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How to Solve The Seven Wonders – Crisis Core: Final Fantasy 7 Reunion Guide

On the following page, we will guide you through each of the seven marvels that may be found in Final Fantasy VII: Crisis Core. There is a little boy in the community who will tell you about the Seven Wonders of Nibelheim and urge you to look into them on his behalf. Read more below!

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About the Game

The story of Zack Fair, a young warrior, is told in CRISIS CORE – FINAL FANTASY VII – REUNION. Zack is admired by the boy who is destined to save the world, trusted by men renowned as heroes of legend, and loved by the girl who holds the fate of the planet in her hands. CRISIS CORE – FINAL FANTASY VII – REUNION was developed by Square Enix. This magnificent narrative, which has shattered the bounds of what was possible with an HD remaster, reveals in its entirety the story of Zack’s aspirations and honor, which is the legacy that binds him to Cloud.

Important

Keep in mind that you must NOT talk to Sephiroth in the basement of Shinra Manor in order to complete 1 to 5 wonders. The Sixth and Seventh Wonders are completed after you talk to Sephiroth

First Wonder – Beginning

Learn about the marvels by having a conversation with the young man who is positioned to the right of the entrance to Nibelheim. To complete the first task, just climb the water tower and inspect the Materia that is submerged in the water.

Second Wonder – The Girl in the Painting

A portrait of a young girl may be found in the rear left corner of the guest chamber, beyond Sephiroth. Take a look, and when you’re done, go back to the boy to find out what more he has to say about it. When you return to the artwork, you’ll see that the girl has vanished. Go downstairs, but do not leave the inn. Instead, turn around and head upstairs, and you’ll notice that the girl has returned to the painting. Return downstairs and follow the Inn’s owner into his room. Confront him before reporting back to the boy.

Third Wonder – Bombs

You’ll see a group of youngsters discussing these strange explosives that purportedly drop stuff but only if you kill them before they detonate. If you look at the map, you should notice a dead end to the right. Follow that road until you come across three unique Bomb foes. If you defeat all three before they explode, you will get the “Gold Shard,” which you may reveal to the boy. If they do blow up, you may run about the area to find them again.

Fourth Wonder – Crack the Code

Return to the Manor through Nibelheim Outskirts, using the western exit. A safe may be found within the mansion, on the western side of the top level. The safe’s numbers match the number of particular things seen in each chamber. Each room’s location is noted above.

  • 1st Digit : Examine the room in the upper right corner (see pic above) through the keyhole. Count the books that are not on the bookcase’s shelves, the ones on the floor, chairs, and the ones on top of the bookcase. This number is the first digit of the code needed to open the safe.
  • 2nd Digit: Same thing. Go to the room number 2 on the map, look through the keyhole . The number of monsters dancing is the 2nd digit of the code.
  • 3rd Digit: Room 3 on the map. Count the number of purple Banora Apples. That would be your 3rd digit.
  • 4th Digit: Go to room number 4 on the map. Count the number of chairs in the room. That would be the 4th digit.

Input the four-digit code to open the safe.

Fifth Wonder – Sleeping Guy

The Fifth Wonder may be found in a coffin in the Shinra Manor’s crypt. You need to advance the plot just a little farther to have Cloud take you to the manor if you don’t have access to the manor yet. 

When you enter the basement, it is essential that you do not follow the narrative goal marker to the location of Sephiroth, which is located to the south. Doing so will advance the tale, but it will prevent you from making further progress with the Wonders.

Defeat the Sahagin guarding the crypts in the basement to get access to the crypts and their contents. Each of the other three will have a random assortment of weak bug foes, but the fourth will include a sleeping guy.

As soon as you’ve finished this one, you should have another conversation with the boy so that he realizes he has to learn more about the Sixth Wonder. Now that you’ve reached this phase, it’s safe to proceed with the game’s plot.

Sixth Wonder – Treasure Within the Flames

The Sixth Wonder of Nibelheim is kid’s mother, who is trapped in a burning home. To finish this section of the side quest, you must rescue her from the flames. You can’t see inside the home as you explore it, so you’ll have to rely on intuition, since the camera will still follow Zack, indicating where he is in the house.

  • All the way to the right.
  • Then go up the stairs and then left to the top floor’s left side.
  • Go down to the front of the top story of the building.
  • Then turn right to go to the top right-hand window.

Once you’ve climbed up to that window and located her, you’ll need to do a similar process in reverse to return to the outside. As a gesture of appreciation, the kid gives you an ATK Up++ materia.

Seventh Wonder – Reward

Another token of appreciation from the little boy to you for your assistance in rescuing his mother is the Seventh Wonder. It won’t be available to you until quite a while later. After all that’s happened with Sephiroth and Cloud, you’ll finally be able to go back inside Nibelheim and look for clothing for Cloud there.

When you are on the outskirts of Nibelheim, you should go to the region in the far east, where there are several dwellings. There is a bright orange interaction point inside a garden that has been cordoned off. If you connect with it, you will get a Wall Materia, which is not the best prize, but it is still something.

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