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Super Smash Bros. Ultimate

Super Smash Bros. Ultimate DLC Characters Are Decided By Nintendo; Work Is Far From Being Done

This article is over 4 years old and may contain outdated information

It’s been almost a year since Super Smash Bros. Ultimate released on Nintendo Switch worldwide. Once the game released, however, there was no time to rest for the development team, as additional content had to be released for the game in the form of free updates and paid DLC. According to director Masahiro Sakurai, work is actually far from being done for the game.

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Speaking with Famitsu, as translated by Nintendo Everything, the Super Smash Bros. Ultimate director revealed that it is Nintendo that decides which DLC characters should be in the game. Sakurai has to evaluate if they can be done in the game, and so can refuse if he thinks things wouldn’t work well.

Sakurai also talked about for how long he has been working on Smash, how he is fully focused on it and how work is far from being done, meaning that even more content will be coming in the future, which is not surprising, considering how popular the game is.

As long as I’m working on Smash Bros. and nothing else, though, I’ll give it my all – I won’t be taking any big breaks. Since the development team working on the DLC is considerably smaller, everything is easier to look over than, say, the work of hundreds of people. That being said, though, the amount of work I have to check up on over the course of the day is still quite a bit.

As far as I’m concerned, the goal is still a good distance away.

Sakurai also hinted that it might be difficult for future entries in the series to incorporate all characters as Smash Ultimate does due to the huge workload.

Super Smash Bros. Ultimate is now available on Nintendo Switch worldwide.

Author
Image of Francesco De Meo
Francesco De Meo
Francesco has been writing about video games and the video games industry for almost a decade, focusing on all aspects of the industry. Having always loved handheld gaming, he joined TouchTapPlay in 2013 to cover mobile gaming and, later on, the Nintendo Switch console, which is today his most played console.