effect: Traps expose targets locations.

III. Weekly Free Heroes & New Skins

1- Beatrix, the “Dawnbreak Soldier”, will be available on March 19th (Server Time) for 599 Diamonds, 32,000 Battle Points. Launch week 30% OFF.

Beatrix “X Factor” will be available on March 19th (Server Time) for 269 Diamonds. Launch week 30% OFF

Beatrix and skin “X Factor” will be in a bundle and available on March 19th (Server Time). Launch week 30% OFF.

2- In-battle hero models and effects of Argus “Light of Dawn”“Dark Draconic”“Catastrophe” and “Malediction” have been completely revamped and are coming online soon.

3- Kagura’s skin “Rainy Walk” will be available as the April Starlight Skin on April 1st (Server Time).

4- Khaleed “Crescent Scimitar” will be available on March 12th (Server Time) for 599 Diamonds. Launch week 30% OFF.

Khaleed and skin “Crescent Scimitar” will be in a bundle and available on March 12th (Server Time). Launch week 30% OFF

5- Magic Chess New Little Commander and Skin on March 20th (Server Time) Little Commander Saki will be available on March 20th for 499 Diamonds, 24,000 Battle Points. Launch week 30% OFF.

Saki “Frangipani Saki” will be available on March 20th for 269 Diamonds. Launch Week 30% OFF

Little Commander Saki and skin “Frangipani Saki” will be in a bundle and available on March 20th. Launch week 30% OFF

6- Fragment Shop Adjustments on March 17th (Server Time):

a- Rare Skin Fragment Shop:

Will be available: Dyrroth “Ruins Scavenger”, Cyclops “Deep Sea Rescuer”, Gusion “Cyber Ops”, Roger “Anubis”, Layla “Bunny Babe’ and Miya “Captain Thorns”

Will be unavailable: Argus “Dark Draconic”, Moskov “Snake Eye Commander”. Akai “Akazonae Samurai”. Martis “Searing Maw”, Fanny “Royal Cavalry” and Irithel “Nightarrow”

b- Hero Fragment Shop:

Will be available: Barats, Roger, Khaleed, Kagura, Chang’e and Angela

Will be unavailable: Luo Yi, Harith, Khufra, Carmilla, Lapu-Lapu and Cecilion

8 Free Heroes: Server Time 03/19/2021 05:01:00 to 03/26/2021 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)

Roger, Khaleed, Helcurt, Grock, Vale, Uranus, Kadita, Carmilla

6 Extra Starlight Member Heroes: Luo Yi, Kaja, Chang’e, Hilda, Faramis, Franco

8 Free Heroes: Server Time 03/26/2021 05:01:00 to 04/02/2021 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)

Silvanna, Claude, Harith, Gusion, Diggie, X.Borg, Bane, Dyrroth

6 Extra Starlight Member Heroes: Brody. Minsitthar, Lunox, Leomord, Hanzo, Granger 8 Free Heroes! Server Time 04/02/2021 05:01:00 to 04/09/2021 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)

Carmilla, Moskov. Minotaur, Vexana, Esmeralda, Cyclops, Chang’e, Clint

6 Extra Starlight Member Heroes: Gatotkaca, Benedetta, Angela, Popol and Kupa, Valir, Kagura

8 Free Heroes: Server Time 04/09/2021 05:01:00 to 04/16/2021 05:00:00 (Tap the Settings button on the top right corner of the main page to check.)

Guinevere, Lancelot Hanzo, Jawhead, Trithel, Johnson, Khufra, Alucard

6 Extra Starlight Member Heroes. Masha, X. Borg, Barats, Martis, Natalia Mathilda

IV. Battlefield Adjustments

1- Slightly shortened heroes’ respawn time for the early game and lengthened it for the late game.

2- Lane Optimization

a- In this round of updates we’ve revamped and optimized the game’s lanes. The 5 lane icons have had their art style reworked, and the ground designs of Bases in “The Celestial Palace” and “Imperial Sanctuary” have been changed. In addition to this, we’ve added new effects to help indicate the different lanes to players, and a recommended “roaming” lane to the battlefield.

b- Besides, in this patch we have made adjustments to the arrangement of the barriers and bushes between Serpents and Sanctuary Lord, as well as the barriers near Fiend. Based on these changes, we’ve tried to ensure that the updated Lithowanderer could advance along its path smoothly.

c- Before all game resources are downloaded, the barriers on the map may not be as effective as they are displayed. Please start matches after downloading all resources, or set Graphics to “Smooth” so that the default map will be used automatically.

3- Optimized some of the logic used for different forms upon the battlefield: you can now view the icon and guide for a form even if you haven’t learned its corresponding skill. Applies to the following heroes:

Kagura, Roger Selena, Beatrix. Change, Aurora, X.Borg, Ling, Yi Sun-shin

4- Fixed an issue where Lord overlapped the Base occasionally when attacking it.

5- To avoid problems that arose in extreme circumstances, Retribution is no longer applicable to Skill Smart Targeting.

6- Fixed an issue with the Battle Spell “Arrival” in which opening up the minimap would mess up your view.

