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Pokémon Brilliant Diamond and Shining Pearl

Pokemon Brilliant Diamond and Shining Pearl Weakness Chart

This article is over 2 years old and may contain outdated information

One of the defining mechanics of the Pokemon series as a whole has always been the Type Effectiveness mechanics, which dictate how effective any attack is depending on the type of Pokemon that is receiving the attack. These mechanics force players to create balanced teams that can deal with any situation.

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These mechanics are obviously present in Pokemon Brilliant Diamond and Shining Pearl. Here’s the full weakness chart to help you put together a team worthy of a Pokemon League Champion!

Damage Output in Pokemon Brilliant Diamond and Shining Pearl

Pokemon Brilliant Diamond and Shining Pearl

In Pokemon Brilliant Diamond and Shining Pearl, as in previous entries in the series, any attack is more or less effective depending on the type of the defending Pokemon. The battle interface will inform you of the damage output of each attack, as listed below.

Battle TextDamage Output
Not EffectiveNo Damage
Not Very Effective0.25 – 0.5 Damage
Regularly Effective1.0 Damage
Super Effective2.0 – 4.0 Damage

Many Pokemon in Pokemon Brilliant Diamond and Shining Pearl come with two different types, which further complicates the Damage Output system. Generally, hitting a Pokemon with an attack that covers the weaknesses of two types will result in quadruple damage, while using one that hits even just one resistance will result in greatly reduced damage output.

Pokemon Brilliant Diamond and Shining Pearl Weakness Chart

With the Damage Output mechanics explained, it’s time to show the full weakness chart.

TypeSuper EffectiveNot Very EffectiveNot EffectiveWeak Against
Normaln/aRock, SteelGhostFighting
FireBug, Steel, GrassRock, Fire, Water, Dragonn/aGround, Rock, Water
WaterGround, Rock, FireWater, Grass, Dragonn/aElectric, Grass
ElectricFlying, WaterGrass, Electric, DragonGroundGround
IceFlying, Ground, Grass, DragonSteel, Fire, Water, Icen/aFighting, Fire, Rock, Steel
GroundFire, Electric, Poison, Rock, SteelBug, GrassFlyingGrass, Ice, Water
RockFlying, Bug, Fire, IceFighting, Ground, Steeln/aFighting, Grass, Ground, Steel, Water
GrassGround, Rock, WaterFlying, Poison, Bug, Steel, Fire, Grass, Dragonn/aBug, Fire, Flying, Ice, Poison
DarkGhost, PsychicFighting, Dark, Fairyn/aBug, Fairy, Fighting
FightingNormal, Rock, Steel Ice, DarkFlying, Poison, Psychic, Fairy, BugGhostFairy, Flying, Psychic
GhostGhost, PsychicDarkNormalDark, Ghost
SteelRock, Ice, FairySteel, Fire, Water, Electricn/aFighting, Fire, Ground
PoisonGrass, FairyGround, Psychic, Rock, GhostSteelGround, Psychic
FairyFighting, Dragon, DarkFire, Steel, Poisonn/aPoison, Steel
PsychicFighting, PoisonSteel, PsychicDarkBug, Dark, Ghost
BugGrass, Psychic, DarkFighting, Flying, Poison, Ghost, Steel, Fire, Fairyn/aFire, Flying, Rock
FlyingFighting, Bug, GrassRock, Steel, Electricn/aElectric, Ice, Rock
DragonDragonSteelFairyDragon, Fairy, Ice

Author
Image of Francesco De Meo
Francesco De Meo
Francesco has been writing about video games and the video games industry for almost a decade, focusing on all aspects of the industry. Having always loved handheld gaming, he joined TouchTapPlay in 2013 to cover mobile gaming and, later on, the Nintendo Switch console, which is today his most played console.