Purify
– Cost: 1 Energy
– Exile a card of your deck and then draw 3 cards
Zen
– Cost: 1 Energy
– Draw a card when turn start, for the next 3 turns
Reform
– Cost: 1 Energy
– Random 2/3/4 cards in your hand costs (1) less
Pain to Card
– Cost: 0 Energy
– Until your next turn, for each 15 damage you take, draw a card at the start of your next turn
Dope
– Cost: 1 Energy
– Discard X cards, take 3 magic damage for each discarding, and then draw X+1 cards
Smear Poison
– Cost: 1 Energy
– Draw a card, all the physical damage you deal by next attack card will attach extra 2 Poison
Battle Armor
– Cost: 0 Energy
– Gain 2 armor when you play any attack card in this turn
Mind Inject
– Cost: 1 Energy
– View the cards of target and pick one to discard
Life Transfer
– Cost: 1 Energy
– All characters except you lose 4/6/8 Health, you restore the health they lost
Meteor
– Cost: 2 Energy
– Cast for 2 turns, deal 20/30/40 magic damage and apply 3 Burning
Heal Defend
– Cost: 1 Energy
– Restore 2/4/6 Health, gain 1/2/3 counterattack
Calm
– Cost: 0 Energy
– Gain 1 counterattack, counterattack +1/+2/+3 for each attack card you played this turn
Poison Armor
– Cost: 0 Energy
– Your counterattack can Apply 1 Poison until next turn
Blade Armor
– Cost: 0 Energy
– Your counterattack will deal pierce damage until next turn
Retreat
– Cost: 0 Energy
– Discard all your cards, gain 3 counterattack for each card
Armor Treatment
– Cost: 0 Energy
– Lose up to 40 armor, then restore health half of it
Immortal
– Cost: 1 Energy
– Your health can’t be reduced below 1 until your next turn, it needs 2 turns to cooldown
Crazy Bomb
– Cost: 2 Energy
– Shuffle 3 random level “bomb” into target’s deck
Potential
– Cost: 1 Energy
– The card you play this turn costs 5x health instead of Energy
Holy Protector
– Cost: 1 Energy
– You will not take any damage until your turn end
Ancient Cure
– Cost: 0 Energy
– Discard a card, heal 32 health
Shadow Fighter
– Cost: 2 Energy
– The next card you play will trigger twice
Dodge Master
– Cost: 1 Energy
– Until your next turn, gain 20% dodge and draw a card for every successful dodge
Wisp of cards
– Cost: 0 Energy
– Can’t use directly, draw 3 cards if there is no same card in your hand at the start of your turn
Armor Steal
– Cost: 2 Energy
– Transfer all target’s armor to you
Replace
– Cost: 2 Energy
– Discard a card, replace all the cards of target (can be yourself) to the discard one
Lifesteal Armor
– Cost: 1 Energy
– Your counterattack gain 50% lifesteal until next turn
Counterattack Block
– Cost: 0 Energy
– The physical damage you take will reduce equal to half of your counterattack
Pain Potion
– Cost: 1 Energy
– All of the healing target receive will convert it to magic damage instead until its turn ends
Call of Lophis – Item cards
Hemostasis
– Cost: 0 Energy
– Clear all Wound
Purge
– Cost: 0 Energy
– Clear all Curse status
Exorcism
– Cost: 0 Energy
– Clear all Restrain status
Antidote
– Cost: 0 Energy
– Clear all Poison status
Purple Potion
– Cost: 0 Energy
– Apply 6 Poison or deal 18 magic damage randomly
Energy Potion
– Cost: 0 Energy
– Gain 3 Energy, draw a card
Red Potion
– Cost: 0 Energy
– Heal 18 health or gain 18 armor randomly
Goddess Blessings
– Cost: 0 Energy
– Heal 100 health, draw 1 card
Smog Bomb
– Cost: 0 Energy
– Gain 50% dodge for the next 3 turns
Ammunition Chest
– Cost: 0 Energy
– Add 3 “Kill Grenade” to your hand
Revive Armor
– Cost: 0 Energy
– Gain 4 armor at the start of your every turn
Life Potion
– Cost: 0 Energy
– Restores 6 health at the start of your every turn
Paralytic Potion
– Cost: 0 Energy
– Apply 3 Paralytic
Fruit Tree Torch
– Cost: 0 Energy
– Gain 15 healing
Energy Spells
– Cost: 0 Energy
– Gain 6 Energy
Cards Package
– Cost: 0 Energy
– Draw 3 cards
Wing of Angel
– Cost: 0 Energy
– Can’t use directly, it will be auto used when you would die, restore your health to maximum
God of Life
– Cost: 0 Energy
– Restore your health to its maximum
Soul Crash
– Cost: 0 Energy
– Deal pierce damage equal to half of target’s current health
Poison Catalyst
– Cost: 0 Energy
– Double the Poison on target
Enhance Armor
– Cost: 0 Energy
– Double your Armor
Soul Exchange
– Cost: 0 Energy
– Exchange health with target whose health is not above your max health
Hallucinogenics
– Cost: 0 Energy
– Stun the target
God of Energy
– Cost: 0 Energy
– Gain 30 Energy
God of Destroy
– Cost: 0 Energy
– Deal 100 magic damage to all enemies
Ancient Shield
– Cost: 0 Energy
– Gain 50 armor
Sun Spear Spells
– Cost: 0 Energy
– Add 3 “Sun Gun” which costs (0) to your hand
Horoscope
– Cost: 0 Energy
– Gain an extra turn
These are all the cards that you can currently acquire in Call of Lophis! Decide well when you are gathering them and playing them, because as you well see they each have different synergies, so some of them can work better than others in certain compositions!
Which are your favorite cards? Let me know by leaving a comment down in the comments section below!
Write A Comment
Call of Lophis: Cards List & All Cards in the Game