Mobile Legends: Bang Bang 1.5.72 update for Advanced Server is out now. In the latest update, developers have implemented a lot of new changes that are mostly related to next season’s equipment. Moonton, the game developers have also announced that they’ll continue to apply additional changes, as well as making individual adjustments to heroes affected in the future versions.
Here are the complete patch notes for the Mobile Legends: Bang Bang 1.5.72 Advanced Server update.
I. Weekly Free Heroes & New Skins
8 Free Heroes: Server Time 04/16/2021 05:01:00 to 04/23/2021 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Bruno, Popol and Kupa, Minotaur, Irithel, Thamuz, Uranus, Faramis, Granger
6 Extra Starlight Member Heroes: Karina, Lesley, Hylos, Leomord, Terizla, Dyrroth
ll. Hero Adjustments
[Revamped Karina] (↓)
We’ve added back in her capability to resist close-range Basic Attacks which should work to improve her survivability, and come in useful in a range of situations. Her damage has been slightly nerfed.
[Skill 1 – Dance of Blades] (~):
New Effect: All Basic Attacks can now be blocked. When blocking a close-range Basic Attack, Karina inflicts Reflect Damage within a small range.
Reflect Damage: 150-300 +45% Magic Power → 100-200 +30% Magic Power
[Skill 3 – Shadow Assault] (↓):
Damage: 470-770 +180% Magic Power → 450-750 +160% Magic Power
We hope this will offer a better experience for enemies in dealing with him, yet not to the extent that he’s left weaker as a result.
[Skill 1 – Malefic Terror] (~):
Skill Charge Time: 9-7.5s → 7.5-6s
Base Shield: 350-950 → 250-750
Shield Duration: 2s → 3s
Movement Speed Increase: 20% → 25%
[Skill 2 – Astaros Eye] (↑):
Cooldown: 15-12.5s → 13.5s
[Skill 3 – Deity Force] (↓):
Tracking enemies will now show their location at the time the button was tapped, as opposed to their current location.
Slightly increased his strength.
[Passive – Shark Bite] (↑):
Damage: 125-160% Physical Attack → 130-165% Physical Attack
Fixed an issue where you couldn’t cast enhanced Basic Attacks at creeps.
[Skill 1 – Crab Claw Cannon] (↓):
Slightly reduced skill frontswing time.
III. Battlefield Adjustments [Damage Calculation Adjustments]
1- Enemies’ minimum Physical/Magic Defense 0 → -60
2- When both percentage and fixed-value Penetration are in effect, the algorithm will now prioritize the percentage before the fixed value.
3- All descriptions featuring HP Regen reduction have been changed to HP Regen and Shield reduction. (The actual effects remain the same; only their descriptions have been improved).
[Equipment Purchase Adjustments]
Added a new restriction that limits players to buying only one set of Footwear (if you’ve equipped Retribution, you’re limited to buying Jungling Footwear; otherwise you can buy one set of common or Roaming Footwear).
[Jungling/Roaming Equipment]: Movement Speed and advanced effects from Jungling/Roaming Footwear are now exactly the same as those from common Footwear; all that has been added are Jungling/Roaming-related abilities.
[Battle Spell Adjustments]
New Effect: If you have Retribution equipped, you receive a creep reward bonus while rewards from minions are reduced. Reaching a certain number of creep kills or hero kills/assists unlocks advanced skills (based on the Jungling Footwear purchased), and stops minion reward reductions.[Advanced Retribution Skills] (~)
Can be used against heroes, dealing a small amount of True Damage and absorbing
Movement Speed from the enemy over 3s.
Can be used against heroes, dealing a small amount of True Damage and absorbing Physical Attack and Magic Power from the enemy over 3s.
Can be used against heroes, dealing a small amount of True Damage and absorbing HP from the enemy over 3s.
[Advanced Roaming Skills] (~)
Movement Speed boosts greatly increased.
Movement Speed boosts reduced. The number of increased attributes has been raised, and they are also enhanced.
New skill. At set intervals, the next time the hero casts a healing or shield skill, it also restores some HP for a nearby ally with the lowest HP. (Regen skills do not trigger this effect.)
