A few weeks after the launch of the Wild Rift 3.1 update, Riot has released the next iteration of the current patch i.e. 3.1a. The new update brings a hefty of new content including several new skins, gameplay changes, champion rotation, and some champion balance changes.
Here are the complete patch notes of the Wild Rift 3.1a update.
There’s still a few days left to test and play our first version of Elemental Rift in the limited game mode! For more information on Elemental Rift and all the Dragons featured, check out our last set of Patch Notes.
Elemental Rift will be available to play until April 10 at 4:59 PM PT
Releasing April 14 @ 00:01 UTC:
- Pajama Guardian Lux
- Pajama Guardian Ezreal
You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!
Icons: A Puzzling Reward
Emotes: Fast Asleep; Soon.
All accessories will be released throughout the patch.
Reporting in, Captain puzzle solver on duty! Get ready to put the pieces together for some fun rewards.
The Wild Puzzle event begins April 16 at 00:01 UTC
BLADE OF THE RUINED KING
Blade of the Ruined King has been a popular item choice since the beginning of Wild Rift, but over time it’s grown to be more common and more powerful as a first purchase for many fighters and marksmen. We’re slightly increasing its price so you’ll have to farm a couple extra minions if you want to snag this blade early on.
- Total cost: 3100g → 3200g
- Combine cost: 1000g → 1100g
Baron’s powerful Acid Shot has been terrorizing champions on the Rift for some time. To ease some of the frustration around this ability, we’re reworking its damage so it scales less with Baron’s Attack Damage and also reducing its damage to targets who get hit by subsequent shots. Since Baron is losing power overall, we’re giving it some more base health.
- Base health: 10800 → 11800
- Acid Shot damage: 20 + 120% Attack Damage → 120 + 25% Attack Damage
- Acid Shot damage ratio to targets hit by subsequent shots: 70% → 50%
HOMEGUARD & MINIONS
Minions play a pretty big role in the later stages of the game, so we are making some adjustments to alleviate some of the pressure those late-game minion waves can cause. We’re increasing the bonus movespeed for Homeguard in the mid-to-late game to allow champions to get into more aggressive positions quicker while also reducing the move speed the minions gain.
- Movement speed effect: After 12 mins, gain 30% movement speed for 4s → After 1 min, gain 40% movement speed until the game ends
Minion movement speed
- Movement speed bonus at 12 minutes: 40 → 10
- Maximum movement speed bonus: 120 → 100
We’re making some adjustments to respawns and changing how much a champion can be penalized or favored on their death timers. If you have a lead and are ahead in your game, you’ll be penalized less, but if you find yourself behind in your games you’ll be favored less.
Base respawn timer
- 9 mins – 11 mins: 32s → 33s
- 11 mins – 13 mins: 38s → 40s
- 13 mins – 15 mins: 45s → 47s
- Maximum modifier: 25% → 15%
FREE-TO-PLAY CHAMPION ROTATION
Apr 7 – Apr 14: Diana, Draven, Fizz, Jarvan IV, Jhin, Karma, Kayle, Rakan, Rengar, Shen
Apr 14 – Apr 21: Akshan, Amumu, Janna, Miss Fortune, Rammus, Riven, Sett, Sona, Tristana, Yasuo