Bravely Default II

Bravely Default II features several Jobs that are extremely good at dealing damage, but very few are as good at this as the Berserker Job. Trading speed and durability for raw power, this Job comes with some abilities that allow you to end any battle in just a few turns.

Here’s everything there is to know about the Berserker Job in Bravely Default II.

Overview

The Berserker Job is among the best physical damage dealing Jobs in the entire game. Their agility is pitifully low, so don’t expect to get many turns during combat, but the huge attack power and the amazing abilities this Job learns more than make up for it.

While certainly effective in boss battles, it’s in regular battles that the Berserker Job truly shines. Level Slash and Crescent Moon can hit and destroy multiple enemies for a small HP and BP cost, while Free-for-All turns the Berserker into a real death machine, as this ability removes any cost for using abilities while afflicted with the Berserk status ailment.

Other than the low agility, the only other downside to this Job is the relatively low HP. As such, you may want to make the Berserker the Sub-Job of other faster and more resilient Jobs for maximum efficacy.

Special Abilities

The Berserker Specialities are extremely useful in making the best out of the class. Pierce Default nulls the damage reduction against defaulting enemies, while Rage and Reason, learned at Job Level 12, makes the Berserker even more powerful, as it lets you choose commands half of the time while afflicted with the Berserk status ailment.

Abilities

The Berserk abilities are mostly geared toward offense, and are generally quite useful in regular battles.

Crescent Moon (1 BP) – Perform a physical attack on all targets.
Vent Fury (18 MP) – Go berserk for the next three turns. (While berserk, physical attack is increased by 50%, physical defence is reduced by 30%, and only the ‘Attack’ command can be used.)
Double Damage (55 MP) – Perform a powerful physical attack on a target.
Water Damage (32 MP) – Perform a water-imbued physical attack on a target.
Bloody-Minded – Physical attacks performed by the user cannot be evaded, but will also damage them. However, this damage cannot reduce their HP below one.
Free-for-All – The attacking abilities performed at random while berserk do not cost anything.
Shell Split (16 MP) – Perform a quick physical attack on a target that will reduce their physical defence by 5% for four turns. Stats cannot be reduced below 65% of their base value.
Scale Strip (18 MP) – Perform a quick physical attack on a target that will reduce their magical defence by 5% for four turns. Stats cannot be reduced below 65% of their base value.
Unshakeable Will – Prevents all status ailments that impede the user’s ability to freely choose their actions. (Sleep, paralysis, dread, berserk, confusion, charm and freezing.)
Level Slash (30% HP) – Perform a powerful physical attack on all targets.
Indiscriminate Rage – Allows regular attacks to target all enemies at full power, but causes the user’s next turn to come around much later.
Amped Strike (120 MP) – Perform an extremely powerful physical attack on a target.
Flood Damage (80 MP) – Perform a powerful water-imbued physical attack on a target.
Axe Lore – Axe aptitude is increased to S.
Death’s Door (200 MP) – Perform an incredibly powerful physical attack on all targets. The lower the user’s current HP, the greater the damage inflicted.

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