The Pokemon Company had a really nice and completely unexpected surprise for Pokemon fans all over the world: they just launched Pokemon Duel on the App Store and Google Play Store! The game is an amazing board game mixing strategy mechanics with card collecting and the elements we love: tons of Pokemon to play as and send into duels. The game is pretty complex and addictive, so we’ve decided to share with you some Pokemon Duel cheats and tips for a complete strategy guide that will help you get the most out of this game and win your battles easily.

There’s a lot more than just that, so let’s not waste a single second and let’s get better at this game! In other words, let’s check out below some Pokemon Duel tips and tricks to help you get the most out of this surprise release!

1. Complete the daily missions
Each day, you receive three daily missions and you should always play to complete these first in order to get some amazing rewards and help your character progress faster. Even more, once you complete 10 Daily missions, you unlock a set of Special Missions that are available for 24 hours and have even more amazing rewards. In other words, play to complete these missions and do your best to have them completed daily!

2. Play different modes
I know that the versus mode is the most fun of them all and, in the end, the most rewarding, but remember that there are multiple game modes available – even though not really easy to spot early on. Let’s talk about each possible game mode below:

Quests: Probably the most important after the 1 vs. 1 battles. This gives you the chance to win new Pokemon, gain experience for those used in battle and earn other solid rewards. Access it in the menu (the 6 squares near the Play button) and go through them, completing the requirements as you do an unlocking all the rewards!

Room Match: Great for challenging specific people – maybe your friends – or testing your strength against much better opponents. Playing this type of games is also required to complete some daily missions, but apart from that there are no real bonuses from playing a Room Match instead of a regular one.

Training: It doesn’t sound really exciting, but playing Training matches not only helps you better understand how the battle system works and test new strategies, but it will also reward you with goodies, including Gems for completing the requirements for each Training challenge. Easy way to make some quick Gems for free!

3. How to win Duels in the game
This is a strategy board game that seems extremely simple at first but proves to be really complex and interesting in the end. There are multiple strategies that you can use to win your game and you have to adapt them based on what your opponent does, but there are some things that you should always consider and keep in mind and I am listing them below:

– Keep a Pokemon on your play button or at least very close to it. On many, many occasions (especially in the lower leagues) I won battles without a problem by simply guiding my Pokemon on an underlooked Play button. Never make that mistake!

– Use fast Pokemon: I know that Pokemon with 2 moves usually have better stats than those who can move the extra square, but the latter are much better in the game. They offer extra mobility and give you a lot more options when it comes to playing the game.

– Use Pokemon with small miss chances: The smaller the chance of your Pokemon’s attack to miss, the better. A miss automatically takes your Pokemon away from battle. Also, important is to try and have Pokemon that deal a lot of damage and ignore those with special abilities first. My take is that it’s always better to be able to take your opponent’s Pokemon out than to freeze them or whatever

– Flood the board: The more Pokemon you have on the board, the higher your chances to surround those your opponent has played and get them off the board. Also, you have more chances to get to their Play button and win the match. So bring as many Pokemon to the table and try to outnumber and outsmart your opponent.

– Don’t hurry to initiate battles: one important thing about battles is that if you lose one on your turn, you might open up some space for your opponent to move their own Pokemon into an advantageous spot. Therefore my suggestion is to never initiate battle unless you are 100% sure that’s the right move and even more, only if you know that losing that battle won’t give your opponent a huge advantage.

– Use the cards wisely: I must admit that I didn’t pay much attention to cards and tried to win my battles by playing the Pokemon on the board, but they can be extremely useful. Make sure that you know what your cards to, always keep them in mind and use them to get the upper hand in battle. These cards can easily turn the battle in a second!

4. Level up your Pokemon
I wanted to list this in the area above, but I decided to highlight it better here. Leveling your Pokemon up is extremely important because their stats improve when you do so and even more, you can basically reduce the chances for their attacks to miss. This comes extremely handy in the game, so make sure that you always level up your best Pokemon first: there’s no need to waste coins and XP boxes on Pokemon that you won’t use. My suggestion is to get all your Pokemon in the deck to Level 2 first, then work on each other for one level at a time until you reach level 5.

