Call of Lophis: Cards List & All Cards in the Game

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Star Platinum

– Cost: 2 Energy

– Repeat for 12 times, deal 2 physical damage to a random enemy, damage was not dealt by you

The World

– Cost: 1 Energy

– You will lose the health equal to 30% of your maximum health, gain an extra turn

Holy Light

– Cost: 2 Energy

– Heal 30 health, overhealing will convert to armor

Vince’s Case

– Cost: 0 Energy

– Add a random card to your hand

Kill-3000

– Cost: 0 Energy

– Add a level 1/2/3 Critical Weapon to your hand

Mirror

– Cost: 0 Energy

– Copy the play effect of the last card played this turn

Secret Heal

– Cost: 0 Energy

– Gain 1 “Healing” for every 2 cards you played this turn, “Healing” +1

Arcane Cure

– Cost: 5 Energy

– Heal 20 health, heal +5 for each card you have, costs (1) less for each card you played this turn

Hand of God

– Cost: 0 Energy

– Pick one card from your deck and then draw it

Gravel

– Cost: 1 Energy

– No effect

Corpse

– Cost: 0 Energy

– Restore 2 health and 50% chance to gain 1 Poison

Coin

– Cost: 0 Energy

– Gain 3/6/9 Coins

Bomb

– Cost: 0 Energy

– It will be auto played at the start of your turn, you will take 6/8/10 magic damage

Curse of Life

– Cost: 0 Energy

– It will be auto played at the start of your turn, you will lose 6 health

Soul Restrain

– Cost: 0 Energy

– Target will take 2 magic damage after playing card

Soul Power

– Cost: 0 Energy

– The physical damage you deal +2 permanently

Soul Protect

– Cost: 0 Energy

– Gain 2 Resist

Soul Heal

– Cost: 0 Energy

– Restore 5% of your max health at the start of every turn

Super Defend

– Cost: 3 Energy

– Gain 18/24/30 Armor and 1 magic damage resist until your next turn

Heal Prayer

– Cost: 1 Energy

– Pray for 1 turn, heal 16/20/24 health

Insight

– Cost: 0 Energy

– The next card you play costs (3) less this turn

Shuffle Bomb

– Cost: 1 Energy

– Shuffle a level 1/2/3 “Bomb” into target’s deck

Deceit

– Cost: 2 Energy

– Target discards a random card, you draw a card

Hand of Midas

– Cost: 1 Energy

– Deal 6 magic damage, if the target dies, destroy it and add a level 1/2/3 “Coin”

Pain to Armor

– Cost: 0 Energy

– Until your next turn, for every 2 damage you take, gain 1 armor at the start of your next turn

Painful Confess

– Cost: 1 Energy

– Take 4 magic damage, draw a card for every damage you take above 1 this turn

Substitute

– Cost: 0 Energy

– Prevent the next any damage to you

Energy Spring

– Cost: 0 Energy

– Gain 1 Energy and draw a card which of cost is more equal 2

Contract of Armor

– Cost: 0 Energy

– Gain 25 Armor, for the next 5 turns, you will lose 3 health at the start of your turn

Blood Armor

– Cost: 1 Energy

– Convert 20 health to 40 armor

Blood Curse

– Cost: 1 Energy

– Lose 15 health, target will gain 1 Curse at the end of every turn

Touch of Death

– Cost: 0 Energy

– Draw a card, the physical damage you deal by next attack card will convert to pierce damage

Soul Binding

– Cost: 0 Energy

– Until your next turn, your health will change with target’s health, so do target

Petrifaction

– Cost: 1 Energy

– The damage you take can’t above 3 until next turn, it will be broken when you play any card

Holy Prayer

– Cost: 2 Energy

– Pray for 2 turn, then heal 20/28/36 health

Self Healing

– Cost: 1 Energy

– Gain 3/4/5 “Healing”

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Author
Cristina
I have been playing games ever since I can remember. My passion for video games and especially pixel graphic games must have started back when I was little, because every time I try a new game with pixel graphics I immediately fall addicted to it! I started writing about mobile games in November 2018, focusing on creating in-depth guides for the most popular titles out there. Other than games, I am also passionate about design, and working on my very own pixel game in my free time.

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Call of Lophis: Cards List & All Cards in the Game

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