Marvel Strike Force: Sinister Six Rework

The latest Superior Six team in Marvel Strike Force represents quite a big deal. In addition to it, the familiar Sinister Six also received an upgrade, making the team viable yet again. But will this rework make them last?

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Table of Contents:

The Sinister Six

It’s no secret that the Sinister Six were essentially a hit-and-miss team for much of the game’s history. Led by Vulture in the early days, the team could be a menace in most PvE battles. But as more PvP arenas opened up and new heroes started flocking to the game, the Sinister Six lost their notoriety.

The situation changed with the introduction of the first Sinister Six Legendary—Doctor Octopus. For a moment, it seemed like the Sinister Six could even come close to being a meta team. Of course, this wasn’t the case, but they were formidable once again.

Now, with the latest update, the Sinister Six could be here to stay as a relevant team. Let’s see what the characters look like after the rework.

Doctor Octopus

Traits:

  • Villain
  • City
  • Tech
  • Support
  • Spider-verse
  • Sinister Six
  • Superior Six
  • Knowhere Heist
  • Legendary

As the Sinister Six Legendary, Doctor Octopus used to be the team leader. Now that he’s included in the Superior Six lineup, he’ll no longer be a regular on the old team. However, that doesn’t mean you can’t mix and match freely in certain game modes like Raids, which is why we give you Doc Oc here first.

Since this character remained quite powerful, he didn’t receive a large upgrade but rather a facelift.

AbilityEffects (New)Effects (Old)
Basic (Tentacle Slam)320% damage to primary target;
Applies two turns of Slow;
Can’t be dodged
No change
Special (Sinister Recharge)Applies Regeneration x3 to the entire team for two turns;
Flips negative effects on all Sinister Six characters on his team
Applied Regeneration x3;
The buff lasted for two turns in Alliance War
Ultimate (Superior Villain)350% damage to all enemies;
Flips two positive effects on targets;
Prolongs negative effects duration on targets;
Can’t be dodged or counterattacked
300% damage to all enemies;
Flipped two positive effects;
Prolonged negative effects;
Couldn’t be counterattacked.
Passive (Master Planner)Clears Heal Block and grants 100% Speed Bar to any Chargeable Sinister Six team member whose health drops below 20%;
The above happens in Cosmic Crucible and Aliance War
Cleared Heal Block and granted 100% Speed Bar to any Chargeable Sinister Six team member whose health drops below 20%;
The above happened in Aliance War

Vulture

Traits:

  • Villain
  • City
  • Tech
  • Brawler
  • Spider-verse
  • Sinister Six

In the latest rework, Vulture got pretty decent upgrades to his basic stats, most notably Health, Damage, and Resistance. In terms of abilities, all were slightly improved except for his Passive, which got a major rework.

AbilityEffects (New)Effects (Old)
Basic (Liftoff)250% damage to primary target;
Additional 40% damage per every negative effect;
Additional 150% damage if the primary target’s health is already under 50%

250% damage to primary target;
Additional 40% damage per every negative effect
Special (Fight and Flight)300% damage to primary and adjacent enemy targets;
Removes two positive effects;
Inflicts two turns of Slow and Offense Down;
Receives 1,000% Focus for this attack
300% damage to primary and adjacent targets;
Applied Slow;
Applied two turns of Offense Down to City Hero enemies
Ultimate (Super Sonic)320% damage to all enemies;
25% Speed Bar reduction to all enemies;
200% extra damage if an enemy’s health is already below 50%
320% damage to all enemies;
25% Speed Bar reduction
Passive (Scavenger)10% Speed Bar increase plus an additional 10% per Hero enemy on Spawn;
On Spawn, if any enemy has Speed Up, and Vulture has at least two Superior Six allies, grants Speed Up to Sinister Six team members, and if on offense, flips Speed Up to Slow on all enemies;
Gains a 25% Speed Bar increase and two Deflect on any character’s death;
Additional 10% Block chance per Hero enemy;
50% Drain on all attacks;
Grants 50% Drain to Sinister Six allies if accompanied by at least two Superior Six allies
10% Speed Bar increase plus an additional 10% per City Hero enemy on Spawn;
Gain Deflect on ally death;
Gain a 25% Speed Bar increase on enemy death;
10% Block chance per City Hero enemy

Electro

Traits:

  • Villain
  • City
  • Bio
  • Blaster
  • Spider-verse
  • Sinister Six
  • Energized

Electro used to be the glass cannon of the Sinister Six team. With the massive Health boost she received through the rework, she is now a serious force to be reckoned with.

AbilityEffects (New)Effects (Old)
Basic (Electroshock)250% damage to primary target;
20% Speed Bar increase;
20% Speed Bar reduction to the primary target in Alliance War if Electro has at least two Superior Six allies
250% damage to primary target;
20% Speed Bar increase
Special (Live Wire)300% damage to primary target;
150% Piercing bonus attack per positive effect;
Clears a stack of Charged per positive effect in Alliance War;
Gains one stack of Charged regularly or two stacks if at least two Superior Six members are present
300% damage to primary target;
150% Piercing bonus attack per positive effect
Ultimate (Chain Lightning)350% Piercing to primary target and 280% Piercing to other enemies;
Removes positive effects on primary target;
Removes two positive effects on other targets;
Inflicts two turns of Defense Down and Offense Down on all enemies
350% Piercing to primary target and 280% Piercing to other enemies;
Inflicted two turns of Offense Down to all enemies;
Removed positive effects on primary target in Alliance War;
Removed two positive effects on other targets in Alliance War
Passive (Unlimited Power)Gain a stack of Charged per Sinister Six ally’s turn in Alliance War;
Gain two stacks of Charged per Superior Six ally’s turn in Alliance War;
Each stack of Charged grants an additional 25% Piercing
Gained a stack of Charged per Sinister Six ally’s turn in Alliance War;
Each stack of Charged granted an additional 10% Piercing

Shocker

Traits:

  • Villain
  • City
  • Tech
  • Blaster
  • Spider-verse
  • Sinister Six

Shocker was one of the most underwhelming Sinister Six members. With his new, massive Health boost (as well as decent Damage, Focus, and Resistance bonuses), Shocker returns to being a worthwhile character.

