Bravely Default II

Bravely Default II seems to lack one of the classic Final Fantasy Jobs, the Time Mage, but appearances are deceiving, as it usually is. The Oracle is effectively the Time Mage-like Job in the game, but it is also much more than that, as it has the potential of becoming a powerhouse that can destroy all sorts of enemies with ease.

Here’s everything you need to know about the Oracle in Bravely Default II.

Overview

Being a Magic-oriented Job, the Oracle’s highest stats are MP and Magic. Every other stat is extremely low, so only Magic-focused Jobs are good choices for sub-Jobs. Things, however, change quite a bit with the Moonlighting speciality, learned at Job Level 12. Thanks to this ability, the sub-Job stat adjustments, and weapon aptitudes are applied to the user’s main Job, giving you the ability to create some amazing, and effective, Job combinations.

Even without the second speciality, the Oracle is a great Job to bring in battle, thanks to the Divination abilities that let players manipulate time. The ability to use Reflect is extremely important in boss battles against enemies that use magic, as this ability lets any character reflect back at the enemy any type of spell.

Special Abilities

The Oracle first speciality, In One’s Element, works great with the proper sub-Job, as it increases weakness damage by 40% and reduces elemental magic cost by 40%.

The Oracle’s Special Ability is The Hastening. This ability makes all allies act sooner while increasing the user’s Magical Attack and Defense by 15%. You need to use Divination 12 times to use it.

Abilities

The Oracle’s Divination abilities include time manipulation and supportive abilities that are great to have, especially in boss battles, as well as some powerful offensive spells.

Quick (21 MP) – Enable an ally to deliver 50% more hits with the ‘Attack’ command for two turns.
Slow (26 MP) – Attempt to slow a target down.
Haste (42 MP) – Make a target able to act more quickly for three turns.
Elemental Impairment (55 MP) – Reduce a target’s resistance to a selected element for two turns.
Triple (20 MP) – Perform up to three quick fire, water or lightning magic attacks on a target.
Elemental Supplement (46 MP) – Imbue a target’s regular attacks (performed with the ‘Attack’ command) and attacking abilities with a selected element for two turns.
Reflect (36 MP) – Place a magic-reflecting barrier in front of a target for two turns.
Stop (44 MP) – Attempt to stop a target.
Elemental Ward (32 MP) – Increase a target’s resistance to a selected element for three turns.
Noble Sacrifice – When the user is knocked unconscious, any unconscious allies will be revived with full HP. One use per battle.
Triplara (55 MP) – Perform up to three fire, water or lightning magic attacks on a target in quick succession.
Hastega (70 MP) – Make a target act a lot more quickly for three turns.
Quickga (32 MP) – Enable an ally to deliver 100% more hits with the ‘Attack’ command for two turns.
Slowga (62 MP) – Attempt to slow a target down significantly.
Triplaga (110 MP) – Perform up to three powerful fire, water or lightning magic attacks on a target in quick succession.

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