Diablo II Resurrected, like the original Diablo II, features seven different playable classes coming with unique skills and playstyles that make the entire experience extremely varied. Sure, not all classes are on the same level, but the game is so well balanced that all of them can be viable, with the proper skill and gear setup.
Here’s everything you need to know about the Paladin, one of the most interesting classes in Diablo II Resurrected.
The Paladin is a very interesting class in Diablo II Resurrected that is not only capable of dishing out extremely high damage thanks to the Combat Skills but also is quite capable at supporting allies with the Offensive and Defensive Auras, special skills that augment existing offensive and defensive combat skills. Additionally, one of the Paladin builds, the Hammerdin build, is considered among the strongest builds in the game, so if you want to have a shot at the higher difficulty levels, the Paladin is the class to play.
Despite its versatility, the Paladin is a very straightforward class that is great for newcomers, as the Auras do not have to be constantly managed, allowing the player to focus on fighting enemies.
Paladin Skill Trees
The Paladin can learn skills belonging to the Defensive Auras, Offensive Auras, and Combat Skills trees. You can find all the available skills below.
|Prayer||1||Heals all party members|
|Resist Fire||1||Increases the Fire resistance of all party members|
|Resist Cold||6||Increases the Cold resistance of all party members|
|Resist Lightning||12||Increases the Lighting resistance of all party members|
|Defiance||6||When active, aura increases the defense rating and physical damage reduction of you and your party|
|Cleansing||12||When active, reduces the length of time you and your party will remain poisoned or cursed|
|Vigor||18||When active, increases stamina recovery rate, maximum stamina and movement speed for you and your party|
|Meditation||24||Boosts Mana recovery for all party members|
|Redemption||30||When active, tries to redeem corpses of slain enemies to give you mana (and life)|
|Salvation||30||Increases all Elemental resistances for all party members.|
|Might||1||Increases damage dealt by party members|
|Holy Fire||6||Periodically does Fire damage to nearby enemies|
|Thorns||6||Enemies take damage when they attack party members|
|Blessed Aim||12||Increases Attack Rating|
|Concentration||18||Reduces the chance that your attacks will be interrupted|
|Holy Freeze||18||Periodically slows enemies nearby|
|Holy Shock||24||Periodically does Lightning damage to enemies within a radius|
|Sanctuary||24||When Active, Aura damages the nearby enemy with magic and provides bonus magic damage to attacks. When active, attacks ignore undead monster’s resistances|
|Fanaticism||30||Increases your Attack Rate and Attack Rating. Increases damage for all party members|
|Conviction||30||Reduces enemy Defense and the Resistances of monsters|
|Sacrifice||1||Increased damage at the cost of health|
|Holy Bolt||1||Bolt of energy that damages monsters, or heals friendly units.|
|Smite||1||Shield bash that does damage and knock back|
|Zeal||6||Quickly attacks multiple adjacent enemies|
|Holy Light||12||Heal a target|
|Charge||12||Closes the distance with an enemy, delivering a bash on contact|
|Vengeance||18||Adds Elemental (Fire, Lightning and Cold) damage to all melee attacks|
|Blessed Hammer||18||A summoned Hammer spirals outward, damaging enemies. The Undead take additional damage|
|Conversion||18||A successful attack has a chance to convert the target to fight evil|
|Joust||24||Teleport to your enemies and destroy them with a dangerous strike, gaining increased movement speed upon landing|
|Fist of the Heavens||24||Lightning attack from the sky that releases Holy Bolts|
|Holy Shield||24||Magically enhances shield to give defense bonuses|
|Holy Nova||30||Create a nova of Holy Bolt, healing allies and damaging monsters caught in it|