Ready or Not: AI Mod Settings Guide

In this guide, we will tell you about AI mod settings in Ready or Not.

Ready or Not is a very fun shooter. Players will take on the role of special forces and complete a variety of missions. The game has a lot of different equipment, weapons, and characters. You will have to come up with different tactics for each mission, and work in a team with other players or AI. The game also supports mods, including those that allow you to change AI settings in Ready or Not.

Recommended Videos

AI Mod Settings Guide

Players have already created many different mods for Ready or Not. And some of them can affect the behavior of AI. Perhaps you feel that your enemies are too inanimate, and the reactions of allies are too slow. In this case, use the mod and change the AI the way you want.

Related: Best Co-Op Mobile Games on Android in 2022

We offer you a setting that will make the game more alive. Now the AI ​​will have a normal amount of health, and reaction like a living person. Moreover, your enemies will change positions more often and attack more aggressively. Also, civilians and suspects will start to behave more realistically. So, here is the configuration you need to use:

  • [Global]
  • ASTimeBetweenTargetingCivilians = 3.0
  • ASTimeBeforeTargetingFirstCivilian = 35.0
  • BTTimeUntilBombExplodes = 720
  • BTMaxBombs = 2
  • BTMaxDistanceFromSelectedBombs = 2500.0
  • HRMaxDistanceFromSelectedSpawner = 1500.0
  • HRMaxRoamers=2
  • PolicePresenceDecayTime = 40.0
  • SuspectHealth=120.0
  • SwatHealth=250.0
  • CivilianHealth=80.0
  • UnalertedSightRange=3000
  • AlertedSightRange=6000
  • UnalertedPerceptionHalfAngle=90
  • AlertedPerceptionHalfAngle=160
  • MaxCivilians=6
  • MaxSuspects=20
  • MaxRoamers=3
  • SuspectAccuracy=5.0
  • SuspectDefaultFireRate=1.0
  • SuspectRifleFireRate=0.175
  • SuspectRifleFireRateDeviation=(X=-0.25,Y=0.5)
  • SuspectSMGFireRate=0.1
  • SuspectSMGFireRateDeviation=(X=0.0,Y=0.5)
  • SuspectPistolFireRate=0.2
  • SuspectPistolFireRateDeviation=(X=0.0,Y=2.0)
  • SuspectShotgunFireRate=0.5
  • SuspectShotgunFireRateDeviation=(X=0.0,Y=0.5)
  • SuspectAccuracyLostPerMeter=1.00
  • SuspectAccuracyLostPerMeterSecond = 1.3
  • SuspectTimeWithWeaponUpBeforeFiring=2.0 ; A value in seconds
  • SuspectCoverEvaluationCooldown=10.0
  • SuspectTrackLastKnownPositionTime = 30.0
  • RequiredTimeSpentOnTarget = 0.3
  • SuspectMoraleMediumReload=0.5 ;If morale goes below this use themedium reload speed
  • SuspectMoraleLowReload=0.3 ;If morale goes below this use te slow reload speed
  • AIStunDuration = 16.0
  • BeanbagStunDuration = 3.0
  • MinMorale=0.30 ; A value from 0.0 to 1.0
  • MaxMorale=1.0 ; A value from 0.0 to 1.0
  • KickDoorMorale=0.25
  • KillEnemyMorale=-0.75
  • GrenadeDetonateMorale=-0.5
  • BeanbagShotgunMorale=-0.5
  • PepperballMorale=-0.5
  • TaserMorale =-1.0
  • BashMorale = -0.5
  • C2Morale = -0.75
  • StunHealth = 100
  • GrenadeStunDamage = 100
  • BeanbagShotgunStunDamage = 100
  • PepperballStunDamage = 25
  • TaserStunDamage = 100
  • MinFlees=-1
  • MaxFlees=2
  • MaxTraps=3
  • TrapType=Flashbang
  • MaxLockedDoorsPercentage = 0.225
  • MaxOpenDoorsPercentage = 0.075
  • NoExitChanceToSurrender=0.50
  • NoExitChanceToFakeSurrender=0.25
  • NoExitChanceToGoArmedAndDangerous=0.2
  • NoExitTimeToHesitateSuspectArmed=1.0
  • NoExitTimeToHesitateSuspectUnarmed=5.0
  • NoExitTimeToHesitateUnarmed=10.0
  • SuspectChanceToSpawnWithNoWeapon=0.2
  • TimeToFireAtDoorAfterKick=5.0
  • SwatAccuracy=1.0
  • SwatTimeWithWeaponUpBeforeFiring=0.1 ; A value in seconds
  • SwatRifleFireRate=0.175
  • SwatRifleFireRateDeviation=(X=-0.25,Y=0.5)
  • SwatSMGFireRate=0.1
  • SwatSMGFireRateDeviation=(X=0.0,Y=0.5)
  • SwatPistolFireRate=0.2
  • SwatPistolFireRateDeviation=(X=0.0,Y=2.0)
  • SwatShotgunFireRate=0.5
  • SwatShotgunFireRateDeviation=(X=0.0,Y=0.5)
  • SwatLessLethalFireRate=1.0
  • SwatLessLethalFireRateDeviation=(X=0.0,Y=0.5)
  • SwatAccuracyLostPerMeter=0.0
  • SwatCoverEvaluationCooldown=2.0
  • SwatTrackLastKnownPositionTime = 5.0
  • SwatDoorLockpickDistance=70.0
  • SwatDoorKickDistance=50.0
  • SwatDoorShotgunDistance=50.0
  • SwatDoorC2PlaceDistance=80.0
  • SwatDoorTrapDisarmDistance=70.0
  • SwatDoorMirrorDistance=70.0
  • SwatDoorWedgeDistance=50.0
  • SwatDoorOpenDistance=25.0 ; For Open/Close Door command
  • MaxDoorInteractionDistance=1000.0 [Lobby_V2]
  • NoExitChanceToSurrender=0.0
  • NoExitChanceToFakeSurrender=0.0
  • NoExitChanceToGoArmedAndDangerous=0.0
  • MaxMorale=0.0
  • [ron_wb_combat_01a_BarricadedSuspects]
  • MinMorale=0.7
  • [RoN_Meth_Core_BarricadedSuspects]
  • MaxTraps = 0
  • [RoN_Dealer_Core_BarricadedSuspects]
  • [RoN_Gas_Core_BombThreat]
  • [RoN_Gas_Core_ActiveShooter]
  • [RoN_Gas_Core_HostageRescue]
  • [RoN_Gas_Core_BarricadedSuspects]
  • MaxTraps = 0
  • [RoN_Gas_Core_Raid]
  • [RoN_Port_Core_HostageRescue]
  • [RoN_Farm_Core_BarricadedSuspects]

