Marvel's Guardians of the Galaxy

As you move ahead in the Marvel’s Guardians of the Galaxy campaign, you will be able to learn a variety of abilities that increase your combat options and ultimately make the game more fun.

While most of the abilities essentially require you to level up, some of them do not, as Star-Lord gains some extremely useful Elemental Shots without having to invest Ability Points.

Here’s when you learn each elemental shot in Marvel’s Guardians of the Galaxy.

How to Unlock All Elemental Shots in Marvel’s Guardians of the Galaxy

In Marvel’s Guardians of the Galaxy, Star-Lord will get to learn how to use four different Elemental Shots during the main campaign – Ice, Lightning, Wind and Plasma.

The Ice Elemental Shot is the first one you will learn during the main campaign, in Chapter 3. This shot is extremely useful, as it can be used to freeze enemies in their place, leaving them open to your offensive. Some enemies can also be defeated with a single melee attack once frozen, making the Ice Elemental Shots extremely useful in a variety of situations.

The Lightning Elemental Shot is unlocked during Chapter 7, and they are as useful as the Ice shots are, or possibly even more, considering they can stun enemies and destroy their shields. An essential Elemental Shot to use when fighting against large groups of enemies.

The Wind Elemental Shot is unlocked in Chapter 10, and it is mostly used to solve puzzles. In combat, Wind shots can be used to pull enemies towards you, which will also stun them briefly, making them extremely useful if you’re after a particularly annoying enemy while fighting a group of them.

The Plasma Elemental Shot is the final Elemental Shot you will unlock in Marvel’s Guardians of the Galaxy. After reaching Chapter 13, you will be able to use this powered-up version of the regular blaster shot that deals additional damage to enemies that are weak to it. Not all enemies are, however, so you will have to juggle between the different Elemental Shots to see which one works best. This shouldn’t be a problem at this point in the game, as in Chapter 13, you are very close to the end of the campaign.

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