Do you want to know what are some of the best cards in World War Doh? Well then, you came to the right place, because that is exactly what we are going to cover in today’s article!

No matter if you want to know it for making a stronger team or in order to better avoid these units, you need to know what are some of the cards because you won’t always get Legendary ones, so it’s good to know what other units are some of the best!

If you want to learn some of the best tips and tricks that we know about the game, don’t forget to check our game guide where we tell you how to win more games! So let’s not waste another second and check them out right here below, shall we?

B. Mine

This is a mine which becomes invisible after a while and detonates on touch, dealing massive damage. It can be dispelled for a short while after arming, before it becomes invisible and can destroy everything.

Type: Building

Targets: Troops, Buildings, Towers, Commanders

Rarity: Common

Attacks: Ground attacks

Range: 14

Area Damage: 3000

Activation range: 6

HP: 80

Damage Type: Normal (damage is reduced against buildings and commander)

Caveman

This is a normal troop unit, with very good stats overall and a pretty well-rounded kit. It can survive well, it deals good damage, but it is a single unit (not multiple units).

Type: Unit

Targets: Troops, Buildings, Towers, Commanders

Rarity: Common

Attacks: Ground attacks

Range: melee

Damage: 900

Damage/sec: 600

Movement Speed: Slow

HP: 1800

Damage Type: Normal (damage is reduced against buildings and commander)

Snipe

This is a very useful spell for dealing with very high HP troops. It doesn’t work on buildings, but it works against Commander (but not as effective). This is definitely useful if the opponent has some strong single units.

Type: Spell

Targets: Troops, Commander

Rarity: Common

Attacks: Ground and air attacks

Targets: Single target

Damage: 1200

Damage Type: Normal (damage is reduced against buildings and commander)

Van Gunn

It prioritizes the enemy Commander and it deals quite massive damage against him. If there are other units in the way, they can block the shot but they will take damage until they die and free the way to the Commander.

Type: Unit

Targets: Troops, Buildings, Towers, Commanders

Rarity: Epic

Attacks: Ground and air attacks

Range: Infinite range

Damage: 3221

Attack Speed: 10s

HP: 1449

Damage Type: Normal (damage is reduced against buildings and commander)

Mrs. Rex

This is a very good unit which walks around the arena, damaging everything in the way and laying Rex eggs from time to time. They hatch normally, but it’s a very good unit for that if you manage to keep it alive enough to spawn 3-4 eggs.

Type: Unit

Rarity: Epic

Spawns: Rex (Rex level 1)

Spawn Time: 20s

Movement Speed: Very Slow

HP: 9663

Damage Type: Normal (damage is reduced against buildings and commander)

Dread Zeppelin

This air unit is one of my favorites because even if it’s some some super Legendary unit, it’s good for dealing massive damage to Towers and Commanders and if there are no units to counter it, then it’s going to melt them in a few seconds!

Type: Unit

Targets: Towers, Commander

Rarity: Rare

Attacks: Ground and air attacks

Range: 18

Damage: 242

Damage/sec: 484

Movement Speed: Very Slow

HP: 4840

Damage Type: Demolition (damage ideal for destroying buildings)

Missile Turret

This unit will release a barrage at the incoming air units and will deal area damage. It can also reveal invisible enemies, so it’s a very good overall building for all purposes.

Type: Building

Targets: Troops, Commander

Rarity: Epic

Attacks: Air attacks

Reveals: Ground and air invisible units

Range: 26

Area Damage: 725

Area Damage/sec: 362

HP: 1449

Damage Type: Normal (damage is reduced against buildings and commander)

Confetti the Yeti

This is a massively tanky unit which will block any incoming frontal damage, until the ice breaks. Once it does, he starts attacking enemies which will become chilled. He is also immune to freezing and chilling effects.

Type: Unit

Targets: Troops, Buildings, Towers, Commanders

Rarity: Epic

Attacks: Ground attacks

Range: Melee

Area Damage: 483

Area Damage/sec: 322

Movement Speed: Slow

HP: 9663

Building HP: 1933

Damage Type: Normal (damage is reduced against buildings and commander)

Cybuck

Teleports to the weakest enemy in range, dealing damage in the process. It can be dropped anywhere on the map, but it will not teleport if the enemy is in close range.

Type: Unit

Targets: Troops, Buildings, Towers, Commanders

Rarity: Rare

Attacks: Ground attacks

Teleport Range: 4-30

Teleport Damage: 1089

Damage: 484

Damage/sec: 484

Movement Speed: Slow

HP: 1452

Damage Type: Normal (damage is reduced against buildings and commander)

Dr. Death

This is an assassin type of unit, which basically goes all kamikaze in order to take down the enemy Commander. (it rushes to it)

Type: Unit

Targets: Troops, Commander

Rarity: Epic

Attacks: Ground attacks

Range: Melee

Poison Damage/sec: 333

Poison Duration: 24s

Poison Radius: 8

Movement Speed: Very Fast

HP: 1933

Damage Type: Poison (damage is ideal for killing the Commander, but doesn’t affect the buildings)

These would be our picks for the best units in the game! What are some of your favorite units and why? Feel free to share them with us by leaving them down in the comments section below!

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