Super Auto Pets is free to download on IOS and Android, and is also available on Steam. Released in September 2021, the strategy auto-battling game from Team Wood Games has grown in popularity due to its engaging mechanics and cute design. The devs have announced they will keep updating the game and adding more expansion packs, but for now here is our list of every Pet and Upgrade available in Super Auto Pets so far.
All Pets in Super Auto Pets
Each Pet has a unique ability that they bring to the battle so players must choose which adorable animals join together to fight the opposition. Battles come in two modes: Arena Mode and Versus Mode. Arena Mode requires players to reach 10 wins, while Versus pits players against a number of others in a battle to reach the top!
Free Tier 1 Pets
Ant – ATK 2, HP 1
Level | Ability |
1 | Faint: Give random ally +2/+1 |
2 | Faint: Give random ally +4/+2 |
3 | Faint: Give random ally +6/+3 |
Beaver – ATK 2, HP 2
Level | Ability |
1 | Sell: Give 2 random allies +1 HP |
2 | Sell: Give 2 random allies +2 HP |
3 | Sell: Give 2 random allies +3 HP |
Cricket – ATK 1, HP 2
Level | Ability |
1 | Faint: Summon a 1/1 Cricket |
2 | Faint: Summon a 2/2 Cricket |
3 | Faint: Summon a 3/3 Cricket |
Duck – ATK 1, HP 3
Level | Ability |
1 | Sell: Give shop pets +1 HP |
2 | Sell: Give shop pets +2 HP |
3 | Sell: Give shop pets +3 HP |
Fish – ATK 2, HP 3
Level | Ability |
1 | Level Up: Give all allies +1/+1 |
2 | Level Up: Give all allies +2/+2 |
3 | n/a |
Cricket – ATK 2, HP 1
Level | Ability |
1 | Friend Summoned: Give +1 ATK until end of battle |
2 | Friend Summoned: Give +2 ATK until end of battle |
3 | Friend Summoned: Give +3 ATK until end of battle |
Mosquito – ATK 2, HP 2
Level | Ability |
1 | Start of Battle: Deals 1 damage to 1 random enemy |
2 | Start of Battle: Deals 1 damage to 2 random enemies |
3 | Start of Battle: Deals 1 damage to 3 random enemies |
Otter – ATK 1, HP 2
Level | Ability |
1 | Buy: Give random ally +1/+1 |
2 | Buy: Give random ally +2/+2 |
3 | Buy: Give random ally +3/+3 |
Cricket – ATK 3, HP 1
Level | Ability |
1 | Sell: Gain 1 extra gold |
2 | Sell: Gain 2 extra gold |
3 | Sell: Gain 3 extra gold |
Sloth – ATK 1, HP 1
Level | Ability |
1 | “Has no special ability. Is kind of lame combat-wise. But he truly believes in you!” |
2 | – |
3 | – |
Free Tier 2 Pets
Cricket – ATK 3, HP3
Level | Ability |
1 | Buy: Copy health of most healthy ally |
2 | Buy: Copy health of most healthy ally |
3 | Buy: Copy health of most healthy ally |
Dodo – ATK 2, HP 3
Level | Ability |
1 | Start of battle: Give 50% of Dodo’s ATK to ally ahead |
2 | Start of battle: Give 100% of Dodo’s ATK to ally ahead |
3 | Start of battle: Give 150% of Dodo’s ATK to ally ahead |
Elephant – ATK 3, HP 5
Level | Ability |
1 | Before Attack: Deal 1 damage to ally behind |
2 | Before Attack: Deal 1 damage to 2 allies behind |
3 | Before Attack: Deal 1 damage to 3 allies behind |
Flamingo – ATK 3, HP 1
Level | Ability |
1 | Faint: Give 2 allies behind +1/+1 |
2 | Faint: Give 2 allies behind +2/+2 |
3 | Faint: Give 2 allies behind +3/+3 |
Hedgehog – ATK 3, HP 2