AbilityEffects (New)Effects (Old)
Basic (Concussion Bolt)Grants Assist Now to a Sinister Six member with the most damageGranted Assist Now to a Sinister Six ally if the primary target Dodged
Special (Sonic Dissonance)Grants two turns of Offense Up for the entire Sinister Six team;
Grants one Ability Energy to Sinister Six members if at least two Superior Six allies are present
Applied two turns of Offense Up to self;
Applied one turn of Offense Up to Sinister Six teammates
Ultimate (Subsonic Blast)150% Piercing to primary and any adjacent targets;
20% Speed Bar reduction for each target if at least two Superior Six members are present
120% Piercing to primary and any adjacent targets
Passive (Vibro-Shock)Grants two turns of Offense Up to the entire Sinister Six team on Spawn;
Grants 75% Speed Bar for a Sinister Six Protector in Alliance War;
Grants 25% Damage and 25% Armor to the entire Sinister Six team;
10% Armor increase per Sinister Six team member;
10% Damage increase per every Hero enemy
Gained 20% Damage and Armor;
5% Armor increase per Sinister Six team member;
2% Damage increase per every City Hero enemy

Rhino

Traits:

  • Villain
  • City
  • Bio
  • Protector
  • Spider-verse
  • Sinister Six

Although not among the best in the game, Rhino was never a bad Protector. Now, with a respectable Health boost and an insane Focus bonus, he can tank and deal damage more effectively.

AbilityEffects (New)Effects (Old)
Basic (Pummel)290% damage to primary target;
Inflicts Defense Down
290% damage to primary target
Special (Furious Charge)350% damage to primary and adjacent targets;
Removes a negative effect from adjacent allies and self;
Gains Taunt
No change
Ultimate (Stampede)380% damage to primary and any adjacent targets;
75% Speed Bar increase if Rhino has at least two Superior Six allies;
Primary target gains Taunt
380% damage to primary and adjacent targets;
20% damage increase per each City Hero enemy
Passive (Rhino Hide)Grants Counter and Defense Up to the entire Sinister Six team on Spawn;
Gains a 5% Damage increase per each Hero enemy
Gained Counter on Spawn

Mysterio

Traits:

  • Villain
  • City
  • Tech
  • Controller
  • Spider-verse
  • Sinister Six

Of all the older Sinister Six characters, Mysterio might be the one with the most upgrades. He received a hefty Health increase and, interestingly, a significant Damage increase. Plus, his abilities have been updated by quite a lot.

AbilityEffects (New)Effects (Old)
Basic (The Ol’ One-Two)250% damage to primary target;
Remove three positive effects;
Gain two Evade in Alliance War;
Gain a stack of Charged;
Can’t be Dodged or Blocked
250% damage to primary target;
Removed three positive effects
Special (Master of Illusion)Applies Blind and two turns of Ability Block to primary target;
Applies Ability Block to another random enemy;
Gains 100,000% Focus for this attack in Alliance War;
Inflicts Blind on all enemies in Alliance War if at least two Superior Six allies are present
Applied Blind to any primary target;
Applied Ability Block to a City Hero primary target;
Applied one turn of Blind and two turns of Ability Block to any target in Alliance War;
Gained 100,000% Focus for this attack
Ultimate (Smoke and Mirrors)350% damage to all enemies;
Applies two turns of Disrupted and Heal Block to each enemy;
Summons one Mirror Image per Charged;
Flips enemy positive effects if at least two Superior Six allies are present;
Gains 100,000% Focus for this attack in Alliance War
350% damage to all enemies;
Afflicted all enemies with Heal Block
Passive (Grand Masquerade)Gains two Deflect, Immunity, and three Mirror Images on Spawn;
Grants Deflect to Sinister Six teammates on Spawn;
Prevents Immunity on enemies if Mysterio has at least two Superior Six allies;
Summons two Mirror Images on death and grants two Deathproof to each Image;
Summons three Mirror Images on death in Alliance War with two Deathproof for each Image;
Gains Stealth whenever a Mirror Image dies;
Gains a 20% Focus increase per Spider-Verse team member;
Grants 20% Health and Focus to each Spider-Verse ally
Granted two Deflect to the entire Sinister Six team on Spawn;
Granted 20% Focus to Spider-Verse allies;
Gained a 20% Focus increase per Spider-Verse team member;
Summoned two Mirror Images on death in regular battles, and three Mirror Images in Alliance War

The Mirror Images summoned by Mysterio have his Basic attack with the old effects. Also, each Mirror Image can grant Mysterio an additional Ability energy.

This concludes our report on the new Sinister Six abilities. As it seems, the team will become formidable in various setups, especially in Alliance War offense. Plus, all Superior Six characters share the Sinister Six trait, so you can mix and match them freely, which will undoubtedly result in some exciting combinations.

Follow our Game Guides and News pages to stay on top of the latest news about Marvel Strike Force and other mobile games. Also, tell us whether you’re excited to try the Sinister Six again in their new edition—we certainly are!

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Marvel Strike Force: Sinister Six Rework