Shin Megami Tensei V features plenty of new mechanics never seen before in the series, such as the Magatsuhi mechanics that allow party members to use some extremely useful skills once the Magatsuhi gauge has been filled to the max.
Here are all of the Magatsuhi Skills and their effects.
All Magatsuhi Skills in Shin Megami Tensei V
As mentioned above, Magatsuhi Skills can only be used with a full Magatsuhi bar which can be filled in a variety of ways. Additionally, at the start of the game, you will only be able to use the Omagotoki: Critical skill, and you will have to unlock all the others by finding Talismans. To let any party member use any learned Magatsuhi Skill, you will also need to learn the Race Trascended Miracle first, otherwise, only demons belonging to a certain race will be able to use them.
|All attacks, including magical attacks, will become Critical hits for all allies for 1 turn.
|The lower the HP of all allies, the more damage and HP recovered through skills for 1 turn.
|All charge effects will remain for all allies until the next turn.
|Accuracy and ailment efficacy of all allies is greatly raised for 1 turn.
|Buffs and debuffs are twice as effective for all allies for 1 turn.
|All skills of all allies will cost 1 MP for 1 turn.
|EXP and Macca earned greatly increased if the battle ends on this turn.
|All potentials are maxed out for all allies for 1 turn.
|All attacks from all allies will pierce for 1 turn.
|Forgives up to 2 demon failures in a demon conversation for 1 turn.
|All skills of all allies will cost twice the MP but deal double the damage for 1 turn.
|Expand: Critical Aura
|Next Strength-based attack from all allies will be 100% accurate and guaranteed Critical.
|Expand: Piercing Aura
|Increases the damage of all following attacks of all allies and adds Pierce effect.
|Raises all stats of all allies to the max for 3 turns.
|Lowers all stats to the minimum for all foes for 3 turns.
|Sever Almighty attack based on level to all foes.
|Shield of God
|Greatly decreases damage to all allies until the next turn.
|Negates all buff effects on all foes.
|Sea of Stars
|Moderate MP recovery to all allies.
|Heavy Physical attack to all foes. Chance of inflicting Sleep.
|Waters of Youth
|Full HP/MP recovery to self.
|Heavy level-based Almighty HP/MP drain attack to 1 foe.
|Chance of inflicting an ailment (stronger ailments prioritized) to all foes and lowers all stats by 1 rank for 3 turns.
|Greatly increases the damage of the next attack of self and adds Pierce effect.
|Full HP recovery, ailment, and/or death recovery for all allies (stock included).
|Severe Almighty attack based on level to 1 foe.
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