Terraria

Terraria, the 2D sandbox game now available on a variety of formats, has received yet another bug update on iOS which will make the game feel more like the PC release.

The new update, which is available for download right now, includes a variety of gameplay tweaks and chances that vastly improve the experience. You can check out the full patch notes right below.

Balance changes:
◦Day and night cycle’s are now longer once entering hardmode (same length as PC)
◦Day and night cycles are now longer when an event is happening (eclipse, pumpkin moon and all invasions)
◦Enemies overall are stronger than before
◦Bloodmoon is more aggressive, spawning more enemies
◦Eye of Cthulhu, does a little bit less damage in phase 2.
◦Servants of Cthulhu have a high chance to drop a recovery heart.
◦Goblin invasions are more likely to spawn in pre-hardmode and less likely in hardmode
◦Queen Bee has more health, slightly higher defense and damage
◦Lihzahrd temple traps can now only be mined using the picksaw
◦Golem has more defense
◦Meteor’s are now slightly smaller in size, causing less destruction.
◦Eclipse now has a higher chance to spawn (over time)
◦Mushroom spear buy price has been changed to 70 gold
◦Cutlass has been slightly nerfed (does less damage)

•Auto aim has been improved
•Zooming is disabled as long as you are using a virtual joystick, hopefully causing less accidental zoom in’s.
•Player emit’s a dark blue light
•Fixed bug where ice bat would drop staff of frost
•Fixed bug where minimap would not display the correct colors
•Fixed bug where heart crystals would give off the incorrect sounds
•Fixed bug with smart mining where it would not go by default to the tree center
•Fixed bug where ranged weapons would shoot to slow
•Fixed bug where cactus would never grow during world generation
•Smart mining no longer breaks torches and ropes
•Armor no longer should auto equip into vanity slots
•Rope climbing has been improved
•Jumping has been improved
•Smart mining has been improved
•Fixed bug where cursed sapling was not being dropped by mourning wood
•Fixed bug where NPC icon’s on the minimap would be really small
•Fixed bug where pirate map would drop everywhere in the world. Now it can only be found near the sea
•Fixed bug where item stats would not correctly reset when switching tabs
•Lihzahrd door is no longer breakable using dynamite
•Network code has been improved
•Fixed bug where turtle armor could instantly destroy the dungeon guardian
•Fixed crash related to putting chests on boulders
•Fixed a bug related to recognized biomes, Plantera should no longer enrage while she is still in the jungle
•Fixed bug where mannequin was not properly rendered
•Added some 1.3 changes:
◦Chlorophyte is able to turn corrupted/bloody grass into grass and dirt into mud
◦Sunflowers give off light during the night
◦Pinky now has a higher chance to drop the slime staff

•Searches faster for local network games (every 4 seconds instead of 10 seconds)
•Fixed bug where, when a player had vanity items equipped, the shown defense was incorrect
•Fixed bug where goblin scout and king slime never meet the requirements to spawn
•Tweaked the way biomes get recognized, resulting in better biome switches
•Tweaked the way recipes are discovered. Discovery of crafting stations are made faster, thus allowing easier access to advanced crafting items.

Terraria is now available for purchase on the App Store.

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