Level | Ability |
1 | Faint: Deal 2 damage to all |
2 | Faint: Deal 4 damage to all |
3 | Faint: Deal 6 damage to all |
Peacock – ATK 2, HP 5
Level | Ability |
1 | Hurt: Gain 50% more ATK once per turn |
2 | Hurt: Gain 50% more ATK twice per turn |
3 | Hurt: Gain 50% more ATK three times per turn |
Rat – ATK 4, HP 5
Level | Ability |
1 | Faint: Summon 1 1/1 Dirty Rat up front for enemy |
2 | Faint: Summon 2 1/1 Dirty Rats up front for enemy |
3 | Faint: Summon 3 1/1 Dirty Rats up front for enemy |
Shrimp – ATK 2, HP 3
Level | Ability |
1 | Friend Sold: Give random ally +1 HP |
2 | Friend Sold: Give random ally +2 HP |
3 | Friend Sold: Give random ally +3 HP |
Spider – ATK 2, HP 2
Level | Ability |
1 | Faint: Summon a level 1 tier 3 pet as a 2/2 |
2 | Faint: Summon a level 2 tier 3 pet as a 2/2 |
3 | Faint: Summon a level 3 tier 3 pet as a 2/2 |
Swan – ATK 1, HP 3
Level | Ability |
1 | Start of turn: Gain 1 gold |
2 | Start of turn: Gain 2 gold |
3 | Start of turn: Gain 3 gold |
Free Tier 3 Pets
Badger – ATK 5, HP 4
Level | Ability |
1 | Faint: Deal ATK damage to adjacent pets |
2 | Faint: Deal 2x ATK damage to adjacent pets |
3 | Faint: Deal 3x ATK damage to adjacent pets |
Blowfish – ATK 3, HP 5
Level | Ability |
1 | Hurt: Deal 2 damage to a random enemy |
2 | Hurt: Deal 4 damage to a random enemy |
3 | Hurt: Deal 6 damage to a random enemy |
Camel – ATK 2, HP 5
Level | Ability |
1 | Hurt: Give friend behind +1/+2 |
2 | Hurt: Give friend behind +2/+4 |
3 | Hurt: Give friend behind +3/+6 |
Dog – ATK 2, HP 2
Level | Ability |
1 | Friend summoned: Gain +1 ATK or +1 HP |
2 | Friend summoned: Gain +2 ATK or +2 HP |
3 | Friend summoned: Gain +3 ATK or +3 HP |
Giraffe – ATK 2, HP 5
Level | Ability |
1 | End turn: Give ally ahead +1/+1 |
2 | End turn: Give 2 allies ahead +1/+1 |
3 | End turn: Give 3 allies ahead +1/+1 |
Kangaroo – ATK 1, HP 2
Level | Ability |
1 | Friend ahead attacks: Gain +2/+2 |
2 | Friend ahead attacks: Gain +4/+4 |
3 | Friend ahead attacks: Gain +6/+6 |
Ox – ATK 1, HP 4
Level | Ability |
1 | Friend ahead faints: Gain Melon Armor and +2 ATK |
2 | Friend ahead faints: Gain Melon Armor and +4 ATK |
3 | Friend ahead faints: Gain Melon Armor and +6 ATK |
Rabbit – ATK 3, HP 2
Level | Ability |
1 | Friend eats shop food: Give it +1 HP |
2 | Friend eats shop food: Give it +2 HP |
3 | Friend eats shop food: Give it +3 HP |
Rabbit – ATK 2, HP 2
Level | Ability |
1 | Faint: Summon two 2/2 Rams |
2 | Faint: Summon two 4/4 Rams |
3 | Faint: Summon two 6/6 Rams |
Snail – ATK 1, HP 1
Level | Ability |
1 | Buy: If you lost previous battle, give all allies +2/+1 |
2 | Buy: If you lost previous battle, give all allies +4/+2 |
3 | Buy: If you lost previous battle, give all allies +6/+3 |
Turtle – ATK 1, HP 2
Level | Ability |
1 | Faint: Give ally behind Melon Armor |
2 | Faint: Give 2 allies behind Melon Armor |
3 | Faint: Give 3 allies behind Melon Armor |
Free Tier 4 Pets
Bison – ATK 6, HP 6
Level | Ability |
1 | End turn: Gain +2/+2 if there is at least one level 3 ally |
2 | End turn: Gain +4/+4 if there is at least one level 3 ally |
