Marvel’s Guardians of the Galaxy is not a particularly difficult game, but the action-adventure title developed by Eidos Montreal does give players a challenge, if they so desire, thanks to multiple difficult settings as well as other customization options.
Here’s how to change difficulty settings and how to customize your experience.
How to Change Difficulty in Marvel’s Guardians of the Galaxy
Marvel’s Guardians of the Galaxy features four different difficulty settings – We Got This, We Got This… Probably, We Don’t Got This! and We Do It Our Way. At the start of the game, you will be asked to pick one of them, but it is possible to switch settings at any time during the game by going into the Pause menu and picking the Difficulty option.
What Are the Difficulty Settings?
Interestingly enough, Marvel’s Guardians of the Galaxy offers some additional difficulty customization options that let players tailor the experience to their skill level. These settings can be used to further tweak any difficulty setting, and make Marvel’s Guardians of the Galaxy as easy or as difficult as the player desires.
The available settings are:
- Guardian Mode Slowdown – Determines the amout of time the slowdown effect is active in Guardians Mode.
- Damage Dealt – Determines how much damage Star-Lords deals.
- Guardians Cooldown Duration – Determines how long the cooldown time is for Guardians’ abilities.
- Huddle Auto-Win – Every Huddle is won with the options active.
- Cost of Elemental Shots – Determines the cost of Elemental Ammo for Elemental Shots.
- Damage Received – Determines how much damage Star-Lord and the Guardians receive.
- Shield Regenaration – Determines how long it takes for the shield to start regenerating.
- Death Event Timer – Determines how long an ally is in danger before getting overwhelmed by the enemy.
- Vulnerability Times – Determines how long the enemy is vulnerable after using specific Abilities.
- Death Gate – Determines how many hits a character can take at no health before getting defeated.
- Objects Outline – All interactive objects get a white outline with this option active.
- Compass System – Disables the compass when the option is active.
- Hints System – Determine how often and quickly you receive hints.
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