TerraGenesis Cheats: Tips & Strategy Guide

The universe is yours in TerraGenesisTerraGenesis is a planet simulator game that allows you to terraform one of the planets in our solar system to a hospitable form for the good of humankind.

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TerraGenesis features real life mapping of the solar system’s beautiful planets thanks to data from NASA. You’ll be managing money, resources, colonies, outposts and more as you expand to make a planet the new Earth. We’ll help you get started with our TerraGenesis cheats, tips and tricks strategy guide!

TerraGenesis is a deep game so we’ll do our best to provide you with a good jumping point to start your base. So, without further ado, here’s our TerraGenesis tips and tricks guide.

1. Be efficient with your outposts and mines!

Outposts cost 3,000,000 credits to build. They’re not cheap! Try to make the most out of your existing outposts. Examine them and try to squeeze out as many mines as you can within one outpost.

First and foremost, you should set your scanner to the rarest mineral you have unlocked currently. This way you ensure that you don’t place a common mine over a rare mineral deposit.

You can then work your way to the most common mineral (carbon) by checking to see first if you have any other rare minerals in that outpost. Doing this for each outpost will make your credit income as efficient as possible.

Each mine in your outposts can be upgraded. Make sure to only upgrade the mines that are on at least green nodes. Upgrading mines that aren’t situated on spikes will usually just result in a net loss of credits as the return won’t be worth the initial credits cost and wait times.

Be aware that there are random events that can fully upgrade your mines! These are really awesome to have and hope that you get them. On the other hand, there are also negative effects that can reduce your mine’s levels, but this applies to just about anything in the game.

2. Don’t leave the game until you’re at positive income!

So if you plan to leave the game for a while, be sure to leave your base in a suitable fashion. Go to your statistics and check your income levels. Make sure you’re growth is positive, otherwise when you leave the game you’ll be bleeding credits for as long as you’re gone.

Additionally, the random events that can benefit or harm you do not occur when you’re away from the game. You can take advantage of this by leaving the game for a period of time when a positive income event has happened, letting your base generate a lot of credits without fear of losing the event.

3. Spend your culture points wisely!

The faction you choose when starting a new game determines your starting affinities within the four culture categories. You can then use culture points to further alter these values. It is important to keep in mind that there are no generally “bad” options to choose for your four categories.

To help you decide what you should focus towards, try to pick based on what you need at the time. We’re not entirely sure but we think that these categories have an influence of what kind of random events happen in your colony.

There is one rule you should always abide by though, and that is to never favor one category too heavily. This is especially important for things that are listed twice.

For example, both the Government and Values category can affect financial growth. Favoring democracy and knowledge will severely stunt your financial growth, so pick one or the other. Balance is key!

Of course, you can always play it safe and favor nothing, keeping all of your categories at exactly zero percent for each side. This provides the safest but slowest method of growth, should you find that preferable.

As a general starting point, you can favor construction speed and financial growth at the start of a run. You won’t get into the biomass growth until much later in your colony’s life, and extra money at the start of a new game always helps. Just be sure not to favor either too much otherwise your population growth will slow down.

That’s all for TerraGenesis. We’ve barely scratched the surface with this game, so if you have any other tips or tricks to share, let us know in the comments below!

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Author
Jeremy Kanjanapangka
Jeremy is a Content Writer for Touch, Tap, Play, and has been writing in the games journalism industry for almost a decade now. With a degree in English and a passion for games, he loves to talk and write about all kinds of games. While you can find him covering the latest and greatest games, there is a special place in his heart for RPGs, action-adventure games, fighting games, and anything Nintendo related.

62 Comments

TerraGenesis Cheats: Tips & Strategy Guide

62 COMMENTS

  1. Yo, I just started Venus and spent some money on GPs, I looked at my pressure and it was at 9 FRICKIN MILLION. I’m not sure if this is a bug, cause I didn’t alter with my pressure before hand, just wondering if that’s right. Thanks! Loving the game :)

    • Each planet is a replica of it’s real life counterpart so Mars has no atmosphere because real Mars has no atmosphere where as Venus has a really thick atmosphere. And Mercury would be insanely hot in game. I love how detailed the planets are in this game.

