Star Platinum
– Cost: 2 Energy
– Repeat for 12 times, deal 2 physical damage to a random enemy, damage was not dealt by you
The World
– Cost: 1 Energy
– You will lose the health equal to 30% of your maximum health, gain an extra turn
Holy Light
– Cost: 2 Energy
– Heal 30 health, overhealing will convert to armor
Vince’s Case
– Cost: 0 Energy
– Add a random card to your hand
Kill-3000
– Cost: 0 Energy
– Add a level 1/2/3 Critical Weapon to your hand
Mirror
– Cost: 0 Energy
– Copy the play effect of the last card played this turn
Secret Heal
– Cost: 0 Energy
– Gain 1 “Healing” for every 2 cards you played this turn, “Healing” +1
Arcane Cure
– Cost: 5 Energy
– Heal 20 health, heal +5 for each card you have, costs (1) less for each card you played this turn
Hand of God
– Cost: 0 Energy
– Pick one card from your deck and then draw it
Gravel
– Cost: 1 Energy
– No effect
Corpse
– Cost: 0 Energy
– Restore 2 health and 50% chance to gain 1 Poison
Coin
– Cost: 0 Energy
– Gain 3/6/9 Coins
Bomb
– Cost: 0 Energy
– It will be auto played at the start of your turn, you will take 6/8/10 magic damage
Curse of Life
– Cost: 0 Energy
– It will be auto played at the start of your turn, you will lose 6 health
Soul Restrain
– Cost: 0 Energy
– Target will take 2 magic damage after playing card
Soul Power
– Cost: 0 Energy
– The physical damage you deal +2 permanently
Soul Protect
– Cost: 0 Energy
– Gain 2 Resist
Soul Heal
– Cost: 0 Energy
– Restore 5% of your max health at the start of every turn
Super Defend
– Cost: 3 Energy
– Gain 18/24/30 Armor and 1 magic damage resist until your next turn
Heal Prayer
– Cost: 1 Energy
– Pray for 1 turn, heal 16/20/24 health
Insight
– Cost: 0 Energy
– The next card you play costs (3) less this turn
Shuffle Bomb
– Cost: 1 Energy
– Shuffle a level 1/2/3 “Bomb” into target’s deck
Deceit
– Cost: 2 Energy
– Target discards a random card, you draw a card
Hand of Midas
– Cost: 1 Energy
– Deal 6 magic damage, if the target dies, destroy it and add a level 1/2/3 “Coin”
Pain to Armor
– Cost: 0 Energy
– Until your next turn, for every 2 damage you take, gain 1 armor at the start of your next turn
Painful Confess
– Cost: 1 Energy
– Take 4 magic damage, draw a card for every damage you take above 1 this turn
Substitute
– Cost: 0 Energy
– Prevent the next any damage to you
Energy Spring
– Cost: 0 Energy
– Gain 1 Energy and draw a card which of cost is more equal 2
Contract of Armor
– Cost: 0 Energy
– Gain 25 Armor, for the next 5 turns, you will lose 3 health at the start of your turn
Blood Armor
– Cost: 1 Energy
– Convert 20 health to 40 armor
Blood Curse
– Cost: 1 Energy
– Lose 15 health, target will gain 1 Curse at the end of every turn
Touch of Death
– Cost: 0 Energy
– Draw a card, the physical damage you deal by next attack card will convert to pierce damage
Soul Binding
– Cost: 0 Energy
– Until your next turn, your health will change with target’s health, so do target
Petrifaction
– Cost: 1 Energy
– The damage you take can’t above 3 until next turn, it will be broken when you play any card
Holy Prayer
– Cost: 2 Energy
– Pray for 2 turn, then heal 20/28/36 health
Self Healing
– Cost: 1 Energy
– Gain 3/4/5 “Healing”
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Call of Lophis: Cards List & All Cards in the Game