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Call of Lophis: Cards List & All Cards in the Game

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Rain of Healing

– Cost: 0 Energy

– Everyone will restore 4 health at the start of the round in this fight

Rock Night

– Cost: 1 Energy

– The damage everyone takes is +3 in this fight

Hunter’s Mark

– Cost: 1 Energy

– The physical damage target takes is +1

Pain to Energy

– Cost: 0 Energy

– Until next turn, for each 8 damage you take, gain 1 Energy at the start of your next turn

Tonic

– Cost: 0 Energy

– If target is poisoned, trigger Poison effect and draw 1 card, otherwise heal 10 health

Quick Action

– Cost: 0 Energy

– Draw a card

Recast

– Cost: 0 Energy

– Discard one card, gain Energy equal to its cost and draw a card

Forge

– Cost: 1 Energy

– Discard one card, then gain 12/16/20 Armor and 2/3/4 magic damage resist until your next turn

Copy

– Cost: 1/2/3 Energy

– Select a card (no Copy, Cosume and Exile), then clone 1/2/3 of those cards to your hand

Honor of Poison

– Cost: 1 Energy

– Draw cards equal to number of Poisoned targets on the battlefield

Counter

– Cost: 0/1/1 Energy

– Gain 4/7/10 “Counter”

Power Defend

– Cost: 1 Energy

– Gain 5/10/15 Armor, draw a card

Redemption

– Cost: 1 Energy

– Remove 3/4/5 Disciplinary Mark and take 4/5/6 healing for each removed. DISCARD: gain 2/3/4 Disciplinary Mark

Eliminate

– Cost: 1 Energy

– Remove 10/20/30 Sin, draw a card

Life Tap

– Cost: 0 Energy

– Lose 12 health, draw 2 cards

Devil Contract

– Cost: 0 Energy

– Lose 18 health, gain 5 Energy

Life Decay

– Cost: 1 Energy

– Target will lose 6 health at the start of its turn

Blessing of Wisp

– Cost: 1 Energy

– Heal 10/14/18 health, heal +1 for every card in your current deck

Injection Therapy

– Cost: 0/1/1 Energy

– Heal 6 health, heal +1/+2/+3 for each card you played this turn

Cure

– Cost: 1/2/3 Energy

– Heal 10/20/30 health, gain 1/2/3 “Healing”

Calm

– Cost: 1 Energy

– Draw 2 cards on next turn start

Bide Time

– Cost: 1 Energy

– Discard all your cards, draw the same count cards at the start of your next turn

Patron Saint

– Cost: 1 Energy

– Whenever you gain armor, deal 2 magic damage to a random enemy, lasts for 3 turns

Bounty

– Cost: 1 Energy

– Apply 3 Bounty

Observe

– Cost: 1 Energy

– This turn, your physical damage has 30% chance to double

Flagellation

– Cost: 1 Energy

– Take 4/8/12 magic damage, the physical damage you deal +1/+2/+3 this turn

Sneak

– Cost: 0 Energy

– Gain “Sneak”

Sprint

– Cost: 2 Energy

– Draw 2 cards

Energy Totem

– Cost: 0 Energy

– Gain 2 Energy, if it is in hand at the end of your turn, gain 1 Energy

Health Totem

– Cost: 1 Energy

– Heal 16 health, if it is in hand at the end of your turn, heal 4 health

Air Armor

– Cost: 0/1/1 Energy

– Gain 6 Armor, armor +1/+2/+3 for each card you played this turn

Stone Shield

– Cost: 1 Energy

– Gain 2/3/4 damage resist until your next turn

Power of Giant

– Cost: 0 Energy

– The physical damage you deal by next attack card will double

Vampire’s Blessing

– Cost: 1 Energy

– The physical damage you deal by next attack card gain 100% Lifesteal, draw a card

Soul Reaper

– Cost: 1 Energy

– It can be played only if target’s health is less than 10, destroy it and gain a Soul Card

Mind Blast

– Cost: 1 Energy

– Discard half the cards of target, you lose 6 health for each one discarded

Humility

– Cost: 1 Energy

– Handcard upper limit +1

Author
Image of Cristina Mesesan
Cristina Mesesan
I have been playing games ever since I can remember. My passion for video games and especially pixel graphic games must have started back when I was little, because every time I try a new game with pixel graphics I immediately fall addicted to it! I started writing about mobile games in November 2018, focusing on creating in-depth guides for the most popular titles out there. Other than games, I am also passionate about design, and working on my very own pixel game in my free time.