
Rain of Healing
– Cost: 0 Energy
– Everyone will restore 4 health at the start of the round in this fight

Rock Night
– Cost: 1 Energy
– The damage everyone takes is +3 in this fight

Hunter’s Mark
– Cost: 1 Energy
– The physical damage target takes is +1

Pain to Energy
– Cost: 0 Energy
– Until next turn, for each 8 damage you take, gain 1 Energy at the start of your next turn

Tonic
– Cost: 0 Energy
– If target is poisoned, trigger Poison effect and draw 1 card, otherwise heal 10 health

Quick Action
– Cost: 0 Energy
– Draw a card

Recast
– Cost: 0 Energy
– Discard one card, gain Energy equal to its cost and draw a card

Forge
– Cost: 1 Energy
– Discard one card, then gain 12/16/20 Armor and 2/3/4 magic damage resist until your next turn

Copy
– Cost: 1/2/3 Energy
– Select a card (no Copy, Cosume and Exile), then clone 1/2/3 of those cards to your hand

Honor of Poison
– Cost: 1 Energy
– Draw cards equal to number of Poisoned targets on the battlefield

Counter
– Cost: 0/1/1 Energy
– Gain 4/7/10 “Counter”

Power Defend
– Cost: 1 Energy
– Gain 5/10/15 Armor, draw a card

Redemption
– Cost: 1 Energy
– Remove 3/4/5 Disciplinary Mark and take 4/5/6 healing for each removed. DISCARD: gain 2/3/4 Disciplinary Mark

Eliminate
– Cost: 1 Energy
– Remove 10/20/30 Sin, draw a card

Life Tap
– Cost: 0 Energy
– Lose 12 health, draw 2 cards

Devil Contract
– Cost: 0 Energy
– Lose 18 health, gain 5 Energy

Life Decay
– Cost: 1 Energy
– Target will lose 6 health at the start of its turn

Blessing of Wisp
– Cost: 1 Energy
– Heal 10/14/18 health, heal +1 for every card in your current deck

Injection Therapy
– Cost: 0/1/1 Energy
– Heal 6 health, heal +1/+2/+3 for each card you played this turn

Cure
– Cost: 1/2/3 Energy
– Heal 10/20/30 health, gain 1/2/3 “Healing”

Calm
– Cost: 1 Energy
– Draw 2 cards on next turn start

Bide Time
– Cost: 1 Energy
– Discard all your cards, draw the same count cards at the start of your next turn

Patron Saint
– Cost: 1 Energy
– Whenever you gain armor, deal 2 magic damage to a random enemy, lasts for 3 turns

Bounty
– Cost: 1 Energy
– Apply 3 Bounty

Observe
– Cost: 1 Energy
– This turn, your physical damage has 30% chance to double

Flagellation
– Cost: 1 Energy
– Take 4/8/12 magic damage, the physical damage you deal +1/+2/+3 this turn

Sneak
– Cost: 0 Energy
– Gain “Sneak”

Sprint
– Cost: 2 Energy
– Draw 2 cards

Energy Totem
– Cost: 0 Energy
– Gain 2 Energy, if it is in hand at the end of your turn, gain 1 Energy

Health Totem
– Cost: 1 Energy
– Heal 16 health, if it is in hand at the end of your turn, heal 4 health

Air Armor
– Cost: 0/1/1 Energy
– Gain 6 Armor, armor +1/+2/+3 for each card you played this turn

Stone Shield
– Cost: 1 Energy
– Gain 2/3/4 damage resist until your next turn

Power of Giant
– Cost: 0 Energy
– The physical damage you deal by next attack card will double

Vampire’s Blessing
– Cost: 1 Energy
– The physical damage you deal by next attack card gain 100% Lifesteal, draw a card

Soul Reaper
– Cost: 1 Energy
– It can be played only if target’s health is less than 10, destroy it and gain a Soul Card

Mind Blast
– Cost: 1 Energy
– Discard half the cards of target, you lose 6 health for each one discarded

Humility
– Cost: 1 Energy
– Handcard upper limit +1
Published: Aug 27, 2019 06:17 pm