3 | End turn: Gain +6/+6 if there is at least one level 3 ally |
Deer – ATK 1, HP 1
Level | Ability |
1 | Faint: Summon a 5/5 Bus with Splash Attack |
2 | Faint: Summon a 10/10 Bus with Splash Attack |
3 | Faint: Summon a 15/15 Bus with Splash Attack |
Dolphin – ATK 4, HP 6
Level | Ability |
1 | Start of battle: Deal 5 damage to the lowest HP enemy |
2 | Start of battle: Deal 10 damage to the lowest HP enemy |
3 | Start of battle: Deal 15 damage to the lowest HP enemy |
Hippo – ATK 4, HP 7
Level | Ability |
1 | Knock out: Gain +2/+2 |
2 | Knock out: Gain +4/+4 |
3 | Knock out: Gain +6/+6 |
Parrot – ATK 6, HP 3
Level | Ability |
1 | End turn: Copy ability from pet ahead as level 1 until end of battle |
2 | End turn: Copy ability from pet ahead as level 2 until end of battle |
3 | End turn: Copy ability from pet ahead as level 3 until end of battle |
Penguin – ATK 1, HP 2
Level | Ability |
1 | End turn: Give other level 2 and 3 allies +1/+1 |
2 | End turn: Give other level 2 and 3 allies +2/+2 |
3 | End turn: Give other level 2 and 3 allies +3/+3 |
Rooster – ATK 5, HP 3
Level | Ability |
1 | Faint: Summon a Chick with 1 HP and 50% of the ATK |
2 | Faint: Summon 2 Chicks with 1 HP and 50% of the ATK |
3 | Faint: Summon 3 Chicks with 1 HP and 50% of the ATK |
Skunk – ATK 3, HP 6
Level | Ability |
1 | Start of battle: Reduce the highest HP enemy by 33% |
2 | Start of battle: Reduce the highest HP enemy by 66% |
3 | Start of battle: Reduce the highest HP enemy by 99% |
Squirrel – ATK 2, HP 2
Level | Ability |
1 | Start of turn: Discount shop food by 1 gold |
2 | Start of turn: Discount shop food by 2 gold |
3 | Start of turn: Discount shop food by 3 gold |
Whale – ATK 3, HP 8
Level | Ability |
1 | Start of battle: Swallow friend ahead and release it as a level 1 after fainting |
2 | Start of battle: Swallow friend ahead and release it as a level 2 after fainting |
3 | Start of battle: Swallow friend ahead and release it as a level 3 after fainting |
Worm – ATK 2, HP 2
Level | Ability |
1 | Eats shop food: Gain +1/+1 |
2 | Eats shop food: Gain +2/+2 |
3 | Eats shop food: Gain +3/+3 |
Free Tier 5 Pets
Cow – ATK 4, HP 6
Level | Ability |
1 | Buy: Replace food shop with 2 free milk that gives +1/+2 |
2 | Buy: Replace food shop with 2 free milk that gives +2/+4 |
3 | Buy: Replace food shop with 2 free milk that gives +3/+6 |
Crocodile – ATK 8, HP 4
Level | Ability |
1 | Start of battle: Deal 8 damage to the last enemy |
2 | Start of battle: Deal 16 damage to the last enemy |
3 | Start of battle: Deal 24 damage to the last enemy |
Monkey – ATK 1, HP 2
Level | Ability |
1 | End turn: Give right-most friend +2/+3 |
2 | End turn: Give right-most friend +4/+6 |
3 | End turn: Give right-most friend +6/+9 |
Rhino – ATK 5, HP 8
Level | Ability |
1 | Knock out: Deal 4 damage to the first enemy |
2 | Knock out: Deal 8 damage to the first enemy |
3 | Knock out: Deal 12 damage to the first enemy |
Scorpion – ATK 1, HP 1
Level | Ability |
1 | None |
2 | None |
3 | None |
Seal – ATK 3, HP 8
Level | Ability |
1 | East shop food: Give 2 random allies +1/+1 |
2 | East shop food: Give 2 random allies +2/+2 |
