Backstab
– Cost: 1 Energy
– Deal 6/10/14 physical damage and apply 1 Wound, effect will double if you have “Sneak”
Sap
– Cost: 1 Energy
– Deal 3/6/9 pierce damage, discard 1 card of target, it will not break “Sneak”
Shield Bash
– Cost: 0 Energy
– Deal the physical damage equal to the 50%/75%/100% of your Armor, then lose half Armor
Suffering
– Cost: 1 Energy
– Deal magic damage equal to 100%/125%/150% count of Sin to all enemies. DISCARD: remove 50% of Sin
Howitzer
– Cost: 2 Energy
– Deal 16/22/28 physical damage to a target and half physical damage to adjacent enemies
Shot Training
– Cost: 0 Energy
– Deal 4/6/8 physical damage, for every 6 physical damage gain 1 Energy
Poison Jab
– Cost: 0 Energy
– Deal 4/6/8 physical damage, physical damage +1 for each Poison target have
Secret Kill
– Cost: 1 Energy
– Deal 5/10/15 physical damage, if target was killed, gain 1 Energy and get a copy of this card
Blunderbuss
– Cost: 1 Energy
– Deal 4/7/10 physical damage, shuffle an “Iron Bullet” into your target’s deck
Energy Sword
– Cost: 0 Energy
– Deal 6/8/10 magic damage, destroy all of your energy, magic damage +4/6/8 for each Energy.
Saw Cleaver
– Cost: 1 Energy
– Deal 10 physical damage and apply 3 Wound
Crows
– Cost: 1 Energy
– Deal 10 magic damage, target will lose 2 life and you restore the same at the start of its turn
Shotgun
– Cost: 2 Energy
– Deal 16 physical damage, shuffle 3 “Iron Bullet” into your target’s deck
Pain Sword
– Cost: 3 Energy
– Deal 32 physical damage, physical damage +3 for every time your health reduce
Acupuncture
– Cost: 2 Energy
– Deal 14/18/22 physical damage
Spear of Fish King
– Cost: 1 Energy
– Deal 10 physical damage and apply 3 Weakness
Rush
– Cost: 2 Energy
– Deal physical damage equal to 30% of your current health
Holy Sword
– Cost: 2 Energy
– Deal 16 physical damage, restore health equal to the physical damage
King’s Fist
– Cost: 1 Energy
– Deal 15 physical damage, if it is in your hand at the end of your turn, the physical damage +8
Thor’s Hammer
– Cost: 1 Energy
– Deal 10 pierce damage and stun target
Ballista Backstab
– Cost: 3 Energy
– It can be played after 3 turn(s), deal 60 physical damage and apply 5 Wound
Iron Bullet
– Cost: 0 Energy
– Deal 1 physical damage
Kill Chain
– Cost: 0 Energy
– Deal 4/6/8 physical damage and apply 4/6/8 Restrain
Kill Mouth
– Cost: 0 Energy
– Deal 4/6/8 physical damage and apply 2 Curse
Kill Pistol
– Cost: 0 Energy
– Deal 4/6/8 physical damage, shuffle 2 “Iron Bullet” into target’s deck
Kill Grenade
– Cost: 0 Energy
– Deal 4/6/8 physical damage to target and adjacent enemies
Kill Insecticide
– Cost: 0 Energy
– Deal 6/7/9 physical damage and apply 1 Paralytic
Kill Poison
– Cost: 0 Energy
– Deal 4/5/6 physical damage and apply 2/3/4 Poison
Kill Gunpowder
– Cost: 0 Energy
– Deal 6/7/8 physical damage and apply 2/3/4 Burning
Kill Acid
– Cost: 0 Energy
– Deal 4/6/8 physical damage, for the next 5 turns target will lose 1/2/3 heath at the start of its turn
Kill Melon Knife
– Cost: 0 Energy
– Deal 8/12/16 physical damage and apply 1 Wound
Restrain Attack
– Cost: 1 Energy
– Deal 5/8/11 physical damage and apply 3/4/5 Restrain
Fan of Knives
– Cost: 0/0/1 Energy
– Deal 1/2/3 physical damage and 50%/75%/100% chance to apply 1 Wound to every enemy
Tie up
– Cost: 0 Energy
– Apply 5/7/9 Restrain
Whip
– Cost: 0 Energy
– Deal 4/6/8 physical damage, if target is restrained, force hit and double the damage
Furious Slash
– Cost: 0 Energy
– Deal 10/20/30 physical damage and you will take half too
Write A Comment
Call of Lophis: Cards List & All Cards in the Game