With its vast selection of Jobs, Bravely Default II offers a lot of customization possibilities. Sure, some combinations of Jobs and abilities are not as good as others, but players have complete freedom in how to customize their characters and achieve victory.
The Black Mage Job is among the most basic Jobs found in the game, but that is not to say it is a bad Job. On the contrary, it is one of those that continues to be very good even in the latter parts of the game.
The Black Mage job is one of the Jobs that become available pretty early in the game, but it is also one of those Jobs that you will continue using even during the game’s final chapters, as it is a solid magic-focused Job that makes it easy to exploit the enemies’ elemental weaknesses. This Job is also extremely fast as well, meaning that you will be getting turns rather quickly, making it a good Job even for support, with the right Sub-Job selection.
Even if it is not possible to exploit the enemies’ elemental weakness, the Black Mage Job can still deal quite a bit of damage via the Poison spell. This spell is an essential spell for big boss fights against human enemies, as most of them are weak against this status ailment.
The two Black Mage Specialties aid the Job’s magic casting abilities considerably. The first Specialty, Regenerative Default, lets the character restore a small amount of MP while defaulting, while the second Specialty, learned at Job Level 12, High-Velocity Spells, prevents all offensive spells from being nullified or absorbed.
The Black Mage Special Ability, on the other hand, isn’t particularly useful. Iceberg Blast unleashes a water-elemental magic attack while increasing Magic Defense by 30%, so it is a rather situational attack. To use this Special Ability, you need to use Black Magic 13 times.
The Black Mage’s abilities include classic elemental spells as well as other abilities that work great as support, such as Luner-Powered and Aspir Attack.
Fire (15 MP) – Perform a fire magic attack on a target/all targets.
Blizzard (15 MP) – Perform a water magic attack on a target/all targets.
Thunder (15 MP) Perform a lightning magic attack on a target/all targets.
Poison (18 MP) – Attempt to poison a target.
Lunar-Powered – During the night, offensive magic, evasion and luck are increased, and 4% of MP is restored each turn.
Fira (38 MP) – Perform a powerful fire magic attack on a target/all targets
Blizzara (38 MP) – Perform a powerful water magic attack on a target/all targets.
Thundara – (38 MP) – Perform a powerful lightning magic attack on a target/all targets.
Aspir Attack – Restores an amount of MP based on damage inflicted with the ‘Attack’ command.
Firaga (66 MP) – Perform an extremely powerful fire magic attack on a target/all targets.
Blizzaga (66 MP) – Perform an extremely powerful water magic attack on a target/all targets.
Thundaga (66 MP) – Perform an extremely powerful lightning magic attack on a target/all targets.
Flare (80 MP) – Perform an incredibly powerful fire magic attack on a target.
Freeze (80 MP) – Perform an incredibly powerful water magic attack on a target.
Burst (80 MP) – Perform an incredibly powerful lightning magic attack on a target.