New ability. At set intervals, the next time the hero damages a target and leaves it below 30% HP, they’ll deal extra Magic Damage equivalent to a proportion of the enemy’s Max HP.
+55 Physical Attack, +550 HP, +10% CD Reduction
[Unique Passive – Berserk]:
Enter a battle stance upon dealing damage to any enemy unit. This increases the hero’s Physical Attack by 8 and Physical Penetration by 4 each second for 3s, to a max of 8 stacks; at full stacks also increasing Movement Speed by 20%.
+70 Magic Power, +10% Magic Lifesteal, +5% CD Reduction
[Unique Passive – Assassination]:
If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Magic Damage equal to 200 plus 50% of the hero’s Magic Power, and inflict a 40% slow effect upon the target for 1.5s.
+800 HP, +45 Magic Defense, +6 HP Regen
[Unique Passive – Holy Blessing]:
Increases own Magic Damage Reduction by 3-10 upon taking Magic Damage (scales with level), lasting for 3s and stacking up to 8.
[Hunter’s Footwear] (~)
[Unique Passive – Hunter]:
After dealing damage to a creep, they take 3s of further sustained damage.
[Roamer’s Footwear] (~)
[Unique Passive – Thriving]:
The extra rewards gained from kill assists and the extra rewards gained when you have the least Gold/EXP remain unchanged.
New Effect: If you’re not the one with the least Gold/EXP on your team, grant a lesser amount Gold or EXP to the ally who is instead (only one hero per team can enjoy Thriving’s effects at a time).
[Unique Passive – Blessing]:
Once the total amount of Gold gained from Thriving reaches a set amount, a free advanced Roaming skill is automatically obtained (based on Roaming Footwear purchased). Gold can continue to be gained from Thriving to enhance this skill.
[Golden Staff] (~)
Physical Attack: 65 → 55
Attack Speed: 30% → 20%
[Unique Passive – Endless Strike]:
New Effect: The 3rd Basic Attack triggers extra damage twice, each time dealing Physical Damage equal to 20% Physical Attack.
[Blade of the Heptaseas] (~)
[Unique Passive – Ambush]:
Extra Damage of enhanced Basic Attacks: 240 +60% Physical Attack → 160 + 40% Physical Attack
New Effect: Inflicts a 40% slow effect upon the target for 1.5s.
[Demon Hunter Sword] (↓)
[Unique Passive – Devour]:
Physical Lifesteal increase from each Basic Attack: 3% → 2%
[Haas’s Claws ] (↑)
[Unique Passive – Insanity]:
Trigger condition: being below 40% HP → being below 50% HP
Physical Lifesteal increase: 10% →15%
[Blood Wings] (↑)
[Unique Passive – Guard] (revamped):
Gain a Shield equal to 200% Magic Power. Gain another one 30s after it breaks.
[Enchanted Talisman] (↑)
[Unique Passive – Mana Spring]:
Max CD Reduction increased by 5%.
[Blade Armor] (~)
[Unique Passive – Vengeance]:
Damage Reflected: 25% enemy’s Physical Attack → 25% damage dealt this time (before damage reduction)
[Queen’s Wings] (~)
[Unique Passive – Demonize]:
Damage reduced by 30% and Physical Lifesteal increased by 40% → Damage reduced by 20% and Spell Vamp increased by 30%
[Thunder Belt] (~)
[Unique Passive – Thunderbolt]:
Enhanced Basic Attack Damage: True Damage 2% of Max HP → True Damage equal to 5% of extra Max HP
Enhanced Basic Attacks’ Slow Effect: 60% → 40%-80% (scales with the extra Max HP), for 1s
[Dominance Ice] (↑)
[Unique Passive – Arctic Cold]:
Removed the slow effect.
New Effect: Reduces 50% of nearby enemy heroes’ Shield and HP Regen (excluding those affected by “Life Drain”).
[Twilight Armor] (↑)
Active Skill – Defiance:
After use, each instance of Physical Damage received cannot exceed 900. Reduces the duration during which the hero can be controlled by 30% for 3s. Has a 60s cooldown.
[Antique Cuirass] (↓)
HP Regen: 6 → 2
[Athena’s Shield] (↓)
Optimized the equipment build path.
HP Regen: 4 → 2