3 | East shop food: Give 2 random allies +3/+3 |
Shark – ATK 1, HP 1
Level | Ability |
1 | None |
2 | None |
3 | None |
Turkey – ATK 3, HP 4
Level | Ability |
1 | Friend summoned: Give it +3/+3 |
2 | Friend summoned: Give it +6/+6 |
3 | Friend summoned: Give it +9/+9 |
Free Tier 6 Pets
Boar – ATK 8, HP 6
Level | Ability |
1 | Before attack: Gain +2/+2 |
2 | Before attack: Gain +4/+4 |
3 | Before attack: Gain +6/+6 |
Cat – ATK 4, HP 5
Level | Ability |
1 | Food with HP and ATK effects are doubled |
2 | Food with HP and ATK effects are tripled |
3 | Food with HP and ATK effects are quadrupled |
Dragon – ATK 6, HP 8
Level | Ability |
1 | Buy tier 1 pet: Give all allies +1/+1 |
2 | Buy tier 1 pet: Give all allies +2/+2 |
3 | Buy tier 1 pet: Give all allies +3/+3 |
Fly – ATK 5, HP 5
Level | Ability |
1 | Friend faints: Summon a 5/5 fly in its place |
2 | Friend faints: Summon a 10/10 fly in its place |
3 | Friend faints: Summon a 15/15 fly in its place |
Gorilla – ATK 6, HP 9
Level | Ability |
1 | Hurt: Gain Coconut Shield |
2 | Hurt: Gain Coconut Shield |
3 | Hurt: Gain Coconut Shield |
Leopard – ATK 10, HP 4
Level | Ability |
1 | Start of battle: Deal 50% attack damage to a random enemy |
2 | Start of battle: Deal 50% attack damage to 2 random enemies |
3 | Start of battle: Deal 50% attack damage to 3 random enemies |
Mammoth – ATK 3, HP 10
Level | Ability |
1 | Faint: Give all friends +2/+2 |
2 | Faint: Give all friends +4/+4 |
3 | Faint: Give all friends +6/+6 |
Snake – ATK 6, HP 6
Level | Ability |
1 | Ally ahead attacks: Deal 5 damage to a random enemy |
2 | Ally ahead attacks: Deal 10 damage to a random enemy |
3 | Ally ahead attacks: Deal 15 damage to a random enemy |
Tiger – ATK 4, HP 3
Level | Ability |
1 | The ally ahead repeats their ability as if they were level 1 |
2 | The ally ahead repeats their ability as if they were level 2 |
3 | The ally ahead repeats their ability as if they were level 3 |
Expansion Pack 1 Pets – Tier 1
Beetle – ATK 2, HP31
Level | Ability |
1 | Eat shop food: Give shop pets +1 HP |
2 | Eat shop food: Give shop pets +2 HP |
3 | Eat shop food: Give shop pets +3 HP |
Bluebird – ATK 2, HP 1
Level | Ability |
1 | End turn: Give left-most ally +1 ATK |
2 | End turn: Give left-most ally +2 ATK |
3 | End turn: Give left-most ally +3 ATK |
Ladybug – ATK 1, HP 3
Level | Ability |
1 | Buy food: Gain +1/+1 until end of battle |
2 | Buy food: Gain +2/+2 until end of battle |
3 | Buy food: Gain +3/+3 until end of battle |
Expansion Pack 1 Pets – Tier 2
Bat – ATK 1, HP 2
Level | Ability |
1 | Start of battle: Make 1 enemy weak |
2 | Start of battle: Make 2 enemies weak |
3 | Start of battle: Make 3 enemies weak |
Dromeday – ATK 3, HP 5
Level | Ability |
1 | Start of turn: Give shop pets +1/+1 |
2 | Start of turn: Give shop pets +2/+2 |
3 | Start of turn: Give shop pets +3/+3 |
Tabby Cat – ATK 5, HP 3
Level | Ability |
1 | Eats shop food: Give friends +1 ATK until end of battle |
2 | Eats shop food: Give friends +2 ATK until end of battle |
3 | Eats shop food: Give friends +3 ATK until end of battle |
