All Status Changes in Triangle Strategy Explained

During the many battles Serenoa and his army will have to fight in Triangle Strategy, they will often find themselves outnumbered. For this reason, you will have to take advantage of pretty much everything that could bring an advantage, especially if you are playing at a high difficulty level where enemies deal even more damage than usual.

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Among the things in the game that can help you quite a bit in combat are Status Changes. Here’s everything you need to know about them.

All Status Changes in Triangle Strategy Explained

Like in pretty much every other role-playing game on the market, Triangle Strategy features different Status Changes that can impact a unit’s performance both negatively and positively. If a Status Change impacts a unit’s performance negatively, they are usually referred to as Status Ailments.

Every Status Change in Triangle Strategy doesn’t last the entirety of the battle, but only for a few turns, depending on how it has been activated. You will know for how much longer the change will be active by hovering over a unit and checking the icons to the right of the unit’s name.

All Stats Ailments in Triangle Strategy

Status AilmentsEffects
BlindAfflicted unit gets reduces accuracy
FuryForces afflicted unit to attack unit that inflicted Fury
ImmobileAfflicted unit cannot move
Instant DeathAfflicted unit is killed immediately
ParalyzeAfflicted unit cannot act
PoisonAfflicted unit received damage at the start of every turn
SilenceAfflicted unit cannot use abilities
SleepAfflicted unit cannot act and receives critical damage when hit
StopAfflicted unit cannot act
TemptAfflicted unit will move towards the unit that inflicted Tempt

All Status Changes in Triangle Strategy

Status ChangesEffects
AbsorptionUnit absorbs HP while dealing damage
Act AgainUnit can act twice in a turn, but can only move once
Auto-ReviveUnit is automatically revived if defeated
Delayed DamageUnit receives damage after a certain number of turns pass
Extended RangeUnit’s attack range is extended
Fire CounterUnit will counter attacks with a Fire elemental attack
Ice CounterUnit will counter attacks with an Ice elemental attack
Guaranteed CriticalUnit’s next attack will be a critical hit
InvincibleUnit cannot be damaged
Protective AuraUnits in the vicinity will receive reduced damage
RegenUnits recovers HP each turn
Take CoverUnit cannot be targeted
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Author
Francesco
Francesco has been writing about video games and the video games industry for almost a decade, focusing on all aspects of the industry. Having always loved handheld gaming, he joined TouchTapPlay in 2013 to cover mobile gaming and, later on, the Nintendo Switch console, which is today his most played console.

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All Status Changes in Triangle Strategy Explained

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