Bravely Default II

Jobs geared toward defense may not be as flashy as those that are more offensive-oriented in Bravely Default II, but they are still important Jobs that you should consider bringing into battle. The Bastion is definitely among the best defensive Jobs in the game, a Job that is capable of absorbing all sorts of damage and protect the rest of the party members as they take down the enemy.

Here’s everything you need to know about the Bastion in Bravely Default II.

Overview

The Bastion has some pretty high stats, excelling at HP, Defense, and Magic Defense. Agility is on the low side, but this is hardly an issue for this Job, as it is meant to be played defensively.

The Bastion’s most important abilities, Rampart and Vallation, create a shield that absorbs a single physical and magical attack, making them invaluable in boss battles. Additionally, the Bastion comes with all sorts of abilities that last a single turn, but they can be made to last longer with Auto Guard. This ability is a permanent Default state that slows down the Bastion to make its abilities last a little longer. Pair the Job with other fast Jobs for maximum efficacy.

For the rest, the Bastion is pretty straightforward. Its offensive capabilities are only decent, so it is probably not a good Job for random encounters that can be won in a few turns.

Special Abilities

The Bastion’s first speciality is Default Guard. This ability further reduces damage when attacked while in Default state at the cost of 15 MP. The second speciality, learned at Job Level 12, is Fortitude, which lets the Bastion get 1 Brave Point at the cost of 15 MP every time it is attacked while in Default state.

The Bastion’s Special Ability is Invincible, a powerful light elemental attack that also creates a barrier that protects all allies from physical and magical attacks once and increases the user’s Speed by 20%. To use this ability, you need to default 12 times.

Abilities

Being a defense-oriented Job, the Bastion mostly learns support abilities meant to make the party stay alive in the hardest fights.

Bulwark Bravely (12 MP) – Perform a quick physical attack on a target and increase the user’s physical defence by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
Phalanx Bravely (12 MP) – Perform a quick physical attack on a target and increase the user’s magical defence by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
Rampart (30% HP) – Erect a barrier that will protect multiple targets from a single physical attack. Cannot be combined with Vallation.
Vallation (25% HP) – Erect a barrier that will protect multiple targets from a single magical attack. Cannot be combined with Rampart.
Light of Justice (47 MP) – Perform a powerful light-imbued physical attack on a target.
Wall (38 MP) – Increase the user’s physical and magical defence by 25% for three turns. Stats cannot be increased beyond 200% of their base value.
Blindsider (44 MP) – Perform a physical attack that’s extremely effective on blinded targets.
Auto Guard – The user’s turn will come around more slowly, but they will Default automatically even when it is not their turn.
Critical Flow – Performing a critical attack may cause BP to increase by one.
Double Default (35% HP) – For three turns, Defaulting will increase BP by two instead of one.
Sanctuary (1 BP) – Shut up shop so that allied and enemy HP, MP and BP cannot be changed until the user’s next turn. (However, usage costs for any abilities used in the meantime will still be deducted.)
BP Limit Up – Increases BP limit by one, allowing up to four BP to be accumulated.
Holy Light (90 MP) – Perform an extremely powerful light-imbued physical attack on a target.
Shield Lore – Shield aptitude is increased to S.
Corporal Punishment (1 BP) – Perform a physical attack on a target that will deal more damage the higher the user’s physical defence

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