Expansion Pack 1 Pets – Tier 3
Caterpillar – ATK 1, HP 3
Level | Ability |
1 | Start of turn: Gain 1 Experience |
2 | Start of turn: Gain 1 Experience |
3 | Start of battle: Evolve into a butterfly, then copy the stats of the strongest ally |
Hatchling Chick – ATK 1, HP 1
Level | Ability |
1 | End turn: Give +5/+5 to friend ahead until end of battle |
2 | End turn: Give +2/+2 to friend ahead |
3 | Start of turn: Give +1 Experience to friend ahead |
Owl – ATK 5, HP 3
Level | Ability |
1 | Sell: Give random ally +2/+2 |
2 | Sell: Give random ally +4/+4 |
3 | Sell: Give random ally +6/+6 |
Puppy – ATK 1, HP 1
Level | Ability |
1 | End turn: If you have 3 or more gold, gain +2/+2 |
2 | End turn: If you have 3 or more gold, gain +4/+4 |
3 | End turn: If you have 3 or more gold, gain +6/+6 |
Tropical Fish – ATK 2, HP 4
Level | Ability |
1 | End turn: Give adjacent ally +1 HP |
2 | End turn: Give adjacent ally +2 HP |
3 | End turn: Give adjacent ally +3 HP |
Expansion Pack 1 Pets – Tier 4
Buffalo – ATK 5, HP 5
Level | Ability |
1 | Pet bought: Gain +1/+1 |
2 | Pet bought: Gain +2/+2 |
3 | Pet bought: Gain +3/+3 |
Llama – ATK 3, HP 6
Level | Ability |
1 | End turn: If you have 4 or fewer pets, gain +2/+2 |
2 | End turn: If you have 4 or fewer pets, gain +4/+4 |
3 | End turn: If you have 4 or fewer pets, gain +6/+6 |
Lobster – ATK 4, HP 5
Level | Ability |
1 | Pet summoned: Give it +2/+2 when not in battle |
2 | Pet summoned: Give it +4/+4 when not in battle |
3 | Pet summoned: Give it +6/+6 when not in battle |
Microbe – ATK 1, HP 1
Level | Ability |
1 | Faint: Make all pets weak |
2 | Faint: Make all pets weak |
3 | Faint: Make all pets weak |
Expansion Pack 1 Pets – Tier 5
Chicken – ATK 1, HP 2
Level | Ability |
1 | Buy tier 1 pet: Give current and future shop pets +1/+1 |
2 | Buy tier 1 pet: Give current and future shop pets +2/+2 |
3 | Buy tier 1 pet: Give current and future shop pets +3/+3 |
Eagle – ATK 6, HP 5
Level | Ability |
1 | Faint: Summon 1 level 1 tier 6 pet |
2 | Faint: Summon 1 level 2 tier 6 pet |
3 | Faint: Summon 1 level 13tier 6 pet |
Goat – ATK 4, HP 6
Level | Ability |
1 | Pet bought: Gain 1 gold |
2 | Pet bought: Gain 2 gold |
3 | Pet bought: Gain 3 gold |
Poodle – ATK 2, HP 2
Level | Ability |
1 | End turn: Give +1/+1 to one pet of each tier |
2 | End turn: Give +2/+3 to one pet of each tier |
3 | End turn: Give +3/+3 to one pet of each tier |
Expansion Pack 1 Pets – Tier 6
Octopus – ATK 8, HP 8
Level | Ability |
1 | Level Up: Gain +8/+8 |
2 | Level Up: Gain +8/+8 and a new ability |
3 | Before attack: Deal 5 damage to all enemies |
Sauropod – ATK 4, HP 12
Level | Ability |
1 | Buy food: Gain 1 gold |
2 | Buy food: Gain 2 gold |
3 | Buy food: Gain 3 gold |
Tyrannosaurus – ATK 9, HP 4
Level | Ability |
1 | End turn: If you have 3 or more gold, give other pets +2/+1 |
2 | End turn: If you have 3 or more gold, give other pets +4/+2 |
3 | End turn: If you have 3 or more gold, give other pets +6/+3 |
That is every Super Auto Pet in the game so far! Let us know in the comments below if you have a favourite strategy or combo.
Published: Mar 17, 2022 11:24 am