Fellow: Eternal Clash: Classes Guide & Best Starting Class

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In today’s article we are going to go over all the Fellow: Eternal Clash classes and give you a complete class guide for each of them, so you will know exactly what to pick when you are just getting started in the game!

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Since all of the classes have different play styles and difficulties, you should pick one which fits you well depending on how you really want to play and how familiar you are with various types of skills.

We are also going to tell you which of the classes we suggest for absolute beginners, so if that’s what you were looking for, read through ’till the end! So, without further ado, here’s our Fellow: Eternal Clash classes guide!

Fellow: Eternal Clash – Warrior Class

“Fight for glory”

The Warrior is a heavily armored fighter that uses a greatsword. They have a lot of crowd control skills in their kit that they use to suppress the enemy’s movement. The Warriors are the only male class in game, so if you want to play a female Warrior, you’re not in luck.

They have the highest defense in game by default, so that makes them a very tanky class. Since Warriors don’t really lack damage either (but don’t expect it to be as high as a Mage’s), they can do very well on their own in every situation and solo dungeon (up to quite high stages, if you build a little damage as well).


Damage: 4/5

Defense: 5/5

Area Damage: 2.5/5

Evasion: 2.5/5

Range: 2.5/5

Difficulty: 3/5

They are not super difficult to play, so if you are a hands-on type of person who want to play a character which will always be in the heart of the battle on the battlefield, then a Warrior is a good choice (if you don’t care about the gender, of course).

When in party dungeons and instances, they should always go on the front line, to mitigate some of the damage dealt by the powerful bosses, so that they can peel for the actual damage deals. Since they won’t ever be the main damage dealer (but rather the Mages or Rogues), they can have a pretty defensive build to help further enhance their high defense.

Fellow: Eternal Clash – Rogue Class

“Wield the Shadows”

The Rogue is basically the assassin of the group. They have extremely high single target melee ranged attacks, which are meant to deliver fatal blows to single enemies. They wield dual blades and very light armor, so they aren’t quite the masters of defense here. The Rogue is a female class.

However, their defense can lay in the high Evasion stat they have, which can help them dodge incoming attacks. This high Evasion can be further enhanced if you choose to build them that way, but you need to be very careful not to actually tank a lot of hits because they really were not made for that.


Damage: 2.5/5

Defense: 2/5

Area Damage: 2.5/5

Evasion: 5/5

Range: 2.5/5

Difficulty: 5/5

The Rogue was made to go in and out of the battle, using their high Evasion for this purpose alone. They will need a Warrior to tank while they go in and finish off the enemy, dealing high damaging surprise attacks.

They do really well somewhere on the ourskirts of battle, trying to stay unnoticed, until the have someone to peel for them and that’s when they go in and basically “one-shot” the guy (unless it’s a boss, in which case they will need to do this a couple of times).

As a Rogue, never try to take on battles head-on because the low Defense will not be your greatest asset unfortunately. What you should do instead is just wait for someone to peel for you (and distract the enemy) and you can go deal the fatal blow.

They are a pretty difficult class to master, as their kit is not as easy as a Fighter’s, but you need to actually know what you are doing. I don’t recommend the Rogue as a starting class, but once you get used to how the game works, by all means you can make a Rogue and have fun on the battlefield.

Fellow: Eternal Clash – Ranger Class

“Strike from afar”

The Ranger is the easiest class to play out of all four classes, and they are pretty straight-forward. They have overall pretty balanced stats, and they can be a pretty useful “supporting” class, even though their damage isn’t something to joke about. They wield a bow, and they are yet another female class.

They have balanced stats, which means that they don’t lack damage, their defense isn’t exactly the best, but because they are a ranged class, they can let that one go for now (as they have quite a bit of Evasion to make up for it).


Damage: 3/5

Defense: 1/5

Area Damage: 4/5

Evasion: 4/5

Range: 5/5

Difficulty: 2/5

The Ranger should stay on the back line, while they let a Fighter tank the enemy. They will have very high range and they can also inflict crowd control upon the enemy, which makes them a semi-“supporting” class, as they can go well with basically anything, as long as there is someone to tank for them.

In party dungeons and instances, you should always focus on staying as far away from the boss as possible, while being within attack range. This isn’t hard to do, and overall in the campaign mode and solo stuff, they will do fine because of their Evasion.

They are definitely the easiest to play out of everything, so I recommend it as a starting class easily.

Fellow: Eternal Clash – Mage Class

“Command the Elements”

The Mage is another female class, which wields a staff that lets them command the elements. It’s an extremely fun class to play, and I have to admit it is by far my favorite (as I always play Mages).

They utterly lack in defensive stats, but for this they make up with high attack, range and area damage, which will overall demolish the enemies before they can even reach them. It’s never a good idea to facetank the bosses, because their low defense might even lead to them getting one-shot.


Damage: 5/5

Defense: 1/5

Area Damage: 5/5

Evasion: 1/5

Range: 5/5

Difficulty: 4/5

As a Mage, you can bring a lot to the table, from supporting skills to high AoE damaging skills and such. All of their skills are high ranged, so their place on the battlefield should definitely be in the back line.

They can provide heals and remove negative effects from the teammates, and as a fun little side note – you can build a ton of damage while still maintaining supportive skills. They will probably end up dealing the most damage anyway, so it’s good to always be prepared to dodge in case the bosses decide to swap target to you.

Overall, on the battlefield you should be on the back line healing the tank and doing damage. The class is not super easy to play, but it’s not crazy hard either as long as you know what you have to do. Its difficulty comes from being able to time your skills right and heal the tanks at the right time, as well as timing the negative effects removals properly.

It is not super beginner friendly, but if you have played support classes or Mages in general before, then you could do pretty well in this game too.

In my opinion, the best starting classes are the Warrior and Ranger, while for the mildly experience bunch a Mage can do too. If you are dedicated to learning the class well and practicing a lot, then you could play Rogue as well, but it’s slightly more difficult to master.

Don’t forget to check out our Fellow: Eternal Clash game guide to learn how to get more powerful at the game and let us know down in the comments below which class is your favorite!

Image of Cristina Mesesan
Cristina Mesesan
I have been playing games ever since I can remember. My passion for video games and especially pixel graphic games must have started back when I was little, because every time I try a new game with pixel graphics I immediately fall addicted to it! I started writing about mobile games in November 2018, focusing on creating in-depth guides for the most popular titles out there. Other than games, I am also passionate about design, and working on my very own pixel game in my free time.

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Fellow: Eternal Clash: Classes Guide & Best Starting Class

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