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Complete List of Aurora Door Codes in Subnautica

In Subnautica you may come across several closed doors on the Aurora and in this guide, we will tell you the correct Codes to open them.

Subnautica is a unique underwater survival game. The spaceship of the protagonist will fall on an unknown planet covered with an ocean, and the player will need to look for food, shelter, and resources to survive. There are also many different sea creatures in the game. Some of them are harmless, and some can cause serious damage. As in any survival game, the key to survival is resources, which, by the way, can be found in abundance on Aurora.

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What is Aurora?

Aurora is the same ship that crashes at the beginning of the game. And due to damage to the reactor, the ship emits strong radiation in a large radius. Therefore, at the beginning of the game, players cannot get there. However, not picking up all the resources from the ship would be wasteful.

Before sailing to the Aurora, you need to craft a Radiation Suit so that you don’t die on the way. You also need a Seaglide, a Laser Welder, a Repulsion Cannon, a Fire Extinguisher, and some Batteries. Also, beware of the huge sea creature called Leviathan. It constantly swims around the Aurora.

Complete List of Aurora Door Codes

Arriving on the ship, you will find several closed doors behind which various useful resources await you. And to open these doors, you need to know the correct Codes. Fortunately, we are ready to share them with you:

  • 1869 – Entering this Code will allow you to enter Cabin #1.
  • 1454 – Entering this Code will allow you to enter Cargo Bay.
  • 6483 – Entering this Code will allow you to enter Laboratory.
  • 6666 – Entering this Code will allow you to enter Robotic Bay.
  • 2679 – Entering this Code will allow you to enter the Captain’s Stateroom.

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To use these Codes, you need to go to the right door and interact with the control panel that is nearby. Then press the correct keys, and the door will open. You will also have to use the Repulsion Cannon to clear the path to the rooms from the different boxes.

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