Monument Valley is one of the most unique puzzle games currently available on the App Store. The game’s unique presentation is mixed with an even more unique gameplay experience which involves some geometric towers which seem impossible to navigate through at first glance. Luckily Monument Valley provides all the instruments you’ll need to find your way through these structures which have been clearly influenced by Dutch artist Eschen.

If you’re stuck in the game, don’t worry, it’s absolutely normal. But if you want to be no longer stuck, you have definitely come to the right place. Keep reading on to find some tips and tricks that will help you in surviving this “monumental” puzzle game.

  • Visual Cues

Pretty much most of the gameplay experience in Monument Valley relies on visual cues to help gamers. Most of the times the parts that can be moved in each stage are hard to miss, like cranks and wheels. Operating them rotates a part of the world. The circles, on the other hand, are used to rotate the whole object in the direction of the circles themselves.

There’s an easy way to tell which area of the stage is going to be moved. Look for a different coloring and you’ll now which part is going to be moved by a nearby crank or wheel.

Non-interactive objects

Monument Valley also includes some objects with which the player cannot interact in any way, but your character can. Most of the times these objects are fundamental in clearing a stage, like a doorway or a set of stairs, which are indicated by parallel lines drawn on the side of a wall. Make sure to lead Ide there and you will definitely move along the stage.

Don’t worry about making some mistakes: Monument Valley is all about exploration and there are no risk of failing. Once something important has been done in each stage, you will not be able to go back because you have done the right thing.

  • Corridors And Paths

The fact that you cannot be stuck in any way during Monument Valley means that pretty much every path you see in the game can be traversed, even though it may seem impossible at first glance. If there’s a ledge, Ida can go there. If there’s a path going up or down, Ida can go there too. Paths are pretty much another part of the visual cues of the game and a hint for where to go when you don’t have any idea on how to proceed in the game.

 

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