7- Optimized the special effect of Harley’s Ultimate, to make it easier for players to recognize its duration,

8- Fixed the sound volume issue of Helcurt’s Skill 2 “Deadly Stinger”

9- Fixed the issue where Johnson would be brought back to Fountain instantly in some cases when killed in the car form and equipped with “Immortality”

10- Fixed an issue with Yu Zhong’s Skill 2 where, in rare circumstances, he would be unable to erupt his Sha Residue.

11- Fixed an issue with Natalia’s Passive where it would still do damage even if her movement was obstructed while Blinking.

12- The Movement Speed boost Diggie gains from his Ultimate was missing from the skill description, and has now been added:

13- We’ve adjusted the way the camera view rises when Luo Yi casts her Ultimate to make it smoother, and solved some other view issues arising from Luo Yi’s Ultimate.

14- Optimized the logic of Faramis’ Ultimate. If allies slay an enemy while being revived by Faramis, he gets an assist.

15- Optimized the animations in the tutorial videos of Vale’s skills.

16- Fixed an issue that allowed Gusion to recover HP by attacking Turrets.

17- Some players have reported a display issue with Angela’s skill. When she died, icons of teammates shown besides her 3rd skill button would disappear for a while until they tapped the Ult button again. This issue will be fixed in the next


In this patch, we have adjusted the rewards for killing the Lithowanderer, the Walkie Grass has returned, and we’ve also added the Stone Roamer who can help patrol the area.

1- Lithowanderer

A Stone Roamer will be left behind when you slay a Lithowanderer, and Walkie Grass will follow the killer.

2- Walkie Grass

Regenerates allied heroes Mana by 1% every second. A hero who obtained it speeds up by 1.5% in the river for 45s.

3- Stone Roamer

It patrols the river around the mid lane, and exposes the locations of enemies that approach, but can be attacked by enemy heroes.


[Queen’s Wings ] (↓)

[Attributes] (~):

Physical Attack granted: 15 → 25

Max HP granted: 1000 → 900

[Unique Passive – Demonize] (↓):

Damage Reduction when HP is low: 40% → 30%

[Immortality] (~)

[Unique Passive – Immortal] (~):

Resurrection Time: 2s → 2.5s

Shield gained after Resurrection: 300-1000 → 220-1200

Cooldown: 180s → 210s

[Clock of Destiny] (↑)

[Unique Passive – Time] (↑):

Attribute Growth Interval: 30s → 20s

Attribute Growth: 30 HP + 5 Magic Power → 25 HP + 4

Magic Power Attributes grow a total of 10 times → 12 times

[All Jungling Equipment]

In the first 5 min of the match. Exp and Gold gained from minions will be reduced by: 40% → 50%

[Basic Jungling Equipment – Hunter’s Knife]

Extra Gold gained from creeps: 15% → 25%

[Other Jungling Equipment]

Extra Gold gained from creeps: 25% → 35%


We have made adjustments to Turrets so that they can provide more defense for allied heroes in the early to mic game. We’ll pay close attention to subsequent influences.

1- Energy Shield When active, it reduces the damage taken by nearby allied heroes by: 10% → 15%

2- Extra damage dealt by all Turrets and the Base to the same hero target consecutively 40% → 75%

3- Damage from all Turrets to heroes for the first time reduced by 10%.V. New Functions & Events

1- [Ranked Mode]

a- Season 19 settlement will take place on 03/19/2021 23.59:59 (Server Time).

b- Players of Master Rank and above can receive the season reward: Akai’s skin, “Street Enforcer”.

c- Season 20 will start on 03/20/2021 02:00:00 (Server Time).

2- Lethal Nexus: Eruditio Crisis is now available. Take part to get any one skin from Hip-hop Boy, Fire Chief, Blue Storm or Fierce Dragon for free. An all-new avatar border. Layla emote, and Beatrix Discount Coupon can be exchanged for, too!

3- Starlight Event

The new Starlight Event will launch on April 1st 2021. This reworked version will include the following content:

a- You are now free to select your Starlight Skin. Players may choose one of five Starlight Skins when purchasing that month’s Starlight Membership.

b- Starlight Privileges have been completely upgraded. You’re free to enjoy both Weekly Free Heroes and Weekly Free Skins. On top of that, besides the default ones you can swap the optional heroes and skins once per week.

c- Quests have been made easier. One-out-Three quests have been added: fulfil just one of the three requirements to claim your points.

d- Added exclusive badges for members so they can show their membership for all to see

VI. System Adjustments

1- Matchmaking optimizations:

a- Made slight adjustments to the parameters for Warrior, Elite and Mythic rank matchmaking. This should solve the long matchmaking time experienced by some players.

b- Optimized the matchmaking algorithm for all ranks, diversifying the key Roles players of each team are proficient in (and this feature will be introduced starting from Patch 1.5.62).

2- In this update, we’ve optimized the High Frame Rate function for certain devices, making it available to even more players.

3- Battlefield Updates

a- Heroes’ HP can now be seen on the minimap.

b- Having died, you can now tap the upper panel to choose a view, and spectate your teammates. (You’ll spectate automatically too if you don’t tap anything.)

c- Fiend and Serpent respawn time can now be seen on the minimap.

4- Added a means to access the Leaderboard from the Hero List (showing hero win rates and usage rates).

5- Added a feature that tracks season ranks over time, and quantities of new skins and heroes owned that season, into the season settlement recaps.

6- Optimized notification icons for system and event notifications to reduce their repetition.

  • Mobile Legends: Bang Bang

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