    • Venus is gonna be one loooong exercise in reducing pressure! You have to make sure you have pressure reduction facilities totalling in the tens of thousands (minus) to make any worthwhile progress. Also, make sure you upgrade all your facilities to at least level 2, as the pressure can crush them by at least one level every so often…

      • I made the mistake of letting the pressure reduction systems run too long. I ended up with no atmosphere. Fortunately it was easier to get from zero to my goal than to go the other way.

      • Start Venus:
        – 1 Mining Colony: 15 Carbon Mines, raise them to level 5
        – 0 Cities (you don’t need them! Anything you build is going to get crushed anyway)

        Research: Hab Complex, Hab Dome, Children’s Creche, Transit Network, Spaceport, Sequestration Plant (free for Horizon Corporation), and Biofixture lab.

        Now build your cities (at least two! So they can build a transit network between them.) You want two of each: Hab Dome and Spaceport, then build up a lot of biofixture labratories.

        When your mines finally die out, you should have at least 6 cities going, your spaceports are making you gobbles of credits and your biofixture labratories have dropped the pressure from 9 mil to 3 or 4 mil. Now you can start Hydrogen Processor and cranking up more spaceports for money.

        If this is the weekend challenge, you’ll drop to 150k pressure just fine. If you are doing this for fun, you can now get the satellites and work on building up oxygen and managing water on the planet.

        It’s all downhill from here.

    • Actually that is not a bug, in fact Venus has an extremely thick atmosphere therefore making it filled with greenhouse gasses and global warming has burnt it to a crisp.

      • Year 5500? Wow! I made Venus habitable and independent in ~250 years. Unfortunately, I fell asleep as pressure finally lowered to ideal, and when I woke up it was at zero! (I was playing at the middle difficulty level (“normal”?). I never leave my game running, but pause it when I’m not playing.)

  2. I have a problem with my planet…it is all flooded..all my colonies sunk and I can’t alter the planet anymore although I got enough money to do something. Is there any way to create a base ?

  3. My game keeps saying reduce heat loss and then when I do it says increase heat loss … I have it at 0% and it is still saying reduce heat loss!!!! What to do??

  4. Alguien me ayuda, ya colonizar Marte perfectamente, pero no me desbloquea venus, aclaro lo colonize en fácil, ahora voy a probar en medio y con biosfera, pero alguien me dice si es eso o es otro error, para no perder tiempo, me aparece en Marte ¡Colonización exitosa! (Ya es independiente)

  5. I was finally getting Planet Mars ready to produce water but it went above sea level and whip out all my settlements. What do I do to reduce water if I have no settlements to make facilities??

  6. I updated the game one or two months ago, to a 4.9.30 version…until this point I was enjoying in playing the game ,and allready colonised Moon,Mars and Venus in progres…After the update ,all the planets are gone! The planets are invisible for at the gamescreen! Help! I reinstaled ,but the update is already integrated in the Google play

    • Im partially through Mercury. I recommend choosing the Corporation as your faction, prioritizing expenditures on research. It is wicked easy to make money on this map. The Aerostat Platform reduces heat AND pays you thousands of credits.

  7. How do I gain independence from Mars? The planet is already inhabited, everything regulated the only message that appears is to conquer independence. help me

  8. I just started Mars, and I’ve actually got 2 games going, experimenting with two government systems. I had to scrap a previous one because I overdid it with spending.

  9. I’m colonizing mercury,doing pretty well. Have a ton of credits coming in and a ton and a bunch of population. Doing fairly well over all however, things like pressure and heat are giving me issues. It will say decrease pressure and I do,then it will turn around and say increase pressure. WTH am I supposed to do to keep it stabilized? Am I supposed to stay playing till it’s at optimal and then disable everything that effects it? Any help would be greatly appreciated

  10. You can always pause the game it won’t do anything until u continue. If you go away from the game then stuff happens either good or bad. So i recommend to not go away from the game for a long period of time otherwise the planet will just go into chaos… Go to settings to pause the game.

  11. can i overflow a colony with just full pressure reduction if i want to reduce pressure for Mars or do i have to spread my pressure reduction buildings all over the colonies?

  12. I am actually playing on Mars on pc – bluestack and with the Moon on my mobile. All is going pretty well I spent once to get genesis points but I earn them pretty much times with the ads skipping.

    Some hints. While I am not an expert terraformer but I do like strategy games so I can manage it.

    The moon – A medium sized barren moon with a small amount of frozen water on it’s surface. The natural water amount on the moon is small and you need to add a lot of water but the first step is to increase the pressure while I find weird the temperature is almost okay. Not really needs bother with the temperature because it is close enough to the normal ” in the same zone as Earth so habitable in theory ” so there is enough the basic heat generation and freezer which adds a little to the needs and you can turn off them when necessary.

    Air pressure affects the water level – the more the pressure the more water the body can keep in liquid on it’s surface. The Earthlike pressure is enough if less a bit that is also not problem because managable.

    Water is which really needs to the moon but you can do it with making dome cities which generate enough water or add other options which give some extra.

    What is important when you manage the colony is to keep an eye on what buildings what gives because you need to negate it if you reached the goal. So don’t build everything to speed up the process until you can negate it with different options. Early in enough the simple hab module or the second version because those not add other than living space for your population. Only build advanced buildings if you can make a counter building which will negate the others effects.

    Also use the pause often if you feel your buildings make a lot. Also use the calculator to predict what will happens if you speed up the process with more and advanced buildings.

    On Mars the temperature and the pressure is the main points but once you warm up the planet and increase the pressure the global warming will melt the water ice on the planet which is nearly gives the 1/4 of what the goal. So you need later add water creator buildings and add ons because for the plant life and acquatic life you can get enough water on Mars so early.

    I once made a mistake and let the pressure goes so my current atm is 1.6 bar which is a bit huge but yet the plant life can tolerate it.

    On note to oxygen. The habitat domes gives oxygen and early on those are useful but when you reach the goal you need to counter the dome o2 creation if you wish to avoid the toxication.

    On monetary there is nothing really need to be done because you need to build mines first then if you can manage a good climate you can design organisms which generates extra money. Also there are a lot of events which gives you permanent funds so in my part earn money is not a hard task.

    TLDR: Use the pause, check always what the place where you are can give and use a calculator and a notepad to predict the results.

    • Water is the most common enemy of any developer. One thing you can do for insurance is to get the Soletta up and going – if the worst happens and you flood your planet, at least you can crank the Soletta up and burn it off into vapor.

      I’ve never had a problem with temperature, pressure, or oxygen. Food can be an issue if you turn off your habitation buildings, but even that was never a super big issue and I’ve gotten populations up in the xxx,000,000,000,000,000,000,000,000,000 range before (to the point it just stops counting individuals and just starts rolling outs billions a minute.) if food is an issue (like you start Planet Earth) get that skyfarm up ASAP!

      Your money makers are: Ice Launcher, Coral Reef, and Space Port (in reverse order). Mines are great to start, but useless later. I’ll get more out of a city with 20 spaceports at level 5 than I will out of 3 mining colonies.

  13. Does anyone know why my biomass isn’t increasing? It has been on zero since I started on mars. Heat pressure water oxygen and plant species at good levels. I have all differnt types of beings and independence. Million population… All good except biomass which is 0mT. Any ideas?

  14. When the Idiocracy event pops up, if you exit and close out the game it will disappear when you come back to the game, no credits need to be paid and it doesn’t affect you in the game play

  15. I’m not an expert on this game, but I have colonized the entire Solar System as well as all of the fictional planets and a few of Saturn’s moons. Here are 10 tips I use when colonizing a planet:

    1. Early on, the goal is to get financially stable. I do this by researching up to Silver, then creating the first settlement using the guidelines in tip #2, then getting two separate mine outposts going. Then I work saving up 30 GP (you start the game with 20) so I can exchange them for 10 million credits. With that, I can research Palladium and add that to my two mines. Then save up 30 GP a second time to exchange for another 10 million I can use to research Rhodium. When the silver mines deplete, I only mine for Palladium and Rhodium. If I watch a few ads and get the double mining bonus for about 2 days with Rhodium and Palladium mines, I’m pretty much financially stable. In terms of mine placement, see item #2.

    2. When setting locations for cities and mines both, there are 2 things to keep in mind. One of the satellites (Space Elevator I think) has to be set in a city that is within 2 degrees of the equator. Two, is is that cities and mines both need to be set with as high of elevation is possible. I always use the Elevation map view and check the whitest places for whatever free spots I can find. The reason for this is when I go to start adding water to the planet, I can flood my mines and settlements if I’m not careful, and the higher the elevation, the more flooding my mines and settlements can tolerate. Soletta, the temperature-adjusting satellite, caused me some grief by flooding settlements when I was first learning the game, and I’m including a whole separate tip on Soletta use.

    3. The best items to add to your settlements are either the 1 million credit research items because they only affect a single stat, the ones that let you earn money (notably Spaceports, Ice Launchers, and Coral Reefs), any of the Habs (Units/Complexes/Domes), and the Biofixture Lab because it only affects Pressure and Biomass, and you don’t have to worry about counterbalancing Biomass once you reach goal. I’ll add the other stuff, but only sparingly.

    4. I never use Culture Points for anything except attaining Independence and I hold on to my CP until I have all 20 of them and then I apply them all at once. The reason for this is that the closer I get to Independence, the more negative events happen, notably terrorists destroying various buildings in my settlements. By holding on to those CP, I bypass all of that.

    5. Soletta, Sky Farm, and Orbital Surveyor are the most useful satellites in my opinion, although by the time I get financially stable enough to afford said satellites and then wait 24+ hours for them to complete, Orbital Surveyor is more of a convenience than a necessity. When you colonize Earth, the goal is basically to install Sky Farm as quickly as possible, but Sky Farm is also useful if you plan to leave your planet going after you finish playing. It basically keeps your population from eating themselves into a barren planet.

    6. Soletta is useful IF you understand how to use it AND you’ve set your settlements and mines at the highest available elevations. The closer you are to 287000 mK, the less risky it is to use. The key is to check the negative column of the Water page for how much water is on your planet in the form of ice. If that number is above 1 million, you have the potential for catastrophic flooding when you use Soletta. You’ll have some flooding with less than than a million, but it will be manageable. I personally research, install, and upgrade Ice Launchers – at least 4-5 of them – and I fully upgrade all but one. I shoot for 4 fully upgraded Hab Domes, and at +60 units of water/minute each, a level 3 Ice Launcher can counterbalance it exactly, so that one doesn’t get fully upgraded. Getting back to Soletta, if my temperature is below 250000 mK, I move up the Soletta slider no more than 4K degrees at the time and turn on all of my Ice Launchers. They don’t completely do away with flooding, but they can keep the water levels from rising so quickly. As long as I keep the amount of water from ice melting coming in per minute to no more than 5K, I usually don’t flood my settlements or mines. The more of the ice that melts, the more rate of flooding seems to slow down, and once I hit a temperature of 250000 mK, I can bump up the rate on the slider to 5-6K above current temperature with no ill effects.

    7. Keep the math simple! For all of the 1 million credit research items that only affect one stat, I usually only raise those to level 4. Reason is, level 4 gives you +/- 10 for the stat in question, and at least for me, it helps simplify the math. For the same reason, the big items like Hab Domes, Coral Reefs, and Spaceports, I raise to either level 3 or level 5. The reason for that is it keeps the secondary stat (pressure for Spaceports, water for Hab Domes, etc.) to a multiple of 10, again keeping it simple.

    8. Beware of the level 10 upgrades from the Prodigy engineer. I’m not saying not to accept them. Early in the game when you’re trying to get financially stable, they can be useful. And with the 1 million credit research items like Cloud Seeders, Hab Units, or Sequestration Plants, they raise the level of their stat to +/- 22, which can be brought to a multiple of 10 with a level 3 upgrade of another building of the same kind. But with the 2-4 million credit research items, JUST. DON’T. DO. IT. For me, it makes the math messy, and in the late game, when your’re close to having everything balanced, it REALLY messes up the math.

    9. Be aware that attaining independence looks like the way to win the game, and I suppose technically that’s true, but I never consider the game to be finished until the planet or moon is independent, the Habitabilty status is Paradise, the Priority is Colonization Complete, and the growth of all stats except biomass is 0. You do that by getting all the sliders on the Summary page into the green zone for plantlife and human/animal life both.

    10. When you get those events that make you choose between getting either a population boost or a financial boost, early on, at least 1 population boost per settlement is okay, because it will help you get Culture Points from population goals a little sooner, but I never go with more than 1 per settlement. Once I get that one, I stick with going for the money bonus, because that helps stabilize income. For the events that let you choose between a Culture Point and money, I nearly always go with the Culture Point if I haven’t yet reached Independence.

    Hope these tips help someone!

    • I feel you are relying too heavily on your mines. If you want to start with Iron that is okay, I used to do that, but honestly, your first mine is just there to fund your research.

      Instead, I would focus not on mines or even credits. Drill down and get spaceports and biofixture labs to negate the pressure from spaceports. One spaceport at level 5 is 75000 credits a minute. Even a rhodium mine isn’t going to beat that, and you can easily get 20 spaceports into one city, I’ve never seen more than 3 to 5 decent spots to drop a rhodium mine.

      Culture points: I always max out my Industrial. Once you get that maxed, your building time is half as long – that’s a huge time saver! Don’t forget your mayor, you can always put one in that decreases time even more. Those satellites at 50/50 industry take 24 hours, you half that time it’s 12 hours, the right mayor can drop it to 8 hours.

      Funny thing about the level 10 upgrades – once done, they don’t cost you anything. Facilities generally cost you money, but if you get the L10 it becomes free maintenance. You can always use the slider to lower their output if you need too – but always, ALWAYS accept them!

      IMHO, never use your GP for credits. If you are out of credits, then logoff for an hour or two. When you get back, you can use 4GP to quadruple your income over that time. If you are earning negative credits, turn something off until you are positive again. Honestly, I try to make a “profit” on credits in each scenario ending them with more than I started (then again I am crazy, I’ll run a moon into the ground getting the cities so large they take over the entire planet.)

      Faction matters as well. If you are a rookie, I recommend the Horizon Corporation. Not only do you start out making more money than usual, but you get a lot of events that increase revenue as well. This allows for more mistakes. If you are nearing closer to expert or something, the House of Gaea may be good since it requires you to achieve perfection on the planet.

      As a warning, I would always recommend getting the soletta. That alone can handle all your water problems. You can either crank it up and steam the water off the surface of your planet, or drop it down and freeze it. Steaming is great when you screw up and you become Waterworld. Freezing is always fun since you can build cities on frozen ice (just make sure to get ice launchers to get rid of said ice before warming up again!) Best satellite in the game.

      Worst satellite in the game? Orbital Surveyor. By the time you can build it, you should be generating all your revenue from culture. Why would you use up valuable city realestate building mines?

    • I know it’s half a year later, but maybe this can help in general:

      If your atmosphere is thinning, you will lose temperature. You may not have a Soletta Array to stabilize this for you, so you can do a few things:
      1) You can put a pressure generator in there like Thermal Dust (+4, increases by 2 each level). One of these should be able to handle any small issues you have with fluctuation.
      2) Build a space port. Honestly, there’s no better structure in the game than a Space Port! 75000 credits a minute and puts out pressure? (You’ll probably need a biofixture to drop that pressure back down, but they’re cheap.)
      3) You could just put in a level 1 heating cluster building, but that’s kinda boring isnt it?

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