Best Classes to use in Ni No Kuni: Cross Worlds

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ni no kuni cross worlds feature

Ni No Kuni: Cross Worlds had its global release on May 25th. The MMORPG is now available to play on IOS, Android, and cross play on PC. The game has 5 classes of characters, each can be customised except for gender. Players choose which class they would like to be at the start of the game so it is important to understand what exactly is being chosen. Find out more about each class below and which would be best for you.

Choosing a Class in Ni No Kuni: Cross Worlds

The classes in Ni No Kuni: Cross Worlds are:

  • Swordsman Class
  • Witch Class
  • Rogue Class
  • Engineer Class
  • Destroyer Class

Swordsman Class

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Swordsman (via: Ni No Kuni Cross Worlds)

The Swordsman class character is a melee-DMG type armed with a sword. The sword can deal blows to the enemy at close-range, stun them, slow them down, and penetrate their armor. A Swordsman’s core abilities are:

FlashInflicts 232% + 124 DMG and slows enemy movement by 23% for 3s.
Flying SlashInflicts 208% + 114 DMG and slows enemy movement by 15% for 3s.
Spinning SwordsInflicts 164% + 89 DMG and knocks down enemies for 1.5s.
Magical Sword CutInflicts 456% DMG plus 100% increased DMG against PvE enemies.

Witch Class

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Witch (via: Ni No Kuni Cross Worlds)

The Witch class character is a magic DMG type armed with a magical spear. She can inflict damage from short to medium range that applies debuffs which lowers stats, inflicts DMG over time, and blocks movement. A Witch’s core abilities are:

Piercing StormInflict 180% + 96 DMG and knockdown for 1.5s.
Dancing SpearInflicts 246% + 132 DMG while giving 10% protection during ATK.
Storm SpearInflicts 172% + 92 DMG plus slows enemy movement by 20% for 3s.
Rain of SpearsEach spear inflicts 80% DMG plus deals 100% more DMG to Monsters.

Related: How to Reroll in Ni No Kuni: Cross Worlds

Rogue Class

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Rogue (via: Ni No Kuni Cross Worlds)

The Rogue class is a long range DMG character with a bow. He uses the bow to hit enemies from a distance, while also granting buffs to allies. A Rogue’s core abilities are:

Rain of ArrowsEach ATK inflicts 15% +187 DMG, slowing enemy by 11%.
Multi-ShotInflicts 170% DMG plus a leap backwards.
Evasion ShotInflicts 180% DMG plus pushes everyone away. Any enemy affected has SPD reduced by 11% for 3s.
Spirit ArrowInflicts 460% DMG to all enemies in front. Monsters gain 100% increased DMG.

Engineer Class

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Engineer (via: Ni No Kuni Cross Worlds)

The Engineer class is a healing character and support role. She can heal team mates, while also inflicting some damage on enemies using a firearm or a summoned cannon. As a support role she does not do well solo but is great as part of a team. An Engineer’s core abilities are:

Burst CoilInflicts 150% + 84 DMG plus a 1s stun within a radius.
Elemental BlastInflicts 212% +16 DMG plus slows enemy movement by 15% for 2s
Explosive BulletA bullet shot in a line inflicts area of effect DMG.
Artillery StrikeSummons 2 cannons to cause DMG to enemies at front. Inflicts 447% DMG straight out in a line ahead of Engineer. Monsters receive increase of 100% DMG.

Destroyer Class

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Destroyer (via: Ni No Kuni Cross Worlds)

The Destroyer is the tank of the group, fighting on the frontline. He takes most of the hits to help allies which is why he has great HP and DEF stats. The Destroyer’s core abilities are:

Full SwingInflicts 32% + 17 DMG
Brutal StrikeKnockdown enemies for 1.5s. 1st ATK deals 76% DMG. 2nd ATK deals 114% DMG.
Ground SlamLeap forward to cause 180% + 97 DMG. Slows enemies by 20% for 3s.
Hammer of FuryInflicts 469% DMG to all enemies within AoE. Deals 100% more DMG to Monsters.

To summarise: the best melee/DMG class is the Swordsman; the best mid-range/DMG class is the Witch; the best ranged DMG class is the Rogue; the best support class is the Engineer; the best tank class is the Destroyer.

The choice of which character players choose depends entirely on what type of gameplay they prefer. Players who enjoy close combat or enjoy being right in the heat of battle would suit Swordsman, or even Destroyer. A player who enjoys dealing damage but staying back from the main action, the Rogue would be best. A mid-range DMG dealing player would suit the Witch the best. Of course a player who prefers to support the team with buffs and heals is suited to Engineer.

It is now entirely up to you! Good luck.

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