These would be, for now, our tips and tricks for Pokemon Duels. I hope you found them useful! We’ll have more in-depth guides coming soon, but until then, if you have more strategies to share, make sure to write them down in the comment section below!

3 COMMENTS

  1. I think selecting the pokemon based on their wheels is a bit more nuanced than just picking the ones with the highest damage. For example, let’s say you were faced with a pokemon who regularly dealt more damage than any of your pokemon could (I’ve found Scyther and Zangoose to be pretty lethal with swords dance beefing up already powerful moves), then likelihood is that you would struggle to take them down if you didn’t have any purple moves. The important thing to remember is that if you use a purple or blue move, your pokemon should survive most of the time, making it irrelevant whether the opponent gets that high damage dealing white segment or not. This can make pokemon with large blue and purple moves good at neutralising very powerful pokemon or defending your base, whilst your own damage-dealing pokemon attack the rest of the board. Depending on the purple move, it can also weaken or even send the opponent back to the bench.

    Also, one thing missing from the above is abilities, which I think are one of the most interesting parts of the game and definitely something to think about. I have a shuppet for example, whose ability is that it can move through other pokemon on the board (and I think this is the case for most ghost pokemon – I have a ghastly too and he can do this in addition to both not being able to surround, nor be surrounded). Now, shuppet’s wheel is pretty bad: starts off with 12% miss, 28% will-o-wisp (purple – burns opponent), and 56% night shade (white – 10 damage). However, because of his ability combined with 3 move points (and this is where purple moves again prove useful), I can almost automatically win a game with just a bit of luck, especially if I have the first move. E.g. I send him out 2 spaces, the opponent can then battle me (if will-o-wisp, I survive, or I might even win if I get night shade and I’m really lucky with the opponent spin), then I can move to the spawn point regardless of whether the opponent is in my way or not (if the opponent was defeated in the first battle, I’ve now won the game, and if they were burned they can challenge me to another battle, but if I win or get will-o-wisp again, I win the game). Basically, this gives me the chance of winning in less than 2 battles, and if I lose, then I can just adopt a different strategy with my other pokemon. Personally, I dread to think what might be possible with a Gengar or other strong ghost pokemon! (Haven’t encountered one yet).

    But yeah – I’m explaining this in a bit of a rush, but what I’m saying is, I think there will be some interesting strategies developed from balancing all types of moves with abilities, and it’s not as simple as finding the pokemon with the highest damage scores. I think the most powerful pokemon will be ones like shuppet who have really cheeky combos of moves and abilities, as well as the ones who can deal like 80+ damage reliably (if they exist).

    I also play with only 2 or 3 pokemon with 3MPs as I don’t find 2MPs to be too much of a problem, and prefer having more reliable pokemon. So I would say sticking to 3MPs isn’t a hard and fast rule either – it’s all about balance.

    The other thing not mentioned is evolutions in battle, which I think will become more of a thing once people build up their collections and will be important in the higher leagues. Basically, if you win a battle (might just be if it results in knocking out another pokemon, I think) with the lower evolution, you can replace it on the board with the higher evolution if you want and have set it up beforehand. The higher evolution figure doesn’t get included in the 6 for your deck, and gains +10 on all of its attack moves once in play. For three-levelled evolutions, you can just start with the middle evolution too, so that you already have a decently powerful pokemon to begin with (I have Frogadier levelled up to only a 10% miss, minimum damage 50, and then can evolve it into Greninja – very lucky).

    However, I do agree that making sure miss is as low as possible is essential for basically all pokemon, so that you can reliably do at least something. And I also fully agree with the point about not hurrying to initiate battles.

    Would be fun to play you if you fancy haha – although you do now know my special shuppet strategy.

    Also, to add context to this comment and my progress, I’ve played through the first two towers of the quest, and won just under 10 one-on-ones. I’ve opened 3 quadruple boosters (12 pokemon – I think I’ve been lucky with what I’ve got), and have had a couple of time-release boosters too.

    • I’ve only just realised that the wheels don’t actually add up to 100, so I’ve used % incorrectly. But hopefully you know what I mean.

  2. Great strategies indeed, Jack! You are right – looking at the wheel is what you have to do and keep those misses at a minimum!

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