Super Smash Bros. Ultimate

What’s New in Super Smash Bros. Ultimate Patch 13.0.1?

Super Smash Bros. Ultimate has been going strong since its release back in 2018, and the development team supported the game in the best possible way by releasing multiple patches that improved the game’s balance and introduced new content, and many DLC characters lifted from the most diverse gaming franchises, ranging from Persona and Final Fantasy to Kingdom Hearts.

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Today, a new Super Smash Bros. Ultimate patch has gone live, tweaking several characters. Here’s everything you need to know about them.

What’s New in Super Smash Bros. Ultimate Patch 13.0.1?

Super Smash Bros. Ultimate

New Features

While the main focus of the Super Smash Bros. Ultimate 13.0.1 patch is balancing the cast out, it does include some new features. From now on, the game will support the Samus and E.M.M.I. amiibo figures that were released alongside Metroid Dread. By scanning them in the Games & More amiibo option, you can receive their spirit. You can also use the Samus Metroid Dread amiibo as a Figure Player.

Fighter Adjustments

The Super Smash Bros. Ultimate 13.0.1 patch introduces balance changes for many different characters.

Those hit by the changes are Donkey Kong, Link, Peach, Daisy, Ice Climbers, Falco, Mewtwo, Meta Knight, Wario, Ike, Mega Man, Rosalina & Luma, Robin, Bowser Jr., Ryu, Cloud, Inkling, Ridley, Piranha Plant, Min Min, Steve, Pyra, Mythra and Sora.

Below, you will find all the changes for these fighters included in the patch.

FightersMovesChanges
Donkey KongNeutral Attack 2Increased the amount of time hit detection lasts.
Reduced vulnerability.
Donkey KongDown Tilt AttackExtended the amount of time opponents will be in the damage animation.
Donkey KongNeutral SpecialIncreased the speed that super armor activates.
LinkNeutral Attack 1Increased attack speed.
LinkDown Tilt AttackAdjusted launch angle.
LinkUp Smash AttackExtended launch distance for the final attack.
PeachSide SpecialMade it easier to grab edges.
DaisySide SpecialMade it easier to grab edges.
Ice ClimbersDash AttackIncreased attack speed.
Ice ClimbersDown Smash AttackExtended launch distance.
Ice ClimbersUp SpecialIncreased attack speed.
Increased the speed of the edge-grab range detection.
FalcoDash AttackIncreased attack power while maintaining launch distance.
FalcoSide Smash AttackIncreased the attack range in the front to match the visual.
MewtwoSide Tilt AttackIncreased power.
Extended launch distance.
MewtwoForward ThrowIncreased power.
Meta KnightUp Smash AttackIncreased attack range.
Adjusted so opponents won’t fall over when hit with the first or second hit.
Meta KnightForward Air AttackIncreased power.
Meta KnightBack Air AttackIncreased power.
Meta KnightUp ThrowExtended launch distance.
WarioNeutral Attack 1Increased power.
Reduced vulnerability.
WarioNeutral Attack 2Increased attack power while maintaining launch distance.
Reduced vulnerability.
IkeNeutral Attack 3Increased power.
Extended launch distance.
IkeUp Smash AttackExtended launch distance for the high-damage range.
IkeSide SpecialIncreased power when starting to charge forward on the ground.
Extended launch distance when starting to charge forward on the ground.
Mega ManDash AttackExtended launch distance for the final attack.
Increased attack speed.
Mega ManDown Smash AttackExtended the damage range downward.
Mega ManSide SpecialIncreased power.
Rosalina & LumaBasic MovementsShortened the launch distance when Luma is launched.
Rosalina & LumaDown Smash AttackExtended Rosalina’s damage range inward.
RobinFlurry AttackIncreased attack range.
Increased power.
RobinFlurry Attack to KOIncreased attack range.
Bowser Jr.Dash AttackMade it easier to hit multiple times.
Increased power.
Bowser Jr.Down Tilt AttackMade it easier to hit multiple times.
Adjusted launch angle for the final attack.
Bowser Jr.Up Smash AttackIncreased power.
Bowser Jr.Side SpecialExtended launch distance when spinning.
RyuSide Tilt Attack (Strong)Increased attack speed.
RyuNeutral SpecialIncreased attack power while maintaining launch distance for light, medium, heavy, and command-input attacks.
RyuSide SpecialReduced vulnerability for light, medium, heavy, and command-input attacks when used on the ground.
CloudDown SpecialIncreased attack speed for Finishing Touch.
Inklingetc.Reduced vulnerability when reloading ink.
InklingSide Tilt AttackIncreased power.
Extended launch distance.
InklingUp Tilt AttackMade it easier to hit opponents on the ground.
InklingSide Smash AttackMade it easier to hit the high-damage range.
InklingNeutral SpecialExtended the distance of the shot.
RidleyDash AttackIncreased power.
Extended launch distance.
Piranha PlantSide Tilt AttackExtended launch distance for the final attack.
Piranha PlantDown Tilt AttackIncreased the amount of time hit detection lasts.
Reduced vulnerability.
Piranha PlantDown Air AttackIncreased the amount of time the meteor effect lasts for the damage window.
Piranha PlantDown SpecialShortened the time to use the move.
Min MinBasic MovementsReduced the power against shields for each punch.
Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
Min MinNeutral Air AttackIncreased vulnerability when landing.
Min MinSide Smash AttackReduced the duration of the Dragon’s beam.
SteveUp Smash AttackReduced the duration of an opponent’s animation when they are struck by different parts of this attack.
PyraBasic MovementsAdjusted the length of some of the animations when knocked down on the ground to match other fighters.
PyraSide SpecialIncreased vulnerability.
MythraBasic MovementsAdjusted the length of some of the animations when knocked down on the ground to match other fighters.
MythraSide Smash AttackShortened launch distance.
SoraBasic MovementsAdjusted the length of some of the animations when knocked down on the ground to match other fighters.

Is Super Smash Bros. Ultimate 13.0.1 The Final Balance Patch?

The Super Smash Bros. Ultimate 13.0.1 patch is the last patch to include fighter adjustments, so unless some of these changes brought massive glitches, we will not be seeing any further changes to characters. Super Smash Bros. Ultimate has reached the final stages of its life, so it’s not surprising that the developer is scaling back the amazing support it has provided over the years.

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Author
Francesco
Francesco has been writing about video games and the video games industry for almost a decade, focusing on all aspects of the industry. Having always loved handheld gaming, he joined TouchTapPlay in 2013 to cover mobile gaming and, later on, the Nintendo Switch console, which is today his most played console.

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