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How to Use Fairings in Kerbal Space Program 2

How to Use Fairings in Kerbal Space Program 2
Image via Intercept Games
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If you played the first Kerbal Space Program or have a passion for rocket science in general, you know that fairings are quite important. A fairing is a cone that protects the most important part of the rocket against pressure and heat as it ascends through the atmosphere.

Now that Kerbal Space Program 2 is here on PC, you may wonder how to use fairings in the game. In early access, the game is still not finished and comes with some major differences compared to the original (and some performance issues, too), so let’s see how this important feature works now.

Kerbal Space Program 2 Fairings Guide

The fairing system in Kerbal Space Program 2 is a bit confusing, and you may need to play around with it for a bit to figure out the perfect solution when building your rocket. When you’re done with constructing the payload part of the rocket, go to the Fairing section, but select the fairing that is a bit wider than the cone of your existing structure so that you can manipulate it more easily.

When the fairing is in position, you should click on the small wrench icon, which brings up two arrows that allow you to stretch the fairing in the direction you need it to go. However, it seems that the fairing system works on predetermined angles. Even if you create the shape that you want and click on the checkmark to finish, it might snap into a position that you didn’t envision.

You will have to experiment a bit, but you can also use the feature for adding new fairing segments by clicking on the green plus sign (+) and working that way toward the ideal angle.

While we’re waiting for a new update that might improve the fairing system, we hope this explanation of how to use fairings in Kerbal Space Program 2 helps.

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About the author

Slobodan Brkljač

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Slobodan is a staff writer with more than three years of experience in writing and editing online content. He joined TouchTapPlay in late 2022 and has been writing all kinds of articles about the gaming industry, but his heart is usually in the big AAA action/adventure titles like God of War, Horizon, Tomb Raider, and Star Wars Jedi series. He has a BA in Philosophy and an MA in Cultural Studies. When he’s not gaming, you can find him at the gym or local coffee shops searching for the perfect latte.

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