Titanfall: Assault has just been launched, and it has no mercy on us in terms of the number of cards that you can collect in your quest to build the perfect deck. Knowing the details for each of the cards available in the game is extremely important, as it helps you plan out your upgrades and focus on fighting to get the best of the best.

As we said in our tips and tricks article, card upgrades become extremely expensive and most likely you won’t afford to simply upgrade them all. Hopefully our complete guide to all the Titanfall: Assault cards in the game will help paint a clearer picture of what you should expect.

So here are all the cards available in the game, with extra details on each of them. I am adding my personal comments here because you can check out the actual numbers yourself by simply tapping the indicated card in the game.

Pilot cards

Grenadier
Cost: 2
Rarity: Common
Comments: Area damage, but low health. One of the best units early on in the game to take out entire squads of grunts.

Stim Bruiser
Cost: 2
Rarity: Common
Comments: A Tank type of unit: lots of health, but little damage. He also regenerates some health when capturing a point, so it’s a good idea to send it head-first into battle.

Striker
Cost: 2
Rarity: Common
Comments: Great fighter for taking out enemy pilots. Decent overall skills and a good addition to your deck early on in the game.

Arc Boomer
Cost: 4
Rarity: Epic
Comments: Slow attack speed and high health/damage ratings. However, I am not a big fan of this card, even though it also slows down robotic enemies.

Spectre Captain
Cost: 4
Rarity: Epic
Comments: A very useful card for capturing Harpoints. When he does so, he immediately deploys two Spectres to guard it. Also decent attack against human opponents, but lower health.

Grunt Captain
Cost: 4
Rarity: Rare
Comments: I’d consider this one a bit more useful than the Spectre Captain, because he has better health and lasts longer in battle. He also calls in two Shield Grunts after capturing a Hardpoint.

Boomer
Cost: 3
Rarity: Legendary
Comments: A truly amazing unit: great health ratings and solid attack. But his shield absorbs damage, while increasing the damage he deals. Boom!

Sim Ninja
Cost: 4
Rarity: Legendary
Comments: Huge damage against human and robotic ops and medium health. Hit biggest advantage is that he can be dropped anywhere on the map, like a Burn Card.

Charge Sniper
Cost: 3
Rarity: Rare
Comments: Long range and with decent speed, he stays at the rally point and shoots at enemies withing his huge range. Might prove useful under certain situations.

Ghost
Cost: 2
Rarity: Rare
Comments: By far one of my least favorite cards. She stays hidden until she deals damage or is affected by Area Damage dealing units. Very low hit points afterwards and low damage.

Pyro Bruiser
Cost: 3
Rarity: Epic
Comments: Good overall stats, with decent health and damage. He also explodes when he’s killed, possibly taking down some enemies with him.

Sentry Tech
Cost: 3
Rarity: Legendary
Comments: An interesting unit, deploying a Sentry as soon as he reaches the rally point. Medium health and decent damage against human ops, not that good against robotic units.

Gunner
Cost: 3
Rarity: Epic
Comments: Great unit to deal with heavy opponents, because his damage increases the longer he attacks a single enemy. A really good unit that can change the course of the game when used at the right moment!

Holo Grenadier
Cost: 2
Rarity: Epic
Comments: Didn’t get the chance to see this one in action. According to the description, he causes a distraction by deploying a hologram that draws in enemies, giving him time to blast opponents away. Sounds interesting, but still not sure how useful this one is.

Arc Bruiser
Cost: 3
Rarity: Rare
Comments: An interesting unit that causes a bit of area of effect damage and has decent health. Better against robotic units than human ops, he also deploys one anti-Robotic Arc Mine when capturing a Hardpoint.

Sniper
Cost: 2
Rarity: Epic
Comments: Very similar to the Charge Sniper, this one also stays at the Rally Point and shoots at enemies, dealing more damage to Human Ops than Robotic Units.

Titan Cards

Reserve Atlas
Cost: 2
Rarity: Common
Comments: One of my favorite Titans so far because of its low cost. Decent health as well, but lower damage. Still great to have on the battlefield and perfect against heavy units.

Atlas
Cost: 4
Rarity: Common
Comments: Also specialized against Heavy units, this one has a ton of health and it’s a nightmare to destroy him. Deals decent damage against Robotic units, not so great against humans. Also extremely slow.

Ogre
Cost: 2
Rarity: Common
Comments: A tank type of unit with a lot of health, but dealing low damage. Also extremely slow.

Stryder
Cost: 4
Rarity: Common
Comments: Fast titan that deals a lot of damage to single unit. Lower health, but still extremely useful on the battlefield.