Ready or Not is great fun to play with friends, but the standard AI isn’t very good. Fortunately, you can improve it by changing the settings using the mod. While you are here, take a look at our guide on whether Ready or Not will be available for Android.

related content
Read Article Whiteout Survival Codes (April 2024)
Read Article Sakura Stand Codes (April 2024)
Read Article Latest Monopoly GO! Free Dice Rolls Links & Events (April 2024)
Read Article Coin Master Daily Free Spins and Coins Links (April 2024)
Coin Master promo image
Read Article Echocalypse Redeem Codes (April 2024)
Echocalypse Kemono Girls
Related Content
Read Article Whiteout Survival Codes (April 2024)
Read Article Sakura Stand Codes (April 2024)
Read Article Latest Monopoly GO! Free Dice Rolls Links & Events (April 2024)
Read Article Coin Master Daily Free Spins and Coins Links (April 2024)
Coin Master promo image
Read Article Echocalypse Redeem Codes (April 2024)
Echocalypse Kemono Girls

Write A Comment

Ready or Not: AI Mod Settings Guide

Comments are on moderation and will be approved in a timely manner. Please read the following rules before commenting:

  • All comments must be on topic and add something of substance to the post
  • No swearing or inappropriate words
  • No asking or begging for anything free
  • Do not attempt to start a poll in the comments
  • Comments in all CAPS will be removed
  • We reserve the right to remove a comment for any reason
  • Do not impersonate a staff member or influencer

This site uses Akismet to reduce spam. Learn how your comment data is processed.