The Dragoon Job is often among the best Jobs in any game it appears in, and this is exactly what happens in Bravely Default II. This Job is among the most balanced Jobs in the entire game, making it extremely useful in a variety of different situations.
Here’s everything you need to know about the Dragoon Job in Bravely Default II.
The Dragoon is among the most balanced Jobs in all of the game, something that is reflected in the Job’s stats, which are way above average with the exception of Magic and Healing Power, which are extremely poor. Not that it really matters, as the abilities learned by the Dragoon cover for these poor stats.
Even if all stats were below average, the Dragoon would still be an amazing Job, thanks to the Jump ability. This ability lets any character jump in the sky to unleash a powerful physical attack a few turns later. While in the sky, the Dragoon cannot be targeted by the enemy, making jumping an excellent defensive maneuver as well.
And even if targeted by the enemy, the Dragoon comes with some amazing abilities that can turn the table easily, like Comeback Kid, which restores any status ailments two turns after it becomes active, restoring all HP and MP at the cost of one BP.
The Dragoon’s starting speciality, Momentum, improves the Jump’s efficacy by increasing its speed and power depending on the character’s weight. Highwind, learned at Job Level 12, adds any additional effect applied to regular physical attacks to jumping attacks as well while removing any stat reduction for dual-wielding as long as the Dragoon equips a sword or a spear in the left hand.
The Dragoon’s Special Ability, Thuderbolt Thrust, works great against enemies weak against thunder, as it unleashes a powerful thunder elemental attack while increasing the user’s aim and evasion by 15%. To use this ability, you need to use Dragonics 13 times.
The Dragoon learns a mix of offensive and defensive abilities that make the Job an amazingly balanced Job.
Jump (1 BP) – Jump up and out of the field of battle, then come crashing down next turn, performing a powerful physical attack on a target.
Sonic Thrust (27 MP) – Perform a physical attack on all targets.
Thunder Thrust (40 MP) – Perform a powerful lightning-imbued physical attack on a target.
Spirit Surge (44 MP) – Perform a powerful physical attack on an enemy that will heal an amount of the user’s HP and MP based on the damage inflicted.
Comeback Kid – All status ailments will be automatically removed two turns after being inflicted, at which point HP and MP will be fully restored, and BP will be reduced by one.
Angon (52 MP) – Perform a powerful physical attack that can penetrate a target’s Default defense.
Sky High – Performs Jump on a random enemy at zero cost as soon as battle begins.
Suffer in Silence (30 MP) – Perform a physical attack that’s extremely effective on silenced targets.
Soul Jump (3 BP) – All allies jump up and out of the field of battle, then come crashing down on their next turn, performing powerful physical attacks on random targets.
Full Force – Applying spells or other abilities to multiple targets will increase their effect, including the amount of damage inflicted.
Spirit-Crusher (2 BP) – Perform a quick physical attack on a single target that has a good chance of removing one of their BP. (A critical hit is required to take BP to -2 or below.)
Brave Front – Spells or attacks affecting all enemies will inflict more damage the more BP the user has.
Spear Lore – Spear aptitude is increased to S.
Bolt Blast (90 MP) – Perform an extremely powerful lightning-imbued physical attack on a target.
Super Jump (3 BP) – Jump up and out of the field of battle, then come crashing down next turn, performing a powerful physical attack on all targets.