Sniper ION
Cost: 6
Rarity: Epic
Comments: An interesting unit that I still haven’t learned how to use properly. His attacks charge slowly and pierce through walls, knocking back enemies. Decent health, with more damage dealt against Robotic Units.

Reserve Stryder
Cost: 2
Rarity: Rare
Comments: A cheaper version of the Stryder. Less health, same devastating effects against single enemies. Its low price might make it work better, though.

Smoke Stryder
Cost: 5
Rarity: Epic
Comments: An improved version of the Stryder, it activates an Electric Smoke dispersal unit when it arrives at the Rally Point. Decent health and high damage, better suited against Robotic Ops.

Mortar Ogre
Cost: 5
Rarity: Rare
Comments: A very interesting upgrade of the Ogre, this one is specialized in long range attacks (50 Range). Tons of health, but extremely slow. Low damage as well, but thanks to its long range, it can prove extremely useful in battle.

Scorch
Cost: 4
Rarity: Common
Comments: An area of effect type of tank, being better suited to taking out human opponents in packs. Great health stats, but very slow.

Core Scorch
Cost: 7
Rarity: Legendary
Comments: A real beast! Although it costs a lot, it also has tons of hit points and does massive Area Damage to all targets, especially Human Ops.

Arc Ronin
Cost: 5
Rarity: Epic
Comments: One extremely fast Titan with low damage, but long range. Also, her attacks stun enemy troops, which is always an added bonus.

Core ION
Cost: 7
Rarity: Legendary
Comments: Another impressive legendary: decent hit points, decent speed and very large range. Better suited against Robotic ops than humans.

Reserve Ogre
Cost: 2
Rarity: Rare
Comments: An interesting option for a solid Tank that does Area of Effect damage. Not very impressive though, as it does little damage to enemies – but it’s cheap!

Nuke Atlas
Cost: 5
Rarity: Epic
Comments: Decent health and good damage from a decent range. It also explodes, causing massive area of effect damage, when it dies.

Core Ogre
Cost: 7
Rarity: Legendary
Comments: Extremely strong Tank that deals a lot of damage and also activates a massive shield when dealing damage. A really tough one here!

Thermal Scorch
Cost: 6
Rarity: Epic
Comments: Another solid Titan that would’ve been perfect if it has costed 1 supply less. With high health and nice damage, it also has a Heat Shield that both weakens incoming enemy fire as well as burns nearby enemies.

Ronin
Cost: 4
Rarity: Rare
Comments: With low health, but extremely agile, this Titan is built for one on one combat, dealing similar damage to Titans and Human Ops.

ION
Cost: 4
Rarity: Common
Comments: Created to destroy groups of robotic enemies, this Titan has decent health and speed, plus a really nice range.

BURN Cards

Arcfall
Cost: 3
Rarity: Rare
Comments: Great for causing Area of Effect damage to Robotic enemies. Shielded units take extra damage.

Rocket Sentry
Cost: 5
Rarity: Epic
Comments: Limited time rocket launcher that boosts an incredible range and causes decent damage to both Human Ops and Robotic ones. As an added bonus, they can shoot over terrain.

Mine
Cost: 2
Rarity: Common
Comments: Can be placed anywhere on the map and gets triggered when an enemy steps on it. It only lasts 3 minutes, but causes massive damage and also stuns human opponents.

Blast Spectres
Cost: 2
Rarity: Common
Comments: An interesting card that seeks to destroy enemy turrets – but gets triggered if it meets any other opponent on the way. Decent speed and damage.

Barrage
Cost: 4
Rarity: Rare
Comments: An interesting weapon that deals constant damage over time on a specific area. Better suited against human opponents.

Spectre Depot
Cost: 4
Rarity: Epic
Comments: Deploys Carabine Spectres constantly, giving you the upper hand in battle.

Supply Depot
Cost: 5
Rarity: Rare
Comments: Gives you 7 supply over time. Never managed to find a good time to use this because of its high costs.

Arc Mine
Cost: 3
Rarity: Epic
Comments: This card damages and stuns enemies within its range. Better suited against Robotic Ops who take a lot of damage.

Personal Shields
Cost: 3
Rarity: Rare
Comments: Shields human ops, but makes them more vulnerable to anti-robotic weapons.

Arc Sentry
Cost: 4
Rarity: Common
Comments: A solid weapon for taking down Titans. Have in mind that they need a lot of time to build and only last 1 minute and 30 seconds.

I’m still working to collect all the data for this article, so please make sure to come back soon to check out the remaining cards, and until it’s ready, you can check out our tips on building the perfect deck.

LEAVE A REPLY

Please enter your comment!
Please enter your name here

This site uses Akismet to reduce spam. Learn how your comment data is processed.