via Supercell

All Balance Changes in Clash Royale April Update

Our guide lists all the card buffs and nerfs introduced in Clash Royale's April balance update.

Spring is finally here, and that means another balance update for Clash Royale to shake up the meta a little more. Want to know if your favorite cards got buffed, or even nerfed? Here are all the balance changes in Clash Royale’s April update.

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All buffed cards in the Clash Royale April balance update

First, let us start with the good news: Here are all the cards that got buffed in the April balance update.

via Supercell

Mega Minion

  • Hit speed increased from 1.6 to 1.5 seconds

Although a .1 sec difference may not seem like much, this change effectively increases the Mega Minion’s overall DPS, which makes it a stronger contender for flying troops.

Spear Goblins

  • Range increased from 5 to 5.5 tiles

The Spear Goblins can now support from longer range, which brings them in closer to other support troops in terms of power.

Rascals

  • Rascal Boy’s HP increased by 6%
  • Rascal Girls’ first hit speed increased from 0.8 to 0.5 seconds
  • Spacing increased from 1.9 to 3 tiles

The Rascal Boy can now tank for his team more effectively thanks to the HP increase, whereas the Girls are now closer to other ranged troops in terms of first hit speed.

Additionally, the Rascals now stand further apart from each other, which makes them less susceptible to AoE damage, but still vulnerable to precision attacks.

Furnace

  • Spawn speed increased from 6 to 5 seconds
  • Lifetime decreased from 33 to 28 seconds

The only building card to get a balance change in this patch, the Furnace now spews out Fire Spirits at a faster rate. To compensate, the lifetime of each Fire Spirit is decreased, but this is still an overall buff for the Furnace.

Related | Clash Royale Redeem Codes

All nerfed cards in the Clash Royale April balance update

Now, onto the bittersweet news: Here are all the cards that were nerfed in the April balance update.

via Supercell

Archers

  • First hit speed slowed down from 0.1 to 0.5 seconds

Archers were a very popular troop card due to them being guaranteed to land a potshot in most encounters, thanks to their incredibly swift first hit. Slowing down their first hit brings them closer to other similar troop cards.

Miner

  • Crown Tower damage reduced by 17%

Miners were able to soak up damage and take down Crown Towers too well through attrition, so this makes them a little weaker in one aspect.

Golden Knight

  • Dashing Dash’s distance decreased from 6 to 5.5 tiles

The Golden Knight now needs to get a little closer to his targets before he can activate Dashing Dash, which puts him in harm’s way faster.

Phoenix

  • Death damage reduced by 10%

Upon death, the Phoenix unleashes a nearby nova that damages enemies, and it also drops an egg that hatches into another Phoenix if left alone. The Phoenix was the superior flying troop choice, and this nerf makes the other flying troops more viable. Be sure to check out our other Clash Royale guides if you are looking to hone your skills!

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Author
Jeremy Kanjanapangka
Jeremy is a Content Writer for Touch, Tap, Play, and has been writing in the games journalism industry for almost a decade now. With a degree in English and a passion for games, he loves to talk and write about all kinds of games. While you can find him covering the latest and greatest games, there is a special place in his heart for RPGs, action-adventure games, fighting games, and anything Nintendo related.

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All Balance Changes in Clash Royale April Update

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