In today’s article I am going to share with you a list of the best heroes in Chess Rush, and tell you some of the best combos that I consider good for myself – and if you try them out and like them, for yourself as well!
If you are not completely sure how you can start off in the game, which heroes to pick and how to better deal with the combos from the very start, let me give you a few pointers to help you out:
– First, you will be starting with two heroes.
– By the second wave you will be able to have a third hero.
– Until you start PvP you can deploy 4 heroes
– You can purchase +5 Exp with 5 Mana Crystals.
– There is a maximum of 10 heroes that you can deploy total (have at the same time on the field).
– When you first start you will see mostly Common heroes, and at most a couple of Uncommon.
– The combos that you get for having a certain number of heroes of the same class / species in the field will stack up. For example if you get +800 shield for having 2 Furries, and +2000 shield for having 4, then in the end they will get a total of 2800 shield!
Chess Rush – Best heroes & combos when you start
Right when you are starting I think that the best heroes that you can get are some of the ones which can give you some pretty decent boosts, from the very early stages, therefore I consider these ones the best:
– Bangar (Furry, Warrior)
– Icetusk (Beast, Warrior)
– Totemface (Goblin, Sorcerer)
– Wukong (Furry, Warrior)
– Scourge (Demon, Rider)
Since you can begin by having two heroes, I definitely suggest that you should be looking at either making the combo with two Furries (which gives a shield to all Furries) or with two Beasts (which boosts the attack damage of all allies).
These are some of the best ones in the early game in my opinion, because they are easy to get and they are extremely useful – not only against enemy players (in the PvP mode), but also in the PvE mode where you are fighting various monsters which drop items.
Chess Rush – Best heroes & combos in the late game
There are quite a few decent combos in the game, and since you can have a maximum of 10 characters, here are some of the combos and heroes that I consider the best.
Now you should take into consideration the fact that you might have to start with totally different combos and heroes, and you might have to sell them to complete these combos.
Even if that happens, you can start with some of the heroes that we mentioned here in the previous paragraph and you can sell them – once you sell them you can get back the Mana Crystals that you used to buy them, and that way you will never be at a loss, really.
This is a really great combo – whether you go with 2 Furries for the 800 Shield or 4 Furries for the 2000 shield. Obviously the 4 Furries is much better, because 2000 shield is not something to be joked about – that is basically the whole Furries’ HP bar again.
So basically having 4 Furries in a team of 10, will feel like you will have 14 heroes because of their 2800 shield, which is pretty annoying to deal with to be honest.
Best Furries: Starhorn, Wukong (best two), Firefur, Bangar (Wukong can be swapped with Bangar if it fits the team better for the taunt he provides).
This combo is yet another good one, because Goblins can boost the attack speed of their own Species (when there are two), or of the entire team (when there are four). You should be looking to get all four of them, because a boost in attack speed is a big deal – trust me!
Berserker is a great hero because he basically stacks up his attack speed on his own – if you add up the fact that the Goblin bonus is +35% attack speed for all Goblins at first stage (2 Goblins combo) and +35% attack speed for all team (4 Goblins combo), he will get a total of 70% attack speed boost – and by adding his own, he will be pretty strong!
Now you can of course swap out any of them with Totemface, who is a great starting hero. He is good because he can deem an enemy useless for a little while, so that can be a pretty useful asset.
Best Goblins: Berserker, Voodoo Elder (best two), Hog Rider, Totemface
This is not much of a big deal – the whole combo is 1 Demon! If you manage to find a decent Demon, make sure you add them to your team, because that can be a really, really good starting – mid – end game asset.
Basically by having a single Demon, it will gain 40% increased attack damage, as well as cause the enemy target to take increased damage for a little while. This will be good, since it can shred through even the tankiest of enemies.
Best Demons – pick one: The Executioner, Nether Prince, The Devourer (but you need to be careful with his Punisher class)
Now this combo doesn’t really affect your team at all, but rather the enemy’s. By having two Void heroes, you will curse a random enemy with a 50% HP deficit. This means that from the very beginning of the battle, a random enemy will start the fight with 50% HP straight up.
This curse can get either super lucky, by cursing the highest damage dealer and deeming it pretty much half-dead, by cursing a tank, which will save your time dealing with it and help you take it down faster, or by cursing a random, pretty useless enemy. It’s all random, but it’s a good combo nonetheless!
Best Void heroes: Nebula <Void Doom>, Void Destruction
**it is pretty difficult to obtain this combo, since it requires a Legendary hero – but it’s worth it.
The Warrior combo is a great one if you want to make up a powerful front line to tank up the enemies for you. Since you can get some pretty good bonuses with the Warrior class and combining them with Furries or Goblins for example, they will not only be super tanky, but also deal quite a significant amount of damage.
To activate the Warrior combo, you will need either three Warriors, to increase Warriors’ armor by 40, or six Warriors, to increase Warriors’ armor by 100.
Best Warriors: Berserker, The Executioner, Werewolf, Wukong, Bangar, Icetusk
The Assassins can be some super powerful damage dealers, but at the same time extremely, extremely squishy! That means that for as much damage that they do, they will take just as much.
Their combo will allow them to become invisible, leaving the enemy unable to target them. This can be super good if you have a team which can lure the enemy front line, so that the Assassins can sneak up to the back line and shred them!
The Assassins’ combo will require three Assassins to grant all Assassins invisibility at the beginning of the battle, and a boost in the first attack by 250%. All of their attacks also have a 10% chance to turn them back invisible.
By having six Assassins as a combo, the only thing that will change is the fact that they get an extra 50% chance to make them invisible by attacking (a total of 60% chance).
Now I am not sure if going for the second bonus is all that great – well, it is – but what I mean is that the team might already be so strong already that you will be able to kill the enemy without needing that 60% chance to turn back invisible.
Best Assassins: Venom, Horned Menace, Siren (the main three which I think are the best – you can swap Siren with Stinger or Sword Dancer), Sword Dancer, Stinger, Lilith (mostly just a filler hero)
This combo is a pretty simple and useful one. You won’t really be needing the second combo necessarily, but it’s good if you can get it – however, don’t go out of your way to achieve it!
The Warlock combo activates at two Warlocks, and it increases life steal by 15%, and makes all excess healing become a shield. This can also activate at four Warlocks, and the life steal increases from 15% to 25%. This effect applies to all allies, so it’s a good asset – even if you only go for the first bonus.
Best Warlocks: Nebula <Void Doom> (Legendary hero, so it might be a little difficult to obtain), Misfortune (good skill, however you might not have many Undeads – if that’s the case, pick another), Nether Prince, Voodoo Elder
These would be, in my opinion, the best heroes in Chess Rush and best combos in Chess Rush! Of course, there is also the Punisher combo which is a little bit tough to master, since it can work against you at the beginning, and also the Druid combo, which allows you to combine two instead of three Druids for upgrades.
I don’t consider these the best, and since there are others which can be obtained much easier, I suggest that you definitely go for them! Now there is one last combo that I want to talk about – the Jelly combo!
Basically when you have 2 identical heroes, you can drag Gurru (the green jelly guy) with the same star as the heroes you want to upgrade, on top of the heroes you want to upgrade, to combine them into a higher star grade hero. (for example 2x 2* heroes + 1x 2* Gurru = 1x 3* hero)
Don’t forget to take a look at our heroes list, and also the complete combos list! And if you want to learn more about the game, make sure you check out our game guide to get better at this great auto chess game!