During the many battles Serenoa and his army will have to fight in Triangle Strategy, they will often find themselves outnumbered. For this reason, you will have to take advantage of pretty much everything that could bring an advantage, especially if you are playing at a high difficulty level where enemies deal even more damage than usual.
Among the things in the game that can help you quite a bit in combat are Status Changes. Here’s everything you need to know about them.
All Status Changes in Triangle Strategy Explained
Like in pretty much every other role-playing game on the market, Triangle Strategy features different Status Changes that can impact a unit’s performance both negatively and positively. If a Status Change impacts a unit’s performance negatively, they are usually referred to as Status Ailments.
Every Status Change in Triangle Strategy doesn’t last the entirety of the battle, but only for a few turns, depending on how it has been activated. You will know for how much longer the change will be active by hovering over a unit and checking the icons to the right of the unit’s name.
All Stats Ailments in Triangle Strategy
Status Ailments | Effects |
Blind | Afflicted unit gets reduces accuracy |
Fury | Forces afflicted unit to attack unit that inflicted Fury |
Immobile | Afflicted unit cannot move |
Instant Death | Afflicted unit is killed immediately |
Paralyze | Afflicted unit cannot act |
Poison | Afflicted unit received damage at the start of every turn |
Silence | Afflicted unit cannot use abilities |
Sleep | Afflicted unit cannot act and receives critical damage when hit |
Stop | Afflicted unit cannot act |
Tempt | Afflicted unit will move towards the unit that inflicted Tempt |
All Status Changes in Triangle Strategy
Status Changes | Effects |
Absorption | Unit absorbs HP while dealing damage |
Act Again | Unit can act twice in a turn, but can only move once |
Auto-Revive | Unit is automatically revived if defeated |
Delayed Damage | Unit receives damage after a certain number of turns pass |
Extended Range | Unit’s attack range is extended |
Fire Counter | Unit will counter attacks with a Fire elemental attack |
Ice Counter | Unit will counter attacks with an Ice elemental attack |
Guaranteed Critical | Unit’s next attack will be a critical hit |
Invincible | Unit cannot be damaged |
Protective Aura | Units in the vicinity will receive reduced damage |
Regen | Units recovers HP each turn |
Take Cover | Unit cannot be targeted |
Published: Mar 24, 2022 05:05 am