Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Square Enix Debuts First Final Fantasy Agito Gameplay Demo

This article is over 11 years old and may contain outdated information

The 2013 Tokyo Game Show has come and gone but exciting new tidbits continue to roll out including this first ever gameplay demo for upcoming F2P iOS game Final Fantasy Agito.

Recommended Videos

The roughly eight minute long demo shows off a number of Agito’s different gameplay elements including character creation and customization, the game’s travel systems, combat, and other general gameplay systems. Final Fantasy Agito was first announced earlier this month for iOS devices in Japan but Agito’s game director Hajime Tabata later confirmed that it “will definitely be localized” for Western gamers as well.

Check out the first FF Agito gameplay video below:

Final Fantasy Agito takes place in the same universe as Final Fantasy Type-O; a PSP game that was released two years ago but only in Japan. Agito will be a retelling of the Type-O narrative from the new perspective of player-created characters. Since Agito will be F2P, it will also support in-app purchases but Tabata has been careful to clarify that his own distaste towards “pay to win” F2P models means Agito’s in-app purchases will not be required for players who want to experience the entirety of Final Fantasy Agito’s narrative.

Final Fantasy Agito is currently slated for a winter, 2013 launch in Japan with Western versions coming soon after.

Author
Image of Nate Hohl
Nate Hohl
Part of the team when the website was launched, Nate wrote for Touch Tap Play between 2013 - 2014, covering everything related to iOS and sharing news